Author Topic: Proposal for new strat system.  (Read 4766 times)

Offline kvuo75

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Re: Proposal for new strat system.
« Reply #75 on: April 04, 2011, 12:45:51 AM »
and what does it do to win the war? that player is just gonna come back up. shooting someone down dosnt do anything it just says you shot someone down. sure you get perks for it, but your not going to win the war by just shooting a player down in a furball.

what does it do to a good dogfight? the map is just gonna change in 3 minutes, winning the map doesn't do anything it just says you won the map. sure you get perks for it, but you're not gonna beat anyone in a dogfight just by winning the map.


I dunno about you, but I wanted to play a game against people, not against maps.


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Offline fullmetalbullet

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Re: Proposal for new strat system.
« Reply #76 on: April 04, 2011, 12:49:37 AM »
what does it do to a good dogfight? the map is just gonna change in 3 minutes, winning the map doesn't do anything it just says you won the map. sure you get perks for it, but you're not gonna beat anyone in a dogfight just by winning the map.


I dunno about you, but I wanted to play a game against people, not against maps.




thats your choice. but right now i would like HTC to remove the ability to ressuply strats. it would bring more strat bombing missions and would promote the need to learn how to properly shoot down bombers.
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Offline kvuo75

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Re: Proposal for new strat system.
« Reply #77 on: April 04, 2011, 01:00:10 AM »
you didn't even see what I did there, did you?


btw I could care less about the strats, I'd personally rather have the old zone system, with the factories and cities scattered about, but as has been explained earlier this thread, you still don't get how the current system works. kill the city first, then the factory(s). The factories will stay down, if the city is down. You just find it too difficult.  If you think people are actually flying goons with supplies to the factories after you half-arse bomb em, you're all wacked out. 
« Last Edit: April 04, 2011, 01:09:34 AM by kvuo75 »
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Offline fullmetalbullet

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Re: Proposal for new strat system.
« Reply #78 on: April 04, 2011, 01:07:01 AM »
you didn't even see what I did there, did you?


yes i did, but i would like to get back on topic. people say nobody runs supplys to strats when their down. but in truth they do. i have seen it many times and thats one of the reasons i dont bother hitting them with a masive mission. but if you take out the ability to ressuply them then the hard work players put intio the missions to the strats wont go in vain. and another thing is it should be a massive handicap to that side that got the fuel refineries and ammo factories hit. regardless of what others want. thats what they are there for and thats what should happen if the get brought down to zero.
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Offline kvuo75

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Re: Proposal for new strat system.
« Reply #79 on: April 04, 2011, 01:10:40 AM »
ooops looks like i was editing previous message, i think my response is in there tho :)



again it seems like you want to be able to take 2 sets of b29's over the strat complex and essentially shut down the opposition..



"hard work" LOL

« Last Edit: April 04, 2011, 01:12:48 AM by kvuo75 »
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Offline fullmetalbullet

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Re: Proposal for new strat system.
« Reply #80 on: April 04, 2011, 01:18:21 AM »
ooops looks like i was editing previous message, i think my response is in there tho :)



again it seems like you want to be able to take 2 sets of b29's over the strat complex and essentially shut down the opposition..



"hard work" LOL



no frankly the opposite. i want to see massive 20 to 30 bombers hitting a strat target. but currently with the fact that they can be ressupplied by C-47 nobody is going to try and run a mission very often. and that is what i would love to see.
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Offline moot

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Re: Proposal for new strat system.
« Reply #81 on: April 04, 2011, 03:43:09 AM »
1. Me163s are available to protect HQ. Until "Factories Have Moved to the Rear" the 163's are just not there.
Isn't the City permanently in the HQ zone?   The City is what you must bomb if you want worthwhile strat hits.
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Offline ink

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Re: Proposal for new strat system.
« Reply #82 on: April 04, 2011, 05:21:37 AM »
fullmetalbullet- you have said so much that I want to respond too I just don't know where to begin.....first off this is a COMBAT game not a WAR game.........

but ya see furballing is 9 times outa ten all you see and yes winning the war will ston excite me even if it does seem to get boring and trust me it does but i will not get 100% bored of it. its always different every time you do it. and if you did like a good mission wuld you like it if your target you hit is brought back up before you leave the target area? no i think not. and no playing the strategic game in AH is so much better the mostly seeing furballs. and you are wrong people dont defend because their busy furballing, its not because that cant stop it. people say its easy to shoot us down but you dont wanna take the time to do it. and its not my problem if the furballers dont like the fact that we use numbers to take a base. and i believe HTC could grow more with the strategic end of AH, then the furballing end of it. all i want HTC to do is remove the ability to resupply the strats so that way their not back up before we leave enemy territory. thats all. why is it such a bad thing if you dont wanna try and up to stop the massive bombing raid thats going to smash your factories? its not like we are going to go around and pork fuel at a base so you cant up? i probrably would only because i get a big kick outa watching people complain about them not being able to do what they want.

this right here tells me a lot about you......I am so very glad I do not know you as a person, this one statement speaks volumes about what kind of person you are...I would really tell you what I think of you but Skuzzy and HTC would never let me back on these boards....ever...every single thing you are spouting is rubbish, you want the GAME to be played How YOU want it, and you are willing to make people not do what they want.....what the f.. kinda sense does that make????? 

people are explaining to you how to accomplish what you want yet you refuse to listen because you want it your way...well seems like all the furballing going on, says that MANY MANY MANY of the people here just want a good fight.

get over yourself your name isn't Custer....oh that's right at least he fought.

Offline moot

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Re: Proposal for new strat system.
« Reply #83 on: April 04, 2011, 06:00:52 AM »
Ink he's just a kid.
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Offline fullmetalbullet

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Re: Proposal for new strat system.
« Reply #84 on: April 04, 2011, 10:21:05 AM »
fullmetalbullet- you have said so much that I want to respond too I just don't know where to begin.....first off this is a COMBAT game not a WAR game.........

this right here tells me a lot about you......I am so very glad I do not know you as a person, this one statement speaks volumes about what kind of person you are...I would really tell you what I think of you but Skuzzy and HTC would never let me back on these boards....ever...every single thing you are spouting is rubbish, you want the GAME to be played How YOU want it, and you are willing to make people not do what they want.....what the f.. kinda sense does that make????? 

people are explaining to you how to accomplish what you want yet you refuse to listen because you want it your way...well seems like all the furballing going on, says that MANY MANY MANY of the people here just want a good fight.

get over yourself your name isn't Custer....oh that's right at least he fought.

funny but no matter how you look at it, it is still a war game. and you are mistaken that i am a kid. this is what i tell people when they think wrong about me, Obiwan kenobi once said you'r eyes will decieve you, dont trust them. and no i dont want this to be play how i want it to i just would like to see more strategic raid with strategic bombers that when you hit them they are not back up just because someone cant furball. it should be that if you strats you should not be able to resupply them. it is your fualt for not stopping the massive bombing raid to the strats so you should suffer. and what does that exactly tell you about me huh? that i love seeing chaos amongst those who only wanna furball? thats funny to watch others complain that your doing something thats actually smart in terms of trying to win. all i was asking was to remove the ability to ressuply the strats i never said change them to make them easier to hit and take down just to remove the ability to resupply them.
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Offline hitech

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Re: Proposal for new strat system.
« Reply #85 on: April 04, 2011, 10:31:22 AM »
Strat will NEVER be designed in a method in which fullmetalbullet could go out and do major impact to a country. Possibly him and 10 of his friends could have a significant impact. The reasons fullmetalbullet gives for wanting a change are directly opposed to good game design. You can aggravate a player or country , but you can not remove his ability to have fun fighting. Multiply times fullmetalbullet states he wants people to defend a target while he wants to go attack it.

This is classic player based game design. Players center design around what they perceive as fun  and expect other people to fill in the other roles with out putting themselves in that roll. I.E. you do not hear fullmetalbullet saying that he wants to circle his city for hours waiting for some one to attack it. Then he would say something to the effect. I want cities and factories to have more of an impact so "I" can defend them. He makes a classic player assumption that a change will only effect what he wants it to effect, and does not think "what would I do if that was done to me".

The fact is that strat must ride a fine edge of having an effect on a country with out removing the fun of continuing a fight. If you take a close look at the strat system you will see that it is designed to remove a countries offensive ability but does not remove the roll of continuing to fight. It is folly to think people will spend time in the air guarding one area. People will do what is fun, flying a defensive patrol in an arena style play is not would most people would consider fun on a regular basis.

The only difference to the current strat system from what is written on the web page is that city buildings stay down for 6 hours instead of 3.

The only change I have been considering , and had starting to look at previously, was lowering the effects of supply drops. I believe it should take an equal or greater amount of time flying supplies as was spent attacking the target. So at some point I may lower the effect of supplies.

HiTech

Offline caldera

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Re: Proposal for new strat system.
« Reply #86 on: April 04, 2011, 10:44:05 AM »
What about supply drops at airfields, HiTech?  As it stands, one player can kill both ords bunkers in a single suicide pass with a 190, typhoon or La7.  If he is still alive, he can swing around and gun down the dar in another pass.  All it costs that player is a single flight of less than 10 minutes and results in a major loss of capability at the targeted base.
   It currently requires a single player to make 4 or 5 trips in an M3 or C-47 to restore those damaged objects.  That takes a hell of a lot more time and further reducing the effect of supplies would deal a major blow to any base trying to defend itself.
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Offline hitech

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Re: Proposal for new strat system.
« Reply #87 on: April 04, 2011, 11:09:48 AM »
caldera, you may have hit upon the issue. I believe it would take about the same amount of C47's if all factories were down. I may have to do some scalling.

HiTech

Offline Citabria

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Re: Proposal for new strat system.
« Reply #88 on: April 04, 2011, 11:19:00 AM »
can you disable resupply of factories and cities and up down time of factories to 6 hrs like the city to see if it will attract bombers?

you would have hq raids again if resupply of hq was also disabled.

nothing makes a bomber mission not fly again like a c47 weenie laughing at them saying haha dars back 5 minutes after its bombed out while they still have to rtb for 45 minutes under fighter attack.

side note: bombers want body count targets.

another way to make the strat more attractive is making it a larger concentration of dense targets. currently towns are denser targets for the highest amount of object damage and number of objects hit per bomb.
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Offline SlapShot

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Re: Proposal for new strat system.
« Reply #89 on: April 04, 2011, 11:39:11 AM »
caldera, you may have hit upon the issue. I believe it would take about the same amount of C47's if all factories were down. I may have to do some scalling.

HiTech

What is the elapsed time it takes for a train/convoy/barge to drop its supplies ? I don't see that on the help page.

Also, I don't think that Caldera's point had anything to do with factories being up or down but more addressing what you said ...

I believe it should take an equal or greater amount of time flying supplies as was spent attacking the target.

A cannon plane can seriously hamper a field with very little effort, while the task to reverse the effects requires a significant effort.
« Last Edit: April 04, 2011, 11:52:34 AM by SlapShot »
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