Author Topic: Killing Armor with Rockets  (Read 5236 times)

Offline Scotty55OEFVet

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Re: Killing Armor with Rockets
« Reply #15 on: May 18, 2011, 11:08:32 AM »
Don't know it happened, luckiest shot of my AH career, but I killed a Tiger with rockets from a Typhoon while attacking a port. He was rolling off across the field towards the spawn, and I came down from dead vertical and fired 2 rockets and immediately got a kill message. I wasn't filming but only thing I can figure is one landed a direct hit on the top of the turret. Surprise the heck out of me, for sure.

Lol, have a similar story, little different though. Tiger was rolling off a Vbase and I had dropped a 1k on him but landed little behind, then same thing again and little to the front, so I said what the hell...fired a 2 rocket Volley in my Jug and then Kill message! This was awhile ago and I assumed at the time the Tiger was already hurt from 2 near misses but I suppose I could have put one right in the TC hatch lol.
"War can only be abolished through war...in order to get rid of the gun it is necessary to take up the gun."



RedDevil

Offline Scotty55OEFVet

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Re: Killing Armor with Rockets
« Reply #16 on: May 18, 2011, 11:11:44 AM »
Thank ypu all for the info on this subject. I appreciate it because now I am going to spend some time perfecting my angle of attack and smoking some Armor driving sissies lol. Was told that the US Rockets were equivelant to a 75mm HE Shell but that could be wrong too. Again though, thank you all for helpin me out on this subject...see ya all in the air!



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"War can only be abolished through war...in order to get rid of the gun it is necessary to take up the gun."



RedDevil

Offline Lepape2

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Re: Killing Armor with Rockets
« Reply #17 on: May 18, 2011, 11:28:31 AM »
I'll adjust a sight I just made for it... Smooking loon's idea of using the TA crosshair will help me adjust the graduations according to speed and angle.


So far, the preliminary sight works not to bad at close range.
Jug Movie 1 - Hunt or Prey
Jug Movie 2 - The Jug's Tail

Offline Scotty55OEFVet

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Re: Killing Armor with Rockets
« Reply #18 on: May 18, 2011, 03:34:25 PM »
Anyway I can download that sight or would you have to mail it to me and then I put it in my Sights folder?
"War can only be abolished through war...in order to get rid of the gun it is necessary to take up the gun."



RedDevil

Offline Krusty

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Re: Killing Armor with Rockets
« Reply #19 on: May 18, 2011, 03:39:07 PM »
Right click, save as? Choose BMP in the drop box?


EDIT: It's rather cluttered. I'm curious what the different marks are for. What is "8" and "4"? Why the dots, the vertical lines, and why the inverted "T" shape for the main crosshair? What's the significance of that all? I can guess some of it but it would be nice to hear the official breakdown.
« Last Edit: May 18, 2011, 03:40:57 PM by Krusty »

Offline Lepape2

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Re: Killing Armor with Rockets
« Reply #20 on: May 18, 2011, 04:38:23 PM »
--I tested the sight in the TA with two volunteers and the sight works best for speeds around 275mph.

--The 3 horizontal lines are the starting references for level (10 degrees) attack,  45', and steep vertical attack (< 90') to start reading the dots from bottom to top.

--Each point in the V are in 200yards increments, thus the 8 and 4 marks mean 800 and 400yards to have a quick screen-to-brain process. However, these numbers use the lower horizontal line as reference (hence during a shallow angle attack). The points are closer at long range and farther appart at close range to aim each wing sides.

--The two vertical lines from 600 to 200 range is the sweet spot. Also, the small point pairs on it show the lateral displacement required for 1k shots both for 45' and 90' angle attacks (from bottom to top).

--The inverted T in the Center is for aiming guns obviously but the bottom is hidden to see the bullet stream for long range shots.


So for example the ennemy tank is at 800, you are level, and your left wing rockets are ready to fire: just aim the left point next to the 8 right on the tank and shoot.
I did this pretty fast and everything can easily be modified. I will post a picture practicual example shortly.

EDIT: Of course it is cluttered but its best used while zoomed on the tank. I never shoot tanks unzoomed so for those that dont zoom, use the larger horizontal lines and aim on the fly. Also, the 190F8 is not a really good dogfighter so the sight is best used for ground support.

« Last Edit: May 18, 2011, 04:41:51 PM by Lepape2 »
Jug Movie 1 - Hunt or Prey
Jug Movie 2 - The Jug's Tail

Offline Lepape2

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Re: Killing Armor with Rockets
« Reply #21 on: May 18, 2011, 05:10:11 PM »
Note that 275mph speed is only accurate if you attack level. Going at steep angle you loose the sights precision because the target will come so fast you wont have time to wtch your speed let alone keep it steady.

Two film examples:
(800 yard shot) --> http://www.mediafire.com/file/krdza9curogna1c/190%20275%20mph%20800%20shot.ahf
(400 yard shot) --> http://www.mediafire.com/file/zb1x2oq7u8a725z/190%20275mph%20400%20shot.ahf

Pic example:
« Last Edit: May 18, 2011, 05:13:55 PM by Lepape2 »
Jug Movie 1 - Hunt or Prey
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Offline Reaper90

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Re: Killing Armor with Rockets
« Reply #22 on: May 18, 2011, 05:50:40 PM »
Very nice Lepape, I might to have to start getting some seat time in the F8...  :aok

My problem with rockets, whether it is for hitting ground targets precisely or firing the German A2A rockets... is knowing which wing fires first, being as you have to aim a little to one side or the other depending on which wing you're firing from.....

Guess a little offline practice is in order for me as well.
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey

Offline Lepape2

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Re: Killing Armor with Rockets
« Reply #23 on: May 18, 2011, 06:24:20 PM »
Very nice Lepape, I might to have to start getting some seat time in the F8...  :aok

My problem with rockets, whether it is for hitting ground targets precisely or firing the German A2A rockets... is knowing which wing fires first, being as you have to aim a little to one side or the other depending on which wing you're firing from.....

Guess a little offline practice is in order for me as well.

Just remember 12, 8, 4... when your rocket number reaches these values, your left wing will fire the next two rockets. Practice offline on the drones and then have fun :)
For practice you can also use 1 rocket at a time to know if you shoot correctly.
Jug Movie 1 - Hunt or Prey
Jug Movie 2 - The Jug's Tail

Offline bustr

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Re: Killing Armor with Rockets
« Reply #24 on: May 18, 2011, 06:53:23 PM »
You have created a 100mil ring with a stadia ladder for bombs and rockets. The bottom of your 128x128 smears on the gunsight mask. You need to raise the bottom lines and dots about 2pixel to stop that. Doing this in 512x512 would have given you better resolution. Just remember to create a mil file with 256 in it. Your gaussien blur artifacts are streaked all over the mask when you full zoom the bitmap because it's in 128 format.

Why don't you unclutter it? Make a 100mil ring and small center dot. Then from the bottom up you seem to have the first three steps at 10mil then the last 2 at 5mil. The U.S. did the same thing with it's N-3B but, simply added a hash ladder with 5mil separations. The Revi was a 100mil ring with 7 - 16mil stadia marks on each axis. The bottom of the ring was your 800 mark, then 600, and 400 aproximently.

But, then making gunsights is one of this games rights of passage.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Lepape2

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Re: Killing Armor with Rockets
« Reply #25 on: May 18, 2011, 07:18:28 PM »
Wow... the gunsight specialist has spoken and I just realized that I am a total gunsight noob!!  :rolleyes:  :rofl
Had to google search a lot to understand what you were talking about. I only spent 30min on this first ever gunsight... humm... pardon me, graticule, so i'm very happy to read what the  :old: folks have to say.

Actually, after a google seach I found this tread: http://bbs.hitechcreations.com/smf/index.php?topic=312883.0
Very interesting...

I'll get right on it sir  :salute

EDIT: Leaving the smearing on the two lines at the bottom was intentional as I thought it would help align myself on the target. But since it seems I'm in it for realism, I will correct this also.
« Last Edit: May 18, 2011, 07:26:06 PM by Lepape2 »
Jug Movie 1 - Hunt or Prey
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Offline Lepape2

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Re: Killing Armor with Rockets
« Reply #26 on: May 18, 2011, 08:24:37 PM »
Is that better?
Same principle except it has stadia marks for two speeds.


Edit: Photobucket saves BMP files in JPG so I'll post a download link here and on the custom skins forum (If its approved by Bustr)
« Last Edit: May 18, 2011, 11:23:31 PM by Lepape2 »
Jug Movie 1 - Hunt or Prey
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Offline bustr

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Re: Killing Armor with Rockets
« Reply #27 on: May 18, 2011, 10:46:16 PM »
Looks like something Hitech would put in the Claw...... :)
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Warspawn

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Re: Killing Armor with Rockets
« Reply #28 on: May 19, 2011, 05:15:12 AM »
Odd, when I save either of those sights to my AHII/sights folder as a .bmp, I can see the graphics just fine in the folder, but in AHII in preferences and in the cockpit, nothing is displayed.  Adjusting alpha doesn't do anything...just a blank.
« Last Edit: May 19, 2011, 05:40:36 AM by Warspawn »
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Offline Lepape2

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Re: Killing Armor with Rockets
« Reply #29 on: May 19, 2011, 09:28:27 AM »
There, that should take care of it http://www.mediafire.com/?udn1avch2wax22i
« Last Edit: May 19, 2011, 09:30:11 AM by Lepape2 »
Jug Movie 1 - Hunt or Prey
Jug Movie 2 - The Jug's Tail