Author Topic: Proposal for new strat system.  (Read 4752 times)

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Re: Proposal for new strat system.
« Reply #120 on: April 05, 2011, 03:59:15 PM »
I sent a cv over there the day before, without really thinking about it..  Next day I check in for a few flights and the CV's at destination with Fester there shelling everything..  So I join in and soon enough we've got everything razed incl HQ.  Not long before we start flying stuff off the boat risking what I imagine Fester also expected would be deluge of suicide bombers etc, instead it was kinda hard but manageable IE perfect balance to keep the stubborn type of player trying to keep it going.. I think Fester logged maybe an hour or two after I showed up.  I took one or two breaks and the CV was still there.. Unbelievable but then IIRC that night or the next morning the CV is still there and we're still hammering stuff as fast as it comes up... Flying into that strat zone with the flak towers was really fun, like the laser defense towers scenes in Star Wars.

Anyway it was my first time doing that and parking basically a mobile artillery unit in a country's backyard is just too fun.  Woulda been cool to see the rage if we'd done it in the LW arena.  So yeah, shifts.  I still dunno why they let us in.  Near the end they had us running back and forth with no CV radar shooting down bombers and so on, but how'd they not know what was coming as soon as the HQ strats started flashing?
Hello ant
running very fast
I squish you

Offline EagleDNY

  • Silver Member
  • ****
  • Posts: 1514
Re: Proposal for new strat system.
« Reply #121 on: April 05, 2011, 07:53:15 PM »
Did you not read this whole thread ? If you want to make a significant impact on HQ ... YOU HAVE TO TAKE THE CITY DOWN FIRST !!!

HT is not going to let you or anyone make a significant impact on any of the strats with a single action and he isn't going to let that action not be balanced with a counter-acting action. There is a "designed" linkage to strats ... from cities, to strat, to fields ... in that order.

He said that he is going to look at the re-supply process and possibly tweak to make the effort to resupply any strat equal to the effort that was expended to bring the strat down.

Sounds fair to me. Not allowing me to counter-act an action, with effort, is not fair.

1. Counteracting an attack on strats should be like counteracting an attack on a base - up and defend it if you think it is important. 
2. The 'not fair' bit is allowing a couple of guys in goons or M3s the ability to completely undo the effect of a bunch of guys who just flew a long bombing mission. 
3. Resupplying strats really makes NO sense since HT already has a supply system that continuously resupplies strats 24x7.  All he has to do is tweak the frequency of supply runs and the % amount that each one fixes a strat.
4. Yes, I have read the whole thread.  How many times do I have to write it - I am not calling for someone to be able to pork an entire country with one bomber box!  I would however like it if a large bomber raid made enough of a difference to justify the time involved for all the people flying it. 

Offline EagleDNY

  • Silver Member
  • ****
  • Posts: 1514
Re: Proposal for new strat system.
« Reply #122 on: April 05, 2011, 08:00:03 PM »
naah, you just want your style of play to be more effective with less effort..   remember earlier in this thread you wanted to be able to limit a country's fuel to 25% by getting the refinery down <5%, which could be done with a couple sets of b17's in 2 passes easily.

tell me how you'll like it if HTC takes away the resupply ability from the strats, but increases their hardness so it takes 1000lbs of bombs per object instead of 250lbs. Oh yeah, you're gonna take 20-30 bombers, so it shouldn't be a problem.

 
fullmetalbullet, I've been reading all these recent threads you are participating in, you occur to me to be someone who would want to add a nuke option to the B29 in the game.  So one guy could flatten a base / town / HQ / factory in one drop? Am I correct?

1.  If you remember, it used to be that porking all the fuel at a base made it so the opposition could only up with 25% fuel.  That was changed - more fuels were added at the base, and the effect now is to only limit it to 75%.  Hence you see MUCH LESS porking of fuel these days.  (FYI - I suggested this should be 50% when all fuels were down, but that is another story).
2.  HT doesn't have to make each strat (I'm talking city and factory strats) take 1000 lbs per object since he has exponentially increased the number of city buildings.  250 Lbs would be fine since there are many buildings to destroy - many more than can be done with ANY single bomber box, even our lovely B-29s.  The proposed changes are only going to make a difference if a LOT of players get together and run raids. 
3.  No NUKES.  Not now, not ever. 

Offline EagleDNY

  • Silver Member
  • ****
  • Posts: 1514
Re: Proposal for new strat system.
« Reply #123 on: April 05, 2011, 08:04:09 PM »
In my experience people will resupply HQ, but it takes 10mins til everyone notices, another 10mins of explaining on country how it works, and another 10 to resupply if you can get 6 people willing to do it. its rare that an HQ pops again in 10mins. 30mins is more usual. I cant remember seeing anyone resupplying the city strats, although maybe thats a knit thing :D

The downtime and resupply was balanced perfectly for the old zone system because of the shorter flight time - its pretty much the only bombing I used to do, with repeat sorties to keep the city down - and it had very noticeable effects when you were trying to take the zone base. people complain about vulching now but its a picnic compared to defending a zone base with no ack for 2h ...

edit: btw yes, that was a hint. bring back the zones! :aok

1.  I too liked the zone system - I think it would be a vast improvement having cities and strats in each zone, especially given the beautiful city we have to bomb now.
2.  I've been on HQ resupply missions (knights) that had HQ back up easily within 10 minutes - there are some maps that had vehicle spawns running right near HQ, and all it took was me and a bunch of squaddies running M3s.  One run and it was done.

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Re: Proposal for new strat system.
« Reply #124 on: April 06, 2011, 04:16:15 PM »
1. Counteracting an attack on strats should be like counteracting an attack on a base - up and defend it if you think it is important.  
2. The 'not fair' bit is allowing a couple of guys in goons or M3s the ability to completely undo the effect of a bunch of guys who just flew a long bombing mission.  
3. Resupplying strats really makes NO sense since HT already has a supply system that continuously resupplies strats 24x7.  All he has to do is tweak the frequency of supply runs and the % amount that each one fixes a strat.
4. Yes, I have read the whole thread.  How many times do I have to write it - I am not calling for someone to be able to pork an entire country with one bomber box!  I would however like it if a large bomber raid made enough of a difference to justify the time involved for all the people flying it.  

1) It happens now ... once the word is out, the 163s take off like mad hornets and pretty much devastate any attack.

2) Agreed ... HT said he would look at it, but will not cut out player delivered supplies.

3) Makes no sense ? ... HT's supply system without player supplies ...

City @ 0% - down for 6 hours

City @ 0% - HQ @ 0% - down for 2 hours

City @ 0% - AAA factory @ 0% - down for 3 hours

City @ 0% - Radar Factory  @ 0% - down for 3 hours

City @ 0% - Ammo Factory  @ 0% - down for 3 hours

City @ 0% - Fuel Factory  @ 0% - down for 3 hours

City @ 0% - Troops Factory  @ 0% - down for 3 hours

Now you tell me that you wouldn't mind any of those factories to be down for 3 hours ? and there is nothing you can do to help rebuild them.

Would you like total radar blindness for 2 hours ?

Would you like no ordinance at any field that has it's bunkers taken down for 3 hours ?

Yeah he has a resupply system but it's not good or quick enough and that is by design. He leaves the rest up to us to help rebuild the strats via supplies. If we choose to not re-supply, then we have to suffer the time period before things return to normal.

4) Well now that we know you have read the whole thread, then one can only surmise that you don't really understand the strat system and how to use it as an offensive weapon.
« Last Edit: April 06, 2011, 04:18:00 PM by SlapShot »
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Proposal for new strat system.
« Reply #125 on: April 06, 2011, 04:48:09 PM »
After doing some research. At some point the player resupply had going to 30 mins, this is an arena variable that got changed at some point, it should be 15 min.

Other then that the system is functioning as expected, and the 45 mins down with out supply is BS. And cost me 6 hours of testing do to an INACCURATE off the cuff report.


What has inadvertently had an effect is do to the increase in buildings. Since supplies effect all buildings so if you have 1 or 100 buildings, the same # of c47 are needed to resupply but more bombers are needed to destroy. I think this is where the inequity came in.

The change I am considering is each supply drop will only effect  a given number of buildings. So with more buildings more supplies are needed to re up. Not sure of the exact numbers on time or quantity the will be used first, but this change will be happening.

HiTech

Offline ink

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11274
Re: Proposal for new strat system.
« Reply #126 on: April 06, 2011, 05:51:04 PM »
After doing some research. At some point the player resupply had going to 30 mins, this is an arena variable that got changed at some point, it should be 15 min.

Other then that the system is functioning as expected, and the 45 mins down with out supply is BS. And cost me 6 hours of testing do to an INACCURATE off the cuff report.


What has inadvertently had an effect is do to the increase in buildings. Since supplies effect all buildings so if you have 1 or 100 buildings, the same # of c47 are needed to resupply but more bombers are needed to destroy. I think this is where the inequity came in.

The change I am considering is each supply drop will only effect  a given number of buildings. So with more buildings more supplies are needed to re up. Not sure of the exact numbers on time or quantity the will be used first, but this change will be happening.

HiTech

you know...Ive have NEVER been a kiss up..brown nose...trustie...what ever you want to call it...but you sir..Have my respect, I personally have zero interest in the war, never have, never will.  but to see you come in here and actually talk too and hash out issues with players is just.....awesome.... :salute

Offline fullmetalbullet

  • Silver Member
  • ****
  • Posts: 834
Re: Proposal for new strat system.
« Reply #127 on: April 06, 2011, 07:35:18 PM »
After doing some research. At some point the player resupply had going to 30 mins, this is an arena variable that got changed at some point, it should be 15 min.

Other then that the system is functioning as expected, and the 45 mins down with out supply is BS. And cost me 6 hours of testing do to an INACCURATE off the cuff report.


What has inadvertently had an effect is do to the increase in buildings. Since supplies effect all buildings so if you have 1 or 100 buildings, the same # of c47 are needed to resupply but more bombers are needed to destroy. I think this is where the inequity came in.

The change I am considering is each supply drop will only effect  a given number of buildings. So with more buildings more supplies are needed to re up. Not sure of the exact numbers on time or quantity the will be used first, but this change will be happening.

HiTech

thank you hitech. i know that my opinions got in the way of the suggestion, but i still stand by the fact that the strats should do more damage if down to 0%, then they do now at 0%. with what you say, yes to having more bombers in a raid. to do more damage equals more action to be going on, and more fights.

and to slapshot. it would give me or eagle more of a reason to go up and shoot down the incoming bombers that are heading for the strat.
"Cry Havoc, And Let Slip The Dogs Of War" Julius Caesar


Offline EagleDNY

  • Silver Member
  • ****
  • Posts: 1514
Re: Proposal for new strat system.
« Reply #128 on: April 06, 2011, 07:57:13 PM »
What has inadvertently had an effect is do to the increase in buildings. Since supplies effect all buildings so if you have 1 or 100 buildings, the same # of c47 are needed to resupply but more bombers are needed to destroy. I think this is where the inequity came in.

The change I am considering is each supply drop will only effect  a given number of buildings. So with more buildings more supplies are needed to re up. Not sure of the exact numbers on time or quantity the will be used first, but this change will be happening.

HiTech

That sounds like an excellent idea which will hopefully go a long way towards re-balancing things. 

Offline grumpy37

  • Silver Member
  • ****
  • Posts: 817
      • What I do
Re: Proposal for new strat system.
« Reply #129 on: April 06, 2011, 08:03:14 PM »
right, but 25% is about as good as 0%.. I would guesstimate 90% of people wouldn't bother flying on 25%,  so.. again, what makes you think they are gonna sit around in the tower.. they wont, they'll switch arenas or log off.

wtg! good work!

enjoy the eny!

 :rolleyes:

arena cap problem solved........
CO VF-10 "Grim Reapers"   Member JG54 in AVA

Offline fullmetalbullet

  • Silver Member
  • ****
  • Posts: 834
Re: Proposal for new strat system.
« Reply #130 on: April 06, 2011, 08:07:51 PM »
arena cap problem solved........

good point. i just solved the arena cap problem. your welcome.
"Cry Havoc, And Let Slip The Dogs Of War" Julius Caesar


Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Re: Proposal for new strat system.
« Reply #131 on: April 06, 2011, 08:33:22 PM »
Hitech sorry but I'm pretty sure we saw the strats coming up that quick.  It was in Mid War arena maybe a week or two ago.  Are there logs of that you could check?  There would be a long string of strat objects destroyed by 8 inch naval guns. Whatever country's North on the map on ndisles.. IIRC Knights. If you see that those strats in those logs were coming up as they should, then for sure we made a mistake.

Oops.  :(
« Last Edit: April 06, 2011, 08:35:02 PM by moot »
Hello ant
running very fast
I squish you

Offline 100Coogn

  • Gold Member
  • *****
  • Posts: 3925
Re: Proposal for new strat system.
« Reply #132 on: April 06, 2011, 08:40:37 PM »
Myself, I liked the layout of the old strats.  They were all over and we (my squad & I) had to actually plan a good sortie, in order to make a successful run.  Now it's everyone go get em', they're all lumped together.
Horrible on the frame-rate I might add.  At least for me it is.

Coogan.
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Re: Proposal for new strat system.
« Reply #133 on: April 06, 2011, 09:21:25 PM »
Actually I have the whole strat episode filmed.  I'll check the exact strat downtimes that happened.
Hello ant
running very fast
I squish you

Offline AWwrgwy

  • Platinum Member
  • ******
  • Posts: 5478
Re: Proposal for new strat system.
« Reply #134 on: April 07, 2011, 04:15:38 PM »
Actually I have the whole strat episode filmed.  I'll check the exact strat downtimes that happened.

Send Hitech the film.

Then you can  :ahand

 :aok


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay