Author Topic: Disable resupply of City/factories and reasons why  (Read 2463 times)

Offline moot

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Re: Disable resupply of City/factories and reasons why
« Reply #30 on: April 05, 2011, 01:24:09 PM »
You mean that resupplying strat means bombers can just turn around and re-bomb it again?  That makes sense at front line strats if those bombers have the patience to wait for supply convoy to show up, but not at HQ zone where 163s will destroy anything that loiters that long - long enough for a supply convoy to fly the ~25-40mi to undo their damage.

You still have a net negative on the actual strat consequences of their raid - radar is down for negligible amount of time, and strats elsewhere can be resupplied regardless.
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Offline SlapShot

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Re: Disable resupply of City/factories and reasons why
« Reply #31 on: April 05, 2011, 01:31:06 PM »
you think I care about winning the war? i have 7000 fighter 7000 bomber and 4000 vehicle perks. I could care less about winning the war.
am I a regular bomber pilot? no fighters.

so what do I want? I want bomber pilots to fly into my sides strat targets en mass so I have more bombers to shoot at.

because I like shooting at bombers and I like them having a reason to feel good about attacking a high value target in spite of being shot down x3 after their bombs are dropped.


I don't think anyone in this thread is accusing you of caring about "winning the war" ... at least not from what I could see.

Seems that everyone that has participated in this thread agrees that the balance of effecting strats and reviving strats is not equal and it doesn't really give the bomber pilots a "carrot" for taking such a risk. What I disagree with is making it a one-way street. You can't bomb me to the stone age and not give me the equal ability to rebuild.

Even HT himself realizes the imbalance and said that he was already looking at the strat aspect and with the current threads on the subject, maybe he will focus his laser on this.
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Offline SlapShot

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Re: Disable resupply of City/factories and reasons why
« Reply #32 on: April 05, 2011, 01:34:16 PM »
It doesn't change the Me 163 situation

Agreed ... that is an enigma in and of itself. Personally, I think that there should be a limited amount of 163s that could launch within a specific time frame from an airfield.
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Offline Citabria

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Re: Disable resupply of City/factories and reasons why
« Reply #33 on: April 05, 2011, 01:41:36 PM »
the me163 is probably just as large a deterent in bombers going near a 163 base. ie HQ, relocated city by hq

the 163 should be 300 perks like a b29 formation.

that would put the rareness back in this rare rocketship that shot down 1 bomber in ww2 and killed most of its own pilots.
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Offline moot

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Re: Disable resupply of City/factories and reasons why
« Reply #34 on: April 05, 2011, 01:42:16 PM »
Slap on the 163 -Yep but it's not feasible .. it'd be at least as bad as the fights over who controls ships and shore batteries.

perk price... duh.. Yep thats a good way to regulate.  Only other fair one I can think of is an Me 163 aircraft factory.  Tied to straight availability, or perk price, or fuel available...

The main thing is to get the strat system working.  With the above Me 163 knobs to twiddle, and strat down times adjustments, it should make it pretty easy to set up something like Slap's idea.  I agree no resupply is too lopsided.
« Last Edit: April 05, 2011, 01:44:56 PM by moot »
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Offline FLS

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Re: Disable resupply of City/factories and reasons why
« Reply #35 on: April 05, 2011, 01:43:12 PM »
Can't you just drop the fighter hangers to stop the 163s?

Offline Citabria

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Re: Disable resupply of City/factories and reasons why
« Reply #36 on: April 05, 2011, 01:46:25 PM »
See Rule #6
« Last Edit: April 05, 2011, 04:17:45 PM by Skuzzy »
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Offline moot

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Re: Disable resupply of City/factories and reasons why
« Reply #37 on: April 05, 2011, 01:46:48 PM »
Can't you just drop the fighter hangers to stop the 163s?
That's what... 8 FHs at what I assume are always large fields for the 163s?

It seems like a better set up if (eg) you put a 163 factory in those City area strats.  It too would be daughter to City in the strat chain - no rebuild till City rebuilt.
« Last Edit: April 05, 2011, 01:49:21 PM by moot »
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Offline Spikes

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Re: Disable resupply of City/factories and reasons why
« Reply #38 on: April 05, 2011, 02:06:28 PM »
     Just give the bomber pilots the Staples "Easy" button.  :rolleyes:  Afterall, there isn't a war I can think of that
wasn't won by a single mission hitting a single target  :rolleyes:
How are you winning the war by dropping a HQ and it staying down?
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Offline SlapShot

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Re: Disable resupply of City/factories and reasons why
« Reply #39 on: April 05, 2011, 02:09:07 PM »
« Last Edit: April 05, 2011, 04:18:11 PM by Skuzzy »
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Offline Chilli

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Re: Disable resupply of City/factories and reasons why
« Reply #40 on: April 05, 2011, 02:18:03 PM »
SlapShot,

Hitechs whole response in that thread makes much more sense to our current discussion.
-----------------------------------------------------------------------------------------------
Quoted from Hitech:

Snip}

The only difference to the current strat system from what is written on the web page is that city buildings stay down for 6 hours instead of 3.

The only change I have been considering , and had starting to look at previously, was lowering the effects of supply drops. I believe it should take an equal or greater amount of time flying supplies as was spent attacking the target. So at some point I may lower the effect of supplies.

HiTech


I wish that there was also the same consideration for equity in effort for base capture and base defense.  They had it right and then,  :ahand the poor horders no longer had exclusive rights to acquiring real estate, and before you knew it town percentages were raised to close the window for base capture.  Before fights spawned in multiple areas of the map, now it's back to one squad determining the outcome of the entire chess board.  

Please excuse the hijack, because Fester has a good point, and HiTech seems to be a reasonable man, but the way that Bombers are looked down upon in this game (ie... tool shedders, porkers, milk runners, etc.), shows little respect for the brave men that crewed them.  I understand why HiTech would want to distinguish his product as not a WWII game, though still the best online game with WWII planes.  


Offline moot

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Re: Disable resupply of City/factories and reasons why
« Reply #41 on: April 05, 2011, 02:30:40 PM »
Looked down on so often because right now they don't really have more worthwhile targets than that - porking and milk running and raining on GVs' fun.
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Offline Chilli

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Re: Disable resupply of City/factories and reasons why
« Reply #42 on: April 05, 2011, 02:47:26 PM »
Swoops' missions are fun for all that come in contact with them.  Anything that could promote more of that kind of action, is worthy of promoting. 

Moot, I certainly take into consideration every time that I am in a Ground vehicle that bombs are my enemy.  They are also my friend.  I hope some kind sir will have the courage to fly to the opposing fields and destroy the ammo dumps.  It should then be my task to seek and destroy ground targets without the "lancstuka" dive bombing my tank that I have purposely hidden from my ground assailants.

Offline LLogann

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Re: Disable resupply of City/factories and reasons why
« Reply #43 on: April 05, 2011, 03:19:30 PM »
valid point. 

That's what... 8 FHs at what I assume are always large fields for the 163s?

It seems like a better set up if (eg) you put a 163 factory in those City area strats.  It too would be daughter to City in the strat chain - no rebuild till City rebuilt.
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Offline bustr

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Re: Disable resupply of City/factories and reasons why
« Reply #44 on: April 05, 2011, 05:33:16 PM »
you think I care about winning the war? i have 7000 fighter 7000 bomber and 4000 vehicle perks. I could care less about winning the war.
am I a regular bomber pilot? no fighters.

so what do I want? I want bomber pilots to fly into my sides strat targets en mass so I have more bombers to shoot at.

because I like shooting at bombers and I like them having a reason to feel good about attacking a high value target in spite of being shot down x3 after their bombs are dropped.


Good lord don't have a cow. I know you will show up if the dinner bell gets rung. I'm trying to ring it by considering what the rest of the players who fly bombers might think fun. Your motivation is pretty straight forward. Food for your need to kill. Shorten the flight time and bribe em to show up. Eventualy they will show up out of habit. Most players will fly a bomber box 2 sectors at the most and bomb from 10k at even that. It comes back to how they want to invest their time for their fun.

We keep making the mistake of thinking from inside of our personal boxes as pointed out by Hitech. Take the pain invested by a bomber pilot out of getting there and sweeten his pot for the effort. After all of his trouble to get there all he gets is cannible fester...And you wonder why they don't come to your parties.

Why will bomber pilots risk it all on a single CV but ignore the strat?
How does the strat not become the single controling factor for a country but still be a valuble and fun target?

Who do you want this game changed for and why? If this answer is honestly just you. There is a very good chance the changes you come up with will be ignored by the rest of the players because they have as many divergent ideas of what constitutes fun as you do. Alas we know what you think of the majority of their ideas after these many years.
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