I would guarantee 100% success ratio...of having fun.
^THIS^
But killnu, there are some who find the fight to
not be fun.... they don't want a fight, only the capture, and any sign of defenders ruins their fun.
100% guaranteed success in the capture and complete levelling of the base to prevent a fight is their goal. Any significant defence pretty much dooms their mission because they haven't the ability to overcome opposition from base defenders. For them, fight = ruined fun.
You and I? fight = fun.
Horders/toolshedders/"Mission gods"? Not so much.
Not that this is a bad thing.... it's their $15, there's plenty of room on the map for everyone, and everyone can play their own way.
I love the horde... it makes for good targets and many times easy kills.
And I love base taking... I just prefer it done when the hangers are left up so we actually have to
work for it.