Author Topic: Pacific Thunder mid tour stats  (Read 5124 times)

Offline Shane

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Re: Pacific Thunder mid tour stats
« Reply #60 on: April 15, 2011, 11:48:27 AM »
WHAT? where in the world did you come up with that nonesense. none of us has said any such thing. that's a nasty bit of selective comprehension.

so i'm guessing by your response to my invitiation to put up or shut up, you're choosing to just continue ankle humping others and parrot what they say. i'm really surprised since you claim to be of superior intellect and skill, i would have thought you could come up with a better solution than the 10 people who are making an honest attempt to provide a more immersive experience to players. as for me being a noob, i've seen your gamey acm and if that's the best you have, i would much rather be considered a noob. at least when my toon goes down, it does so after an honest effort.

Reading is phundamental...


from Cap:  because now, you know what you're merging with at 6k yards, whereas we need to get closer....giving you the advantage.

from NRaven's pm to me: Are you kidding me? with all that intelect you cant see how foolish that would be I have my icons off and you keep yours on and see me from 6k out but I cant see you yet. its a bad request.

so, what's your opinion on myself having icons enabled, while you turn yours off? 'fess up now and go on the record as saying it gives me an unfair advantage. the concept applies directly the same to friendly-only icons.

and just because I like clubbing seals... care to expland on your "gamey" acm comment? or was this another slight directed at HT's coding?  :noid

do you realize the irony of using a term I coined in AH? anklehumpers.  :aok
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Offline CAP1

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Re: Pacific Thunder mid tour stats
« Reply #61 on: April 15, 2011, 11:49:30 AM »
the puffy should be disabled at all coastal cities. i wanted it left on however for any inland cities/factories, for the bomber guys.
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Offline Krusty

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Re: Pacific Thunder mid tour stats
« Reply #62 on: April 15, 2011, 12:37:46 PM »
Gyrene... So only 10 folks want no-icons?

Just 10 folks? As compared to all the dozens that have come in here and been shouted down and driven off as they comment about the no icons? It's a recurring theme, no doubt you've noticed. Some say the atmosphere has become Stalinist in the AvA. Those that dissent are shot! All you need do is mention the icons and the insults fly. The questioning of manhood begins. The inuendo and insinuation that you can't "cut it" or "hack it" or that you lack skill because you can't fly that way. It's been stipulated in the past that it's an arbitrary difficulty, not based in reality. It's challenging, but not realistic, that sort of thing. And yet even with that stipulation all the defenders of no-icons seem to revert back to the same language when the discussion comes up. Some keep it civil, some do not, but the general arguments are the same.

Given that stipulation, would you be making such comments about lack of skill and poor piloting and weakness of fortitude if, for example, the "challenge" was arbitrarly set to be "must fight the entire time with oil on your windshield"? Or what if the CMs had a toggle to set "tunnel vision" (like riding a blackout) and the entire fight took place that way? What if CMs could disable the ZOOM key?

While it IS a specific set of skills, they are ultimately useless outside of the narrowly defined setup you are using them in. The only way you become better in a situation like this is you learn to game the system. You play with the rules rather than the other players.

No icons is more of a crutch IMO. Most folks using no-icons defend it as a realism/immersion thing, but in the end it's an excuse to pick targets, to look for an easier kill. Hoping THEY don't see YOU rather than the other way around. The goal is always to catch somebody sleeping, while they're not spotting you.

Same thing as those requesting night-time arenas and night fighters.

Realism/immersion would be gathering 4 friends, sitting in the tower, taking off with no icons (not even friendly) and with FF enabled. You fly out as a wing, you engage as a wing, and you regroup and return to base as a wing.

Nobody could deny that description is far better for immersion, for fun, for overall entertainment. The reason it's not done is because this is a game and people want to get into the action quickly. To get to that action quickly we have many things like vox, like radio comms, like radar, like icons.

Unless you want to disable all of these things, including the clipboard map, including many other things built into the game, saying you turn icons off "for immersion" is not true.

It's to help you get kills without the guy you're killing being able to avoid it.


There, I've said it. Controversial, maybe, but there you have it. This isn't anything new (these ideas have been brought up before and yelled down and driven out of this forum before)


Offline fudgums

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Re: Pacific Thunder mid tour stats
« Reply #63 on: April 15, 2011, 12:42:15 PM »
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Offline Dichotomy

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Re: Pacific Thunder mid tour stats
« Reply #64 on: April 15, 2011, 12:42:50 PM »
living in a lonely world
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Offline fudgums

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Re: Pacific Thunder mid tour stats
« Reply #65 on: April 15, 2011, 12:45:16 PM »
She took the midnight train going annnnyyywhhherrree
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Offline Dichotomy

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Re: Pacific Thunder mid tour stats
« Reply #66 on: April 15, 2011, 12:46:06 PM »
Just a city boy
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Offline fudgums

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Re: Pacific Thunder mid tour stats
« Reply #67 on: April 15, 2011, 12:47:11 PM »
Born and raised in south detroit
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Offline Dichotomy

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Re: Pacific Thunder mid tour stats
« Reply #68 on: April 15, 2011, 12:48:03 PM »
he took the midnight train going aaaaannnyyyyyywheeeeerrrrre
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Offline fudgums

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Re: Pacific Thunder mid tour stats
« Reply #69 on: April 15, 2011, 12:51:35 PM »
A singer in a smokey rooom
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Offline Dichotomy

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Re: Pacific Thunder mid tour stats
« Reply #70 on: April 15, 2011, 12:52:39 PM »
The smell of wine and CHEAP perfume
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Offline CAP1

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Re: Pacific Thunder mid tour stats
« Reply #71 on: April 15, 2011, 12:58:14 PM »
i got 1 question for you guys.

do you move into a race track, knowing there's loud cars there pretty much every night, and expect the track to change to suit you?
or move in near an airport, knowing there's airplanes taking off, and expect pilots to not fly, because it bothers ya?(some just tried this at kvay....they were told to go pound sand)


 
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Offline CAP1

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Re: Pacific Thunder mid tour stats
« Reply #72 on: April 15, 2011, 01:03:33 PM »
ingame 1LTCAP
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Offline gyrene81

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Re: Pacific Thunder mid tour stats
« Reply #73 on: April 15, 2011, 01:06:16 PM »
Reading is phundamental...


from Cap:  because now, you know what you're merging with at 6k yards, whereas we need to get closer....giving you the advantage.

from NRaven's pm to me: Are you kidding me? with all that intelect you cant see how foolish that would be I have my icons off and you keep yours on and see me from 6k out but I cant see you yet. its a bad request.

so, what's your opinion on myself having icons enabled, while you turn yours off? 'fess up now and go on the record as saying it gives me an unfair advantage. the concept applies directly the same to friendly-only icons.

and just because I like clubbing seals... care to expland on your "gamey" acm comment? or was this another slight directed at HT's coding?  :noid

do you realize the irony of using a term I coined in AH? anklehumpers.  :aok
you really do like to talk in nonsensical circles...twice now i've offered you the opportunity to present an alternative that fits between the main arena arcade and the no enemy icons, yet you insist on continuing with the rhetoric...you're probably going to avoid reading this response in its entirety and post another juvenile reply but i'll take the time to spell it out for you anyway.

you're icon question isn't valid...we have 1 icon setting turned off and the other is short range...if we reversed the icon settings to friendly off and enemy at 2.5, the only complaints would be about how difficult it is to give verbal check sixes without a means of identifying the friendly pilots...no one would be as focused on the "mark 1 eyeball" as much as they are now...the current friendly icon setting is a concession made with feed back from other players and much heated discussion...the intent is to allow for idenification and communication among players on the same side at a range shorter than that found in the main arenas...until a better alternative is provided, that is what we have to work with.

again, if you have a better idea that doesn't involve using main arena standards...post it.


as for your gamey acm...full flaps, below stall speed on the deck, wheels down touch and go on the side of a hill in a p-47 against a zeke, to name just one instance that sits at the front of memory pool...most of the time i just chalk the arcade maneuvers up to the "whatever" realm but, that was the lamest thing i've seen...even a noob like me wouldn't go that far to keep from getting shot down.
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Offline CAP1

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Re: Pacific Thunder mid tour stats
« Reply #74 on: April 15, 2011, 02:33:28 PM »



ingame 1LTCAP
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S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)