Author Topic: Proposal for new strat system.  (Read 4759 times)

Offline hitech

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Re: Proposal for new strat system.
« Reply #90 on: April 04, 2011, 12:54:17 PM »
What is the elapsed time it takes for a train/convoy/barge to drop its supplies ? I don't see that on the help page.

Also, I don't think that Caldera's point had anything to do with factories being up or down but more addressing what you said ...

I believe it should take an equal or greater amount of time flying supplies as was spent attacking the target.

A cannon plane can seriously hamper a field with very little effort, while the task to reverse the effects requires a significant effort.

10 Mins.

Offline fullmetalbullet

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Re: Proposal for new strat system.
« Reply #91 on: April 04, 2011, 01:28:08 PM »
10 Mins.

i dont get why we also cant play the game as a strategic game aswell. i,e being able to handicap a sides ability to fight in general terms. fuel and ammo limitations as a result of not upping to defend said factories. i get it that people just wanna have fun but the ability to screw over a sides ability to fight should also be a risk people have to face. this would and most likely create more fights and more people trying to defend aswell and give people the oppertunity to learn how to properly shoot down bombers as a squadie pointed out 95% of players in AH still dont now how to shoot down atleast one bomber in a formation before getting shot down themselfs.
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Offline The Fugitive

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Re: Proposal for new strat system.
« Reply #92 on: April 04, 2011, 01:34:28 PM »
Look at it this way, your in one of your hordes...... Missions and you are about to bomb the crap out of the target and you see a large  dar heading for your city. Are you goin to drop everything your doing to re-up to try and get enough alt to stop the attack? I doubt it, that's what Hitech is talking about. 

Offline Dead Man Flying

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Re: Proposal for new strat system.
« Reply #93 on: April 04, 2011, 01:41:52 PM »
When I was playing, I pretty much never noticed when someone took out a strategic target.  It literally had no impact on my ability to play the game in the way that I enjoyed.

As it should be.  Play to "win" or whatever, but don't pretend like griefing furballers will suddenly motivate them to fly CAP around strategic targets.  It'll just cause them to log off in frustration instead.

Offline fullmetalbullet

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Re: Proposal for new strat system.
« Reply #94 on: April 04, 2011, 01:42:43 PM »
Look at it this way, your in one of your hordes...... Missions and you are about to bomb the crap out of the target and you see a large  dar heading for your city. Are you goin to drop everything your doing to re-up to try and get enough alt to stop the attack? I doubt it, that's what Hitech is talking about. 

i would definetly do it. why because its a challenge and it would be more enjoyable if you had your team and worked together to stop it. and i get what HTC is saying but even in a game, a threat of losing your ability to furball(dogfight) or fight in general should loom over everybodies heads on all sides. just becuase its a game HiTech dosnt mean that you should only limit strat targets to disable a sides offensive base taking capabilities but limit their options on fuel and ammunition in all aspects offensive defensive and just plain going out and dogfighting.
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Offline SlapShot

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Re: Proposal for new strat system.
« Reply #95 on: April 04, 2011, 01:55:34 PM »
i dont get why we also cant play the game as a strategic game aswell. i,e being able to handicap a sides ability to fight in general terms. fuel and ammo limitations as a result of not upping to defend said factories. i get it that people just wanna have fun but the ability to screw over a sides ability to fight should also be a risk people have to face. this would and most likely create more fights and more people trying to defend aswell and give people the oppertunity to learn how to properly shoot down bombers as a squadie pointed out 95% of players in AH still dont now how to shoot down atleast one bomber in a formation before getting shot down themselfs.

Geesh ... He said the he is going to look at the risk/reward aspect of bombing strats so that you can have an effect and then require the effort to reduce your effect, to be equal to your effort. That's not good enough for you ?

I also got from him that he will NEVER allow you to completely devastate any aspect of the game to the point that you totally eliminate the "fun" for individuals.

If your wish were to come true, would you be one of the Devils Brigade who constantly flys cap over the strats for hours on end waiting for possibility of a strat raid ?
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Offline fullmetalbullet

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Re: Proposal for new strat system.
« Reply #96 on: April 04, 2011, 02:02:58 PM »
Geesh ... He said the he is going to look at the risk/reward aspect of bombing strats so that you can have an effect and then require the effort to reduce your effect, to be equal to your effort. That's not good enough for you ?

I also got from him that he will NEVER allow you to completely devastate any aspect of the game to the point that you totally eliminate the "fun" for individuals.

If your wish were to come true, would you be one of the Devils Brigade who constantly flys cap over the strats for hours on end waiting for possibility of a strat raid ?

I know that. but the threat of it happening should be there. and i will stand by anyone else who agrees with that. alot game makers add threats like that to a game to create the enviroment for those who would do it. and i for one would. because i enjoy flying and if i were to gather teamates who would go along then that also creates enjoyment because now i have my team and now comes the ability to work together. i get it you dont want your fun crashed because you have no fuel. but now you can get together and get back at us, and crash our fun. the vicious circle effect. great for creating conflict in a game and great for creating conflict in this game aswell.
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Offline SlapShot

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Re: Proposal for new strat system.
« Reply #97 on: April 04, 2011, 02:06:17 PM »
i would definetly do it. why because its a challenge and it would be more enjoyable if you had your team and worked together to stop it. and i get what HTC is saying but even in a game, a threat of losing your ability to furball(dogfight) or fight in general should loom over everybodies heads on all sides. just becuase its a game HiTech dosnt mean that you should only limit strat targets to disable a sides offensive base taking capabilities but limit their options on fuel and ammunition in all aspects offensive defensive and just plain going out and dogfighting.

Don't know why I didn't see it earlier, but it just hit me.

After reading all your various threads and responses in other threads, it is quite apparently that you really despise the "furballers" and see absolutely no reason for their existence in "your" game.

Your intentions are a guise and are simply meant to stick it to the furballer's than anything really strategic. You want to effect strats (and you keep mentioning fuel) and ground the "furballers" and in your twisted mind, if that were to happen enough, they would change their evil ways and join the "win the war" effort or be waiting in line to up and fly for boring hour after boring hour to protect the strats, or simply quit the game all together.

Thank the stars that this is HT's game and not your.
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Offline fullmetalbullet

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Re: Proposal for new strat system.
« Reply #98 on: April 04, 2011, 02:12:03 PM »
Don't know why I didn't see it earlier, but it just hit me.

After reading all your various threads and responses in other threads, it is quite apparently that you really despise the "furballers" and see absolutely no reason for their existence in "your" game.

Your intentions are a guise and are simply meant to stick it to the furballer's than anything really strategic. You want to effect strats (and you keep mentioning fuel) and ground the "furballers" and in your twisted mind, if that were to happen enough, they would change their evil ways and join the "win the war" effort or be waiting in line to up and fly for boring hour after boring hour to protect the strats, or simply quit the game all together.

Thank the stars that this is HT's game and not your.

i have nothing against furballers i just dont see what fun is in that. what are you doing for your team no body is working together and everybody gets mad when you get in and help someone whos trying to shoot someone down.
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Offline SlapShot

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Re: Proposal for new strat system.
« Reply #99 on: April 04, 2011, 02:12:32 PM »
I know that. but the threat of it happening should be there. and i will stand by anyone else who agrees with that. alot game makers add threats like that to a game to create the enviroment for those who would do it. and i for one would. because i enjoy flying and if i were to gather teamates who would go along then that also creates enjoyment because now i have my team and now comes the ability to work together. i get it you dont want your fun crashed because you have no fuel. but now you can get together and get back at us, and crash our fun. the vicious circle effect. great for creating conflict in a game and great for creating conflict in this game aswell.

OMG ... you are so full of it. You may be sick enough to fly in circles for hours (just because you like flying :rofl), but you will most likely find yourself in a wing of 1.

Base taking is really the root of all the conflict that is needed to sustain fighting and conflict in this game and has done it's job since I started playing 9 years ago. Making the changes to strat resupply that HT alluded to would only be a cherry on top of the "whole sundae" conflict paradigm.
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline SlapShot

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Re: Proposal for new strat system.
« Reply #100 on: April 04, 2011, 02:13:50 PM »
i have nothing against furballers i just dont see what fun is in that. what are you doing for your team no body is working together and everybody gets mad when you get in and help someone whos trying to shoot someone down.

Wow ... all I can say is ... wow. You really aren't quite in tune as you may think you are.
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline caldera

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Re: Proposal for new strat system.
« Reply #101 on: April 04, 2011, 02:41:16 PM »
What is the elapsed time it takes for a train/convoy/barge to drop its supplies ? I don't see that on the help page.

Also, I don't think that Caldera's point had anything to do with factories being up or down but more addressing what you said ...

I believe it should take an equal or greater amount of time flying supplies as was spent attacking the target.

A cannon plane can seriously hamper a field with very little effort, while the task to reverse the effects requires a significant effort.

Exactly my point.  Thanks.

Don't know why I didn't see it earlier, but it just hit me.

After reading all your various threads and responses in other threads, it is quite apparently that you really despise the "furballers" and see absolutely no reason for their existence in "your" game.

Your intentions are a guise and are simply meant to stick it to the furballer's than anything really strategic. You want to effect strats (and you keep mentioning fuel) and ground the "furballers" and in your twisted mind, if that were to happen enough, they would change their evil ways and join the "win the war" effort or be waiting in line to up and fly for boring hour after boring hour to protect the strats, or simply quit the game all together.

Thank the stars that this is HT's game and not your.

You are dead on in this point too, Slap.

 FMB, what kind of a person wants to remove everyone else's mode of fun if they don't play "for the team" (in other words, play your way)?  Not much of a team player in reality, if you want to grief all the "furballers" on your own team.  Who would they be fighting if all the enemy "furballers" were flying CAP over their own strats, instead of having fun?  If griefing is your idea of fun, so be it.  Understand that mentally balanced people pay for their fun here and usually good fights are fun for everyone, be they 1 on 1s or furballs.  They don't pay to get their jollies making others want to log off.
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Offline hitech

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Re: Proposal for new strat system.
« Reply #102 on: April 04, 2011, 03:47:46 PM »
... HiTech dosnt mean that you should only limit strat targets to disable a sides offensive base taking capabilities...

Yes I do.

HiTech

Offline EskimoJoe

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Re: Proposal for new strat system.
« Reply #103 on: April 04, 2011, 04:15:13 PM »
Yes I do.

HiTech

A burn so good the loaf of bread in the cabinet on the other side of my
house turned into a loaf of toast.
Put a +1 on your geekness atribute  :aok

Offline ink

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Re: Proposal for new strat system.
« Reply #104 on: April 04, 2011, 04:37:48 PM »
A burn so good the loaf of bread in the cabinet on the other side of my
house turned into a loaf of toast.

 :rofl :rofl :rofl

oh my thats awesome

and I am also very glad HiTech Knows what he is doing :aok