Author Topic: Smash and Grab  (Read 7062 times)

Offline BaldEagl

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Re: Smash and Grab
« Reply #15 on: April 03, 2011, 12:46:55 AM »
Just FYI I wasn't advocating hordes or smash and grab.  Heck, I'm in a one man squad and fly alone all the time.  I was just trying to point out that it's so easy to understand why complain about it over and over.  I also know the dynamics can be much more complicated but I painted a simple scenario just to make my point.

I did omit one other thing in the defenders favor and that's that the attackers are coming in heavy.  Most times almost all of them making it hard to defend themselves and still get enough ord to target.

Another thing is that once that initial surge is broken then you get the conga line attack which is even easier to defend against.  Really, the attackers only have the initial surge in their favor.  After that everything favors the defense assuming there is one.
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Offline fullmetalbullet

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Re: Smash and Grab
« Reply #16 on: April 03, 2011, 12:51:45 AM »
Just FYI I wasn't advocating hordes or smash and grab.  Heck, I'm in a one man squad and fly alone all the time.  I was just trying to point out that it's so easy to understand why complain about it over and over.  I also know the dynamics can be much more complicated but I painted a simple scenario just to make my point.

I did omit one other thing in the defenders favor and that's that the attackers are coming in heavy.  Most times almost all of them making it hard to defend themselves and still get enough ord to target.

Another thing is that once that initial surge is broken then you get the conga line attack which is even easier to defend against.  Really, the attackers only have the initial surge in their favor.  After that everything favors the defense assuming there is one.

but see they dont want to defend, they wanna furball. thats all they wanna do them complain when they cant furball. and threaten HTC that they will quit if they dont get their way.
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Offline FiLtH

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Re: Smash and Grab
« Reply #17 on: April 03, 2011, 12:57:25 AM »
Imagine no bases just spawn zones dumping you to the area least populated. If you took away all the capture,and brought it down to equal sided dogfights. Im thinking few would play. The DA is pretty much that and compared to the ma its thinly populated.

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Offline fullmetalbullet

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Re: Smash and Grab
« Reply #18 on: April 03, 2011, 01:20:25 AM »
Imagine no bases just spawn zones dumping you to the area least populated. If you took away all the capture,and brought it down to equal sided dogfights. Im thinking few would play. The DA is pretty much that and compared to the ma its thinly populated.

and sadly thats true. but HTC could do more if people werent focused on dogfighting and more focused on winning the war. we would have more use of stategic bombing raids, more people trying to defend and hopefully night time and night fighters. but sadly since the majority only wanna dogfight and nothing more, that hampers ideas for growing in customer base of those who would play to wanna win not dogfight furball 24/7
« Last Edit: April 03, 2011, 01:44:30 AM by fullmetalbullet »
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Offline NatCigg

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Re: Smash and Grab
« Reply #19 on: April 03, 2011, 08:01:53 AM »
Take the same 10 guys, put 3 in buffs, 2 as heavy fighters, 4 light fighters, and 1 in a goon.

Climb to alt, 10k atleast. Use a good approach to carpet bomb town, one pass should be enough to get a white flag even if they are newbies. Two hvy fighters drop the VH, and become low cap harassing those that up. The 4 light fighters are high cap to cover the goon. Once you have a white flag high cap drops to push the defenders back. If they get them back enough goon drops in and drops troops.

Coming in high increases the time needed for the defenders to get high enough to be effective, giving more time to get the town and VH down. The mission can still be a quick grab as long as everyone does their part of the mission. Will it be the same walk in the park the "smash and grab" mission are now, some times, but those other times it will have the challenge a "game" is suppose to have.

If you have 20-30 guys, do two bases, make the defenders choose. Sure maybe you'll only get one capture, but is that the end of the world? I don't think so.

you have 3 buffs...put two on the field (line them up to drop fh and vh on first pass, bh on second pass.).  Heavy fighters clean town ack after first bomb run. Light fighters break off bombers to clean air of bandits.

Offline BaldEagl

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Re: Smash and Grab
« Reply #20 on: April 03, 2011, 10:28:45 AM »
So I got to be the victim of a Pigs on the Wing smash and grab last night.  I didn't realize they were one of those squads.  Unfortunately I was the only one defending.  I tried two or three times in a fighter, flying from a nearby base on at least one try, three times in field guns and twice in GV's.  Unfortunately in GV's I had to spawn in as they had dutifully dropped the VH.

After they grabbed the (other than me) undefended base they all disappeared.  Then, a little later while I was defending a Vbase alone, a horde of Bish took the base back while no one was there to defend it.

Actually, I wish I'd never started this thread.  It was all pretty lame gameplay by both sides.
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Offline Urchin

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Re: Smash and Grab
« Reply #21 on: April 03, 2011, 11:09:50 AM »
It is how the game is played...

Offline JUGgler

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Re: Smash and Grab
« Reply #22 on: April 03, 2011, 02:53:25 PM »
Busting up a "horde" is fun.

The word "busting" infers you were successful in "winning" against said horde. With this I think all can agree, I think most would agree that getting your head beat in over and over again by the horde is somewhat less fun! <-- this is why so few challenge the horde in the 1st place!




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Offline FiLtH

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Re: Smash and Grab
« Reply #23 on: April 03, 2011, 09:19:07 PM »
and sadly thats true. but HTC could do more if people werent focused on dogfighting and more focused on winning the war. we would have more use of stategic bombing raids, more people trying to defend and hopefully night time and night fighters. but sadly since the majority only wanna dogfight and nothing more, that hampers ideas for growing in customer base of those who would play to wanna win not dogfight furball 24/7

  Win what?  Does HTC offer prizes now? If the strats and stuff worked like you say you'd like, there would be less fans than if it were only a 24/7 furball. I too would like to see big bomb groups intercepted at hi alt. Not many like to do it as the norm though. Somewhere between the furball and the nothing lies the MA.
Hey, its what we've got.

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Offline PFactorDave

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Re: Smash and Grab
« Reply #24 on: April 03, 2011, 09:21:51 PM »
  Win what?  Does HTC offer prizes now?

I want a hat...  I will settle for a T-shirt though...

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Offline fullmetalbullet

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Re: Smash and Grab
« Reply #25 on: April 03, 2011, 09:30:02 PM »
  Win what?  Does HTC offer prizes now? If the strats and stuff worked like you say you'd like, there would be less fans than if it were only a 24/7 furball. I too would like to see big bomb groups intercepted at hi alt. Not many like to do it as the norm though. Somewhere between the furball and the nothing lies the MA.
Hey, its what we've got.

and again. htc could do more for AH. theres a whole huge and i mean HUGE player base out there that wanna play a game to win. and the player base outnumbers those who only wanna play game to get kills. thats all furballing is its players upping just to get as many kills as they can. what does that offer to thsoe who wanna play a game to win and win with teamwork.
"Cry Havoc, And Let Slip The Dogs Of War" Julius Caesar


Offline Reaper90

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Re: Smash and Grab
« Reply #26 on: April 03, 2011, 09:33:53 PM »
I would guarantee 100% success ratio...of having fun.

^THIS^

But killnu, there are some who find the fight to not be fun.... they don't want a fight, only the capture, and any sign of defenders ruins their fun.

100% guaranteed success in the capture and complete levelling of the base to prevent a fight is their goal. Any significant defence pretty much dooms their mission because they haven't the ability to overcome opposition from base defenders. For them, fight = ruined fun.

You and I? fight = fun.

Horders/toolshedders/"Mission gods"? Not so much.

Not that this is a bad thing.... it's their $15, there's plenty of room on the map for everyone, and everyone can play their own way.

I love the horde... it makes for good targets and many times easy kills.

And I love base taking... I just prefer it done when the hangers are left up so we actually have to work for it.
« Last Edit: April 03, 2011, 09:35:43 PM by Reaper90 »
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Offline DMGOD

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Re: Smash and Grab
« Reply #27 on: April 03, 2011, 09:34:46 PM »
and again. htc could do more for AH. theres a whole huge and i mean HUGE player base out there that wanna play a game to win. and the player base outnumbers those who only wanna play game to get kills. thats all furballing is its players upping just to get as many kills as they can. what does that offer to thsoe who wanna play a game to win and win with teamwork.

they should go play mario brothers
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Offline fullmetalbullet

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Re: Smash and Grab
« Reply #28 on: April 03, 2011, 09:39:38 PM »
^THIS^

But killnu, there are some who find the fight to not be fun.... they don't want a fight, only the capture, and any sign of defenders ruins their fun.

100% guaranteed success in the capture and complete levelling of the base to prevent a fight is their goal. Any significant defence pretty much dooms their mission because they haven't the ability to overcome opposition from base defenders. For them, fight = ruined fun.

You and I? fight = fun.

Horders/toolshedders/"Mission gods"? Not so much.

Not that this is a bad thing.... it's their $15, there's plenty of room on the map for everyone, and everyone can play their own way.

I love the horde... it makes for good targets and many times easy kills.

And I love base taking... I just prefer it done when the hangers are left up so we actually have to work for it.

actually reaper i love the challenge of defenders and seeing people actually come up and stop us instead of focusing on their furball.
"Cry Havoc, And Let Slip The Dogs Of War" Julius Caesar


Offline Reaper90

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Re: Smash and Grab
« Reply #29 on: April 03, 2011, 09:49:37 PM »
actually reaper i love the challenge of defenders and seeing people actually come up and stop us instead of focusing on their furball.

Then talk to your squad and maybe beg them to not drop every hanger as soon as y'all get there.....  :aok


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