Author Topic: thoughts on wasd  (Read 8101 times)

Offline Babalonian

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Re: thoughts on wasd
« Reply #105 on: May 03, 2011, 06:22:26 PM »
So far, the only con I've found is one that's been there since the patch started, a much slower load time for the arenas on my machine (but it's old, so *shrug*).

The industries that rely on players with joysticks needs another Mech Warrior 2 imho, some game with a lot of hype from a mega corporation that hands out a joystick to everyone purchasing the product like it were free candy.
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Offline AWwrgwy

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Re: thoughts on wasd
« Reply #106 on: May 03, 2011, 06:45:18 PM »
I really wanted to do that, the one thing that's stopped me is I have no idea how to select a Mode to use other than Mode 1 or Mode 2 - I can't find anything about it in what passes for this game's documentation, and no one I've asked has any idea how to do it. I know how to program Mode 3 or Mode 4, just not how to switch to using them. How is it done?

I think in "global" settings there are choices for modes. I mapped the / key on my number pad to go to Mode 4 when in mode 1.

I've actually mapped all the "spare" buttons on my number pad for each mode, 1, 2, 3, and 4.


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Offline PFactorDave

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Re: thoughts on wasd
« Reply #107 on: May 03, 2011, 06:48:28 PM »

The industries that rely on players with joysticks needs another Mech Warrior 2 imho

I really wish somebody would release a new version of Mech Warrior.  There is a mod for the Crysis engine which is pretty cool, but it is multi player only (last time I checked).  I would really like a well put together single player campaign version of Mech Warrior with all of the cool graphics that are possible these days.

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Offline Lusche

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Re: thoughts on wasd
« Reply #108 on: May 03, 2011, 06:50:12 PM »
I think in "global" settings there are choices for modes. I mapped the / key on my number pad to go to Mode 4 when in mode 1.

I made heavy use of the different modes even before this update (mainly with different settings for my two-stage trigger), changing them inflight when necessary.
I have one key on my stick set as my mode toggle button. When in mode 1 they button is mapped with "mode 2", in mode 2 it's mapped with "mode 3" and so on

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Offline hitech

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Re: thoughts on wasd
« Reply #109 on: May 03, 2011, 08:04:22 PM »
I had seen that, but will you be offering manual gear select from the commander's position? I've experienced the auto trans going wonky when trying to roll up hill. Being able to tell it "no, stay on gear 4" instead of alternating 3, 4, 5, repeat, would be most useful!

No need just tap w or s when in high rpm in the lower gear and it will stay in that gear.

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Offline opposum

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Re: thoughts on wasd
« Reply #110 on: May 03, 2011, 09:44:26 PM »
Just wondering what do yall think about the new steering system. Please limit discussion to this only please.

Personality I don't care for it but will adjust. Have mapped my throttle to avoid the keyboard which made it bearable. Driving a m3 thru town at full speed seems to be a adventure at this point.

The  question I have is why did this particular change need to be made. Are some of the other GV changes dependent on this system?

the new system sucks... yea the majority of new players don't have joysticks but why screw ALL your current customers over by ploping this bs new system in our laps...


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Offline AWwrgwy

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Re: thoughts on wasd
« Reply #111 on: May 03, 2011, 10:54:50 PM »
the new system sucks... yea the majority of new players don't have joysticks but why screw ALL your current customers over by ploping this bs new system in our laps...


opposum

I can turn my turret one way and my tank a different way while raising or lowering the gun and slowing downat the same time now.

All with my joystick. No keyboard.

 :neener:

I guess you prefer steering with your pedals or twisty rudder (which I don't mind BTW) while turning your turret, jumping to the driver position to slow down, jumping back to the turret to reacquire your target and then shooting.

Muuuuch better that way, right?
:rolleyes:


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Offline waystin2

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Re: thoughts on wasd
« Reply #112 on: May 04, 2011, 05:59:46 AM »

I guess you prefer steering with your pedals or twisty rudder (which I don't mind BTW) while turning your turret, jumping to the driver position to slow down, jumping back to the turret to reacquire your target and then shooting.

Actually this should be possible without switching positions once HTC makes the change to the GV setup.  I regularly shoot while the tank is rolling.  Takes patience but you get the rhythm of the up and down movement to time your shot.  Kinda like sniper's technique of firing.
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Offline Tilt

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Re: thoughts on wasd
« Reply #113 on: May 04, 2011, 08:24:35 AM »
I think this

Quote
The only thing that will be added is an analog control input to steer. You will be able to use either keys or rudder/stick to turn with. We are not going back to the old system. We will also be adding some display in the commanders position such as speed and gear.

HiTech

Answers the only criticism I would have had. PB control for steering is OK IMO when simulating a vehicle commander giving directions or indeed simulating a tracked (only) vehicle. But for me an analogue input when presented with a steering wheel is more intuitive.

I dont see a need for the gear/speed indicator unless its the one you can see on the dash when there is no commander position and you steer from the drivers POV. But hey if it helps the fun etc............

Neither do I see the need for the circular sight available from the commanders POV (unless they actually had one)

I note that the commander/gunner is able to use his binoculars when firing from the top pintle................ clever guy!!!! if the Commander position is the only one with binoculars then should not that POV have the best zoom?
« Last Edit: May 04, 2011, 08:28:00 AM by Tilt »
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Offline Pyro

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Re: thoughts on wasd
« Reply #114 on: May 04, 2011, 09:28:47 AM »
I note that the commander/gunner is able to use his binoculars when firing from the top pintle................ clever guy!!!! if the Commander position is the only one with binoculars then should not that POV have the best zoom?

There are no simulated binoculars from the commander's position.  You have some zoom adjustment in the game that has always been there because unlike your eyeball, we can't give you decent visual acuity and a wide field of view at the same time.

Offline Tilt

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Re: thoughts on wasd
« Reply #115 on: May 04, 2011, 10:09:18 AM »
ah Thanks

Then my wish would be for the essential fashion accessory for all tank commanders i.e.

some binoculars for this guy



and this guy



and this guy



even this guy



but not this guy



cos he was an actor...................
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Offline Lusche

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Re: thoughts on wasd
« Reply #116 on: May 04, 2011, 10:25:36 AM »
There are no simulated binoculars from the commander's position. 

But the Panzer IV gunsight is supposed to have a x2.4 magnification... yet the zoom level is the same as in the commander's position? Which would mean to me: Either the commander does have binoculars... or the gunsight in panzer (and some other tanks) is modeled without any magnification :headscratch:
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Offline Krusty

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Re: thoughts on wasd
« Reply #117 on: May 04, 2011, 10:33:14 AM »
But the Panzer IV gunsight is supposed to have a x2.4 magnification... yet the zoom level is the same as in the commander's position? Which would mean to me: Either the commander does have binoculars... or the gunsight in panzer (and some other tanks) is modeled without any magnification :headscratch:

You can adjust the zoom in the commander's position. It is fixed in the gunner's sight.

Offline Lusche

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Re: thoughts on wasd
« Reply #118 on: May 04, 2011, 10:44:25 AM »
You can adjust the zoom in the commander's position. It is fixed in the gunner's sight.

I'm well aware of that.

But that doesn't change the fact the maximum zoom in the commander position gives you the same magnification the x2.4 gunsight for the gunner has.
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Offline Soulyss

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Re: thoughts on wasd
« Reply #119 on: May 04, 2011, 10:48:16 AM »
ah Thanks

Then my wish would be for the essential fashion accessory for all tank commanders i.e.

some binoculars for this guy

(Image removed from quote.)

and this guy

(Image removed from quote.)

and this guy

(Image removed from quote.)

even this guy

(Image removed from quote.)

but not this guy

(Image removed from quote.)

cos he was an actor...................

Wow... I knew the T-34 turret was small, but I didn't realize that it was THAT small.  Awfully tight little office they have to work in there.
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