Extend flaps point nose vertical and hold vert position through stall (some forward joystick and right rudder required for me - wep on I believe). On the edge of the stall snap, I push forward and force the right wing down (joystick forward and to the right) with the rudder positioned full right (I believe).
Note first that these moves are for the fight that's gone on too long. These aren't primary attack profiles of the Jug, but rather little "aces up the sleeve" in case you've been suckered into an angles fight with a better turning opponent.
In the process of a normal angles fight, you're fighting to get behind the opponent's 3-9 line, and your flaps have come out as a means to an end.
Now we've reached desperation time, and you've *got* to get a shot, or you're just gonna be somebody's lunch.
Killing any and all forward velocity by going straight up, you (with your flaps either half or full out) roll first to put the direction you wanna fall on that side's wingtip.
Typically, you want to put the wingtip a fair bit behind the opponent. Enemy passing you, you put the bottom wingtip behind him, and push rudder to that direction. Adjust throttle- if you're fighting torque, kill the power. If you're going pro-torque, firewall it.
Eventually, gravity is gonna win, and your nose is gonna slip below the horizon- here's where you apply your elevator and roll inputs to feed the gravity monster a 7 ton treat and let gravity itself pull you towards your opponent, rather than trying to fly that circle.
If you are wings perpendicular to the horizon, once your nose goes down, you can pivot the plane around it's axis by giving it some elevator, and once you get the angle you're looking for (lift vector right where you want it), simply increase the force and let gravity do the work.
Remember that once you're going downhill- tuck in your flaps and unload your a/c- maximum speed gained for every foot lost.
It doesn't take a terrible amount of airspeed to throw the thunderbolt around in a tumble- keep in mind what the airflow is doing on each independent surface.
Hope this all makes sense.