Author Topic: GV/Trench bases, Observation Balloons, Zeppelins for WWI Arena Upgrade.  (Read 1609 times)

Offline Citabria

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my idea gadget in my brain is on fire.

(if you want to dedicate new coad. a moving front line that changes position based on destroyed trenches that also moves the gv/trench base spawn points then you might see my line of thought. but existing coad can work for this too.) just a line drawn on the map. Color coded for each country. new trenches can spawn along the line for each side. distance between each sides trench is constant. when it moves it rebuilds itself in the new position or it can just very very slowly actually move like a cv group.

think of the gv/trech bases as just floating spawn points. when their guns and observation balloon are destroyed they retreat back and respawn just a little bit behind their origional position. perhaps as small as 50 yards further back. give the player a carrot. a small one that influences the front. conversly if the opposing sides trench and balloon are also destroyed the front stalemates and does not retreat on either side.

see where im going with this?

the distance between opposing sides should remain constant. a trench theoretically could be pushed anywhere in the current no mans land graphic like a cv group on the open sea. but its movement is based on damage.

Brilliant!

as simple as possible I want a fluid front with 3-4 spawn points per side. floating gv/trench bases. each with 1 observation balloon, 1 player controlled flak gun, and 1 or 2 player controlled artillery pieces.


I want to see the front. the ghastly stalemate of it. it can be done with current in game gadgets. Funnel the Aircraft to the front. closest point of action. kill weather baloons etc. if arena population is empty till someone joins the fight. think tetris. somthing to do to keep you entertained while the arena population builds. a mini game within the game.

Imagine a ww1 tank town similar to the center isle of ozkansas but laid out line abreast in trench form with 3 sides converging and no depth to the bases.

minimal AI except ambiance ground fire between trenches till they are destroyed.
Infantry positions generalized as destroyable trenches tied to each GV/trench base. possibly trenches with an inhabbited look that fires very small calibre sporadic ground/air pot shots until destroyed that gives a cratered burned out pulverized graphic. trenches laid out in conventional wwI style with no mans land in between.

3-4 gv/trench bases per side with only manned guns and maybe some very small caliber ai rifle calibre ground fire.

gv/trech bases each have an observation baloon with only player controlled small calibre guns.

gv/trench bases have 1-2 player controlled artillery that can fire on enemy trenches/tanks like our current 17lbr manned AT guns. and also 1  player manned flak gun per base.


a ww1 tank would be good but not immediately needed.
« Last Edit: April 03, 2011, 11:49:08 AM by Citabria »
Fester was my in game name until September 2013

Offline Citabria

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and after all that add in a big fat zeppelin also based on the cv mechanic but controlled by rank like the main arena carrier groups. 1 per side.

it should be at the actual height the zeppelins flew at... 7-10k?

player manned guns of course and the ability to drop bomblets on the front for fun.
« Last Edit: April 03, 2011, 11:56:59 AM by Citabria »
Fester was my in game name until September 2013

Offline LLogann

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There is good stuff in here!!!

 :aok

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Offline Citabria

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further thought.

you can setup the gv/trench bases as the same as current CV groups being driven by paths setup by the map makers
« Last Edit: April 03, 2011, 01:09:08 PM by Citabria »
Fester was my in game name until September 2013

Offline B-17

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and after all that add in a big fat zeppelin also based on the cv mechanic but controlled by rank like the main arena carrier groups. 1 per side.

it should be at the actual height the zeppelins flew at... 7-10k?

player manned guns of course and the ability to drop bomblets on the front for fun.

:aok i like these ideas. what are the armament/loadout specifics for a zeppelin? i.e. gunners, bombs...and would you be incorporating incendiary bullets/bombs with that, as it was the only effective way of bringing one down.

Offline BnZs

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Those are cool idea...but I think maybe just some new planes would hit the spot too.
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Offline Raphael

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I wish HiTech would post answers on WWI wish threads


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Offline Guppy35

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Problem is the trenches won't move for four years once it's implemented and then the war will end :)
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Offline Citabria

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if you put your imagination into this it has some interesting possibilities for the MA. and it would be a massive realism increase. call each vbase an army perhaps? (1st Army 2nd Army etc)

the pathing of the front could be laid out by map makers. if it crosses water the Army could turn into a normandy invasion with a floatilla of ships steaming toward the enemy beachhead. if destroyed then the enemy gets to try to advance their own invasion force to continue along the axis of advance. this has fun torpedo naval engagement possibilities.

it could legitly make strat worth hitting if how far down the factories are determines how fast the front advances.

the front could be bombed to hell but the troops are dug in and hard to erradicate with bombs. IE make it more effective for bombers to kill strat to affect the front by making the m3/sdk/goon reinforcing the front more powerful in advancing and reinforcing the front than bombers carpetting it?

the side that more effectively manages their resources with troops being deployed along the front and Strat targets destroyed would force the front forward in their favor perhaps.


you could have pockets of resistance in the form of an airbase captured behind enemy lines that has to be resupplied by the air until the front links up with it.

all airbases would have a spawn that is active when the base is behind enemy lines for the enemy to atempt to retake it by ground.

or when the front is within 25-50? miles from an airbase a spawn to attack it could become active.
Fester was my in game name until September 2013

Offline Citabria

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you could even advance based on a capture the flag occupation style mechanic that whenever a country wants to move a front forward they have to simply have numerical superiority in that position to "capture the ground".

then the front line for the succesful side mobilizes from its previous position and advances to the new position.

you could tie in strat to this by how long it takes to occupy new ground for it to be captured modified by how far down the enemy city/factories are.

ie 10 minutes numerical superiority. 5 minutes if the enemies strat targets are obiterated and yours are up.

15 minutes if your sides strat is destroyed to take the ground.

if both sides at 0 strat it equalizes back to 10 minutes each to take the ground.

« Last Edit: April 04, 2011, 07:32:41 AM by Citabria »
Fester was my in game name until September 2013

Offline Chilli

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Observation balloons, moving front lines, game within the game (even in an empty arena), WW1 ground war  :rock :rock

What this should add to a 3 cornered war:  Air base movement is not affected so land grab only moves the spawn points, and the front lines will always be in contact with the other 2 sides, just closer or further from their airbase.  This will allow as many fun milkruns as a person could manage, without porking the game play for their enemy counterparts.  Strategy may at some later time come into play, once members have found the sweet spots for gun placements, etc.  Firing artillery at enemy lines and enemy guns, could make for some good MA practice.

Actually, tons more of things that just didn't hit me right off the top.  And I haven't even mentioned the fun factor of Zeppelins and observation balloons.


Offline AWwrgwy

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Problem is the trenches won't move for four years once it's implemented and then the war will end :)

I was going to say that.
 :)

WW I tanks didn't fight WW I tanks.
Did Zepplins bomb anything other than cities?


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Offline CptTrips

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I was going to say that.
 :)

WW I tanks didn't fight WW I tanks.
Did Zepplins bomb anything other than cities?


wrongway



Were large important airfields captured with 10 guys dropped from a C47?

Was WWII a 3-way war between countries named Knight, Rook, and Bishop?

Did P51s fight P51s?

:headscratch:,
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Offline Chilli

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Correct me if I am wrong, but I didn't see tanks mentioned by Fester.  The ground war, is more of a strat / stat war decided by action of the actual players but not in the current style of dropping troops on a town and moving into an enemy's base.  Instead, think of it as ground troops advancing through forests and networks of trenches, to gain the best artillery positions.  Whereas, the only actual player involvement in the ground fight will be from the actual gun emplacements (not sure about the balloons).

WW1 arena would be a nice testing ground for possible next generation Main Arena game play.  Lord knows I am wishing for some.

Offline Kazaa

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Adding anything new to the WWI arena would be a waste of resources.



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