Author Topic: Tracers  (Read 6155 times)

Offline 321BAR

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Re: Tracers
« Reply #60 on: May 09, 2011, 08:44:53 AM »
WOW, the new version is showing hit sprites when you miss now?  WTG HT  :aok
dedalos... i think you misunderstood what gyrene said :headscratch:
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Offline gyrene81

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Re: Tracers
« Reply #61 on: May 09, 2011, 09:02:05 AM »
WOW, the new version is showing hit sprites when you miss now?  WTG HT  :aok
haven't improved your reading comprehension have you? there is help...try sylvan should be one in your area
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Offline dedalos

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Re: Tracers
« Reply #62 on: May 09, 2011, 09:36:41 AM »
dedalos... i think you misunderstood what gyrene said :headscratch:

Not at all.  I just preferred the example and explanation the guy he was responding too provided.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Vinkman

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Re: Tracers
« Reply #63 on: May 09, 2011, 12:27:15 PM »

Where do you get that idea?  Any data to show or support that theory?  Just speculation?


 :salute MntMan,
Feedback is good, but do the tracers provide better feedback than hit sprites is the question. In some cases of course the answer is yes. But I am one who often can't tell on an arching shot if the tracers are passing in front or behind the bandit. The tracer's flashes don't seems to change enough in size and appearance with distance for me to be able to tell in a stream of bullets which ones are close and which ones are farther away. Also in the arching shots, The closer tracers are visible from my plane to over the target, completely overlapping the ones behind them. So all the tracers look like they are in front of the target to me making it extremely difficult to tell if the far ones passed in front or behind the target plane. Deflection shooting is exactly the same phenomena, only in the horizontal plane.

I've recently turned them off and I find the things the Greene, HiTech and others said to be spot on. I turned them off in a Whirble because they make it too easy for Tanks and Planes to find you. Then I forgot to turn them back on.  :D.  It's working fine, but I'll have to see if the "Lusche Phenomena" set is after a while.

Only time I think they help is when I'm all twisty in the vertical and not sure which direction gravity drop is. The tracers will show them falling off in a particular direction.

Target shooting is very different, because you don;t watch the bullet, you can see where it hits in the plane (at the distance) of the target. If tracers only lit up when they passed through the plane of the target so you could see exactly and clearly if you were in front of behind, high or low, then it would be like target shooting.


 By the way have you taught Skeet? I spent an afternoon firing at Clay pigeons and, without tracers, or a target behind them, had no idea where my shot was going. I missed those things for 2 hours.  :rolleyes:
« Last Edit: May 09, 2011, 12:41:50 PM by Vinkman »
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Offline Vinkman

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Re: Tracers
« Reply #64 on: May 09, 2011, 12:29:07 PM »
I am with the Mtnman on this one.  :aok Further I think Zoney asked a good question about the ability to choose and whether it was ever really done.  :aok

Night fighters were non-tracer equiped. So you could do it. Don;t know how many day light fighters did it.  :salute
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Offline Vinkman

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Re: Tracers
« Reply #65 on: May 09, 2011, 12:35:47 PM »
That's a confusing question, really. You can turn tracers off for 30mms but the YakT and P39 37mms cannot be turned off, while the IL2s 37mms and the Hurricanes 40mms can be.

I think the 37mm are deferent in that the Round won't "glow" if they are off, but the Smoke trail stays. Can anyone confirm?  :salute
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Online Shuffler

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Re: Tracers
« Reply #66 on: May 09, 2011, 12:54:30 PM »
Your gunnery can also improve with out tracers. With tracers people tend to adjust constantly. With out it becomes more like instinct/ shot gun shooting and you hold a steady lead instead of watching tracers.

At least thats the way it works for me.

HiTech

Bingo!!

Some groups in WII actually removed tracers and had better success. Not to mention more ammo. :)


How do you learn anything in life?  With feedback.  With feedback, you know.  Without it, you guess.  When learning something, is it better to have the facts, or just a guess?


Feedback is sprites. You'll use more ammo trying to adjust your tracers onto target. To me tracers actually get in the way of a good shot.

You can check out my hit % but won't find useful info as I tend to shoot trees and splash water otw back to base.
« Last Edit: May 09, 2011, 01:08:43 PM by Shuffler »
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Offline Lusche

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Re: Tracers
« Reply #67 on: May 09, 2011, 01:09:14 PM »
Feedback is sprites. You'll use more ammo trying to adjust your traces onto target. To me tracers actually get in the way of a good shot.

The only feedback sprites do give is that I did hit. What they do not tell me: Why did I miss? Too high, too low, too much lead, not enough? And that's why at first nothing much changes when I disable tracers, but gradually do loose my aim over one week.
A frequent reply is "go closer then"... but I'm happy being able to do off-angle killshots at D600 with tracers on ;)

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Online Shuffler

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Re: Tracers
« Reply #68 on: May 09, 2011, 01:24:38 PM »
The only feedback sprites do give is that I did hit. What they do not tell me: Why did I miss? Too high, too low, too much lead, not enough? And that's why at first nothing much changes when I disable tracers, but gradually do loose my aim over one week.
A frequent reply is "go closer then"... but I'm happy being able to do off-angle killshots at D600 with tracers on ;)



It really is just a preference. I make 600 deflection shots with no tracers. I'm much more comfortable and use less ammo with tracers off. I know about where I need the nose on most any given shot. If I miss I pretty much know which direction on the clock I need to adjust from experience and sight picture. Either way is ok if it works for you.
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Offline dedalos

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Re: Tracers
« Reply #69 on: May 09, 2011, 01:37:33 PM »
:salute MntMan,
Feedback is good, but do the tracers provide better feedback than hit sprites is the question.

Yes, simply because they provide feedback when you miss.  Hit sprites are only good when you hit.  Without tracers, how would you know if you are firing long or short, up or down?

In the game however, no tracers provide advantages.  One is that the bad guy does not see you firing.  Only good for picking.  However, the biggest advantage is the lag they dont cause when off.  You may start thinking you shoot better because of the no tracers for some magical reason while the real reason is that your FE performs better without them (depends on the FE).  That was the case with me.  The flames coming from the guns were causing mini lockups.  The tracers would cause mini warps that made planes fly between them unharmed.  Turning them off did not make my aim better although I could hit better due to the performance increase.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Sunka

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Re: Tracers
« Reply #70 on: May 09, 2011, 01:40:41 PM »
Yes, simply because they provide feedback when you miss.  Hit sprites are only good when you hit.  Without tracers, how would you know if you are firing long or short, up or down?

In the game however, no tracers provide advantages.  One is that the bad guy does not see you firing.  Only good for picking.  However, the biggest advantage is the lag they dont cause when off.  You may start thinking you shoot better because of the no tracers for some magical reason while the real reason is that your FE performs better without them (depends on the FE).  That was the case with me.  The flames coming from the guns were causing mini lockups.  The tracers would cause mini warps that made planes fly between them unharmed.  Turning them off did not make my aim better although I could hit better due to the performance increase.

Okay now i feel nooblet..but whats FE?
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Offline The Fugitive

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Re: Tracers
« Reply #71 on: May 09, 2011, 01:41:29 PM »
Front End, or your computer

Offline Sunka

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Re: Tracers
« Reply #72 on: May 09, 2011, 01:42:54 PM »
lol And i was thinking FR,and as long as ones FR is above 30 it just don't matter as far as lag. :rolleyes:
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Offline dedalos

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Re: Tracers
« Reply #73 on: May 09, 2011, 01:54:21 PM »
lol And i was thinking FR,and as long as ones FR is above 30 it just don't matter as far as lag. :rolleyes:

 :lol Why is that?  If your rate goes from 60 to 30 you don;t think you experienced some kind of lag?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Sunka

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Re: Tracers
« Reply #74 on: May 09, 2011, 02:21:55 PM »
 
:lol Why is that?  If your rate goes from 60 to 30 you don;t think you experienced some kind of lag?

Nothing the human eye can pick up.And besides turn tracers off and on and check FR i just did (no difference) So tracers on or off vs FR dont matter.
« Last Edit: May 09, 2011, 02:23:44 PM by Sunka »
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