It is my understanding of the update note that they only added
an option that allows the host (thinking server admin) to control
the randomness of vehicle spawns. I doubt this is correct.
There are a few other things that I could assume based off those
notes, but I doubt any are right.
The spawns could very well be the same in the MAs for all I know.
Oh. I was hoping they did one of two things.
Either increased the area of the random spawn area by 2-3X (wider spawn area)
Orrr Set it so the spawn area would either be in its traditional locations with no campers allowed or so that anyone spawning into an area would automatically spawn in no closer then say 2,000 yards from the nearest GV from an opposing side
To clarify. If no enemy GV is within 2,000 yards of a spawn You would spawn into the traditional spawn area.
But if there is an enemy GV within 2K yards of the traditional spawn area. You would automatically spawn in no closer to an enemy then 2K yards
This second option makes sense to me if your going to spawn with the engine running because to would then give the person spawning in a chance to move.
The old way I've sometimes been shot into the tower almost before my graphics have had a chance to completely load let alone be able to swing my turret around or start my engine.