A simple way could be to think of the prop pitch control as a variable gearbox.
Once set for a certain speed, It keeps the RPM constant by changing the blade angle (gear) to continuously compensate for changes in the planes speed, and the your changes in throttle. (The RPMs will lower irrespectively however, if you reduce the throttle way back).
Think of:-
High RPM - FINE PITCH (Low gear) to accelerate, and go up-hill.
Low RPM - COARSE PITCH (High gear) to cruise, and save fuel. Plus, in AH, it seems to nurse a damaged engine to last longer.
Manifold pressure is "roughly" linked to indicate the amount of power your engine is producing relating to throttle setting.
There is much more to it, but for the purposes of this game it works.
Increase throttle = High MAP = high power
Decrease throttle = Low MAP = low power
Open the E6B in cruise, change the prop/throttle settings and see the effect on speed, and fuel burn.
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NB:
AH props look to be actually modelled as a constant speed prop, rather than a variable pitch prop as some of the WW2 A/C would have had..
Forget ATM. Like CTM, this is prop mechanics, and is way out of the scope of AH.
This is massively over simplified, but all you really need for this game.