Author Topic: Camo and digging in  (Read 2671 times)

Offline Ping

  • Silver Member
  • ****
  • Posts: 957
Re: Camo and digging in
« Reply #45 on: March 31, 2011, 05:02:46 AM »
I like the ideas.  With anything here some will use it to game the game, but that shouldnt stop
them from being looked at or implemented in some way if it is something that was done in RL.
I/JG2 Enemy Coast Ahead


Offline Charge

  • Gold Member
  • *****
  • Posts: 3414
Re: Camo and digging in
« Reply #46 on: April 01, 2011, 05:55:31 AM »
I think it is a good idea.

I would do it like this:

-All tanks have one camo net onboard, choose the colour in hangar (green/brown (the tone will be adjusted to general colours of the map OR one with general colour which will be adjusted to colour of the surroundings (technically more difficult)).

-When you find a good spot choose the direction your gun will be facing and initialize the camo net build. During build you are not able to operate the tank for, say, three minutes. If you abort the build in emergency it will take 10 seconds for crew to get back in and you will lose the net. If you decide to repack the net it will take half of the build time to repack, if you abort the repacking in emergency you will lose the net. You do not need to have an unobstructed space since the net will build through trees, walls etc.

-Camo net will reduce the visibility quite a bit but not totally, optically, and the icon is not visible at any distance. Of course you will be visible from angle where you gun faces since there is a section of net missing. It will also reduce your SA by limiting the visibility (one option is to make a flat topped octagon and let commander have unobstructed visibility).

-Camo net will be an octagon reaching the ground all around except that there is no net on the section your gun is facing giving you some area to direct your gun without disturbing the net. If you move the gun against net there will be a sign similar to "supply" button on top of screen which will show if you are in danger of destroying the net (if you destroy the net by turning the gun you could either destroy just that section you move your gun to, or optionally destroy the whole net. Destroying the net by moving the gun would also be a good way to make more firing section but if you destroy more than 50% the net will be lost).

Just a few ideas.

-C+
"When you wish upon a falling star, your dreams can come true. Unless it's really a giant meteor hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless of course, it's death by meteorite."

Offline 5PointOh

  • Gold Member
  • *****
  • Posts: 2842
Re: Camo and digging in
« Reply #47 on: April 01, 2011, 10:49:13 AM »
Personally, I love the idea.  I'd also like to throw in removal of tag for enemy GV from the air. Probably my biggest pet peeve in AH is that the air cons can see GVs that well. 
Coprhead
Wings of Terror
Mossie Student Driver

Offline LLogann

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4947
      • Candidz.com
Re: Camo and digging in
« Reply #48 on: April 01, 2011, 11:49:17 AM »
This wish has merit!  :aok

Plus One
See Rule #4
Now I only pay because of my friends.

Offline Shiva

  • Silver Member
  • ****
  • Posts: 966
      • http://members.cox.net/srmalloy/
Re: Camo and digging in
« Reply #49 on: April 01, 2011, 11:51:45 PM »
It'd be better to have to press some key or button (like the supply button) to enable moving/breaking up camo/dig in.  Or a bad key stroke (with new wasd system) will cost you those minutes/supplies/camo/cover.
Like, oh, say, starting your engine? IIRC, the video never mentioned whether you would still have the engine start/stop command. And if you wanted to dig in and camouflage yourself better, but leave the engine running for a minutely faster bugout, and you accidentally hit a movement key, then that's the risk you take.

Offline Selino631

  • Silver Member
  • ****
  • Posts: 1493
Re: Camo and digging in
« Reply #50 on: April 01, 2011, 11:53:51 PM »
HiTech Creations is not this high tech
OEF 11-12

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Re: Camo and digging in
« Reply #51 on: April 02, 2011, 12:02:56 AM »
Yep Shiva that sounds perfect..
Hello ant
running very fast
I squish you

Offline BaldEagl

  • Plutonium Member
  • *******
  • Posts: 10791
Re: Camo and digging in
« Reply #52 on: April 02, 2011, 09:46:14 AM »


I edit a lot of my posts.  Get used to it.