Where do you get that idea? Any data to show or support that theory? Just speculation?
MntMan,
Feedback is good, but do the tracers provide better feedback than hit sprites is the question. In some cases of course the answer is yes. But I am one who often can't tell on an arching shot if the tracers are passing in front or behind the bandit. The tracer's flashes don't seems to change enough in size and appearance with distance for me to be able to tell in a stream of bullets which ones are close and which ones are farther away. Also in the arching shots, The closer tracers are visible from my plane to over the target, completely overlapping the ones behind them. So all the tracers look like they are in front of the target to me making it extremely difficult to tell if the far ones passed in front or behind the target plane. Deflection shooting is exactly the same phenomena, only in the horizontal plane.
I've recently turned them off and I find the things the Greene, HiTech and others said to be spot on. I turned them off in a Whirble because they make it too easy for Tanks and Planes to find you. Then I forgot to turn them back on.
. It's working fine, but I'll have to see if the "Lusche Phenomena" set is after a while.
Only time I think they help is when I'm all twisty in the vertical and not sure which direction gravity drop is. The tracers will show them falling off in a particular direction.
Target shooting is very different, because you don;t watch the bullet, you can see where it hits in the plane (at the distance) of the target. If tracers only lit up when they passed through the plane of the target so you could see exactly and clearly if you were in front of behind, high or low, then it would be like target shooting.
By the way have you taught Skeet? I spent an afternoon firing at Clay pigeons and, without tracers, or a target behind them, had no idea where my shot was going. I missed those things for 2 hours.