that's pretty much it. I wont even fly a fighter near (5 or 10 miles near) a cv anymore. I wouldn't even care getting killed by manned 5", but wandering momentarily above 3k and taking a hit from your own computer's randomly generated ack is annoying to say the least. i've suggested before removing the auto-random puffy, but make the resulting 5" guns mannable. it's already essentially ineffective at killing threats to the cv's, so why is it even there? immersion? fine, keep the puffs, just make it do no damage.
I hate the auto Puffy AND the manned flak. Hyper zoom and proximity fuses make the gun too acurate and have resulted in the creation of an historically non-exsistant WWII soldier known as the "Aircraft Super Sniper." This A.S.S. can kill planes beyond con range, on pick off maneuvering fighters at thousands of yards. The A.S.S. creates a death circle around a CV that can change the tide of a battle. CV's can sail so close to a base that a single A.S.S. in a 5" gun can cap the base.
I know this is an attept to give the CV a fighting chance against Bombers and planes, but it ends up ruining every aerial CV launched plane battle. They all devolve into the carrier planes swirling around a couple of thousand yards off the CV, and the A.S.S.(s) picking off all the land based planes that are trying to have a dog fight/furball. In the end a B-24 flys over and kills the CV to stop it, and the 5" were ineffective at preventing the bomber from sinking the CV...but I always thought that's why 5" flak guns were there.
The Flak Strategy on the CVs needs a re-think.
