Author Topic: WW2 online  (Read 1549 times)

Offline Tango

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Re: WW2 online
« Reply #15 on: May 27, 2011, 07:55:42 AM »
WW2OL is a pale shadow of what it once was. I remember when you would spawn in game there was fighting all along the front lines and you never had a problem finding a good fight. Then they gave total control to the players in high command positions to control where everything was placed and you would go in and see only 2 or 3 towns with fighting. Sure, they would be bigger battles, but with LOTS of spawn camping, invisible players (due to the player limit), whole armies of infantry spawning in from just 1 truck. I would even see the HC players hollering at anyone that spawned in with a tank to return it just because they weren't in their squad and they wanted it saved for an attack later on.
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Offline Tyrannis

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Re: WW2 online
« Reply #16 on: May 27, 2011, 12:54:47 PM »
is mad.
ack-ack
lolol. so pointing out the stupidity of your post is now considered "humping your ankle"?


my apologies ack that your post didnt have the desired effect of running the TC over like you wanted it too.

but hey, im sure theres a topic a few posts down from this with summer break kids you can go & frighten.


Offline Vulcan

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Re: WW2 online
« Reply #17 on: May 27, 2011, 06:32:28 PM »
WW2OL is a pale shadow of what it once was. I remember when you would spawn in game there was fighting all along the front lines and you never had a problem finding a good fight. Then they gave total control to the players in high command positions to control where everything was placed and you would go in and see only 2 or 3 towns with fighting. Sure, they would be bigger battles, but with LOTS of spawn camping, invisible players (due to the player limit), whole armies of infantry spawning in from just 1 truck. I would even see the HC players hollering at anyone that spawned in with a tank to return it just because they weren't in their squad and they wanted it saved for an attack later on.


Yup. They gave command to those that stick to the CRS line as well and kissed up. I rolled with 3rd Panzer (Dinker's crew) and they get seriously shafted by the amount of brown nosing going. If you're going to have players run the game, there needs be rewards for their effort and at the same time assessment that what they're doing is good for the playerbase.

Offline Tango

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Re: WW2 online
« Reply #18 on: May 27, 2011, 11:10:04 PM »
Our squad was an escort group (had over a dozen of us) that loved to escort bombing raids on the German factories. The thing that I hated the most about the HC's was how they ALWAYS catered to the ground guys on research to get all the tank and AT upgrades before doing any on the fighters. There were MANY times we would be flying Hawk75s and Dewo's against later 109's and 190's. Then they went even further by deciding to help out the frame rates for the ground guys after putting in more detailed trees and grass by reducing the view range. Pretty much killed the air war in the game. From what I hear what few pilots they have in there now are all on the deck vulching since they can't even see the ground above 5k.
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Offline Flipperk

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Re: WW2 online
« Reply #19 on: May 28, 2011, 12:38:35 AM »
Our squad was an escort group (had over a dozen of us) that loved to escort bombing raids on the German factories. The thing that I hated the most about the HC's was how they ALWAYS catered to the ground guys on research to get all the tank and AT upgrades before doing any on the fighters. There were MANY times we would be flying Hawk75s and Dewo's against later 109's and 190's. Then they went even further by deciding to help out the frame rates for the ground guys after putting in more detailed trees and grass by reducing the view range. Pretty much killed the air war in the game. From what I hear what few pilots they have in there now are all on the deck vulching since they can't even see the ground above 5k.


Played the game for 7 years, and also part of axis HC, HC can not choose what to upgrade. The RDP cycle is based off factory production output and all branches of the military are upgraded at once.

The only reason why you were in 75s against late 109s was because the axis pumbled your factories into submission and kept them there, while they were at full production.
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Offline Flipperk

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Re: WW2 online
« Reply #20 on: May 28, 2011, 12:40:39 AM »
Their canned damaged model? Where a panhard trolls along happily because an 88 shell that would normally liquefy the crew didn't hit any of the 'critical' component hitboxes as it sailed through? Or the spits that chug along happily after an 88 has passed through just behind the cockpit?

And Aces High does not have it's fair share of "wtf" moments? All games have flaws. The fact is that WWIIOL has a more detailed and more realistic damage model comparative to AH. You don't have to shoot off a wing in order to down an aircraft, weaken the wing enough and the wing will lose lift and spiral out of control; this happens in WWIIOL, not AH.

And how are the guys who speedhack infantry, has CRS dealt to them yet or still fluffing around with their finger up their piehole?

Played the game for 7 years and still do, I have not seen speedhackers in many many years.
« Last Edit: May 28, 2011, 12:42:51 AM by Flipperk »
It is 2 Cents or .02 Dollars...NOT .02 Cents!

Offline Tango

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Re: WW2 online
« Reply #21 on: May 28, 2011, 04:58:24 AM »

Played the game for 7 years, and also part of axis HC, HC can not choose what to upgrade. The RDP cycle is based off factory production output and all branches of the military are upgraded at once.

The only reason why you were in 75s against late 109s was because the axis pumbled your factories into submission and kept them there, while they were at full production.

Trukk and I started the game when it was released (way too early). The HC's DID put priority on what would be researched. It was AFTER the majority of the pilots left the air/game that the Rats figured they needed to do something about it. Dart was one of our squad buddies that ended up in the Allied HC and he complained allied the time about how he had such a hard time getting the HC to put Fighters up on the list becuase the majority of the HC was ground pounders.
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Offline Plawranc

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Re: WW2 online
« Reply #22 on: May 28, 2011, 06:44:52 AM »
Well Ack-Ack, if you can fight an argument without utilizing both civility and intelligence, of which I can already tell you have little.

Don't bother.
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Offline B-17

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Re: WW2 online
« Reply #23 on: May 28, 2011, 07:16:52 AM »
why,
ack-ack
, cant you just answer the question(s)? or better yet, "if you dont have anything nice to say, dont say anything at all. i appear to hold my tongue around most of your posts (correct me if im wrong) but it gets tiring seeing a thread asking a perfectly legitimate question, and scrolling down about 4 responses, and seeing your "your doing this, that and the other,  and just hiding it behind a thin mask." if you are going to decide to derail a topic (which i fear i may have done) there is a small red 'X' at the top right of your screen. you should try using it next time you feel like that.


Offline Vudu15

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Re: WW2 online
« Reply #24 on: May 28, 2011, 07:19:58 AM »

You forgot to mention their damage modeling, which IMO beats any game, even AH. Have you even played it in the past few months, it has gotten a TOTAL over haul in the graphics department. Makes AH look like a piece of doo doo on the bottom of my shoe. The FPS part is bar-none the most realistic fighting you will ever encounter in a game, the tank battles are amazing, and even naval warfare.

Try again.

still no in game vox and no check six button in the air your screwed...
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Offline ACE

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Re: WW2 online
« Reply #25 on: May 28, 2011, 02:08:27 PM »
He doesn't seem to talk in game  :lol.  So he chooses to express himself with a keyboard simply because IMO he thinks hes a god because hes in the gaming business.
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Offline Flipperk

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Re: WW2 online
« Reply #26 on: May 28, 2011, 02:12:29 PM »
Trukk and I started the game when it was released (way too early). The HC's DID put priority on what would be researched. It was AFTER the majority of the pilots left the air/game that the Rats figured they needed to do something about it. Dart was one of our squad buddies that ended up in the Allied HC and he complained allied the time about how he had such a hard time getting the HC to put Fighters up on the list becuase the majority of the HC was ground pounders.

Well we are talking about the present, the past does not matter. The present WWIIOL runs circles around the early versions.
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Offline Tango

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Re: WW2 online
« Reply #27 on: May 29, 2011, 08:42:13 PM »
Well we are talking about the present, the past does not matter. The present WWIIOL runs circles around the early versions.

Maybe, but they ran off the majority of the player base before they did. Its still a ghost town in there. I know because I've checked it out a couple of times with WBS.
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Offline Vulcan

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Re: WW2 online
« Reply #28 on: May 30, 2011, 01:05:38 AM »
Well we are talking about the present, the past does not matter. The present WWIIOL runs circles around the early versions.

That's not saying much though.

As with Tango I was in the ww2ol beta, then came back a few years later to take a breather from AH. I played for a year or 2 before a combination of the rats habit of lying through their teeth about game issues (like speedhacking which I saw regularly, and the 109/110 wobbles) and the HC finally made me throw in the towel. The players (3rd Panzer) were what kept me there so long.

So I now have an immense distrust of CRS or anyone who says 'but the game has improved since then'.

The past does matter.

Offline Tango

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Re: WW2 online
« Reply #29 on: May 30, 2011, 09:30:19 AM »
The Rats were good at that. Many times we were told that we weren't flying the plane correctly or not aiming the weapon right. The barn door on the P-39 comes to memory. For several months Doc tried to tell us to ease up and how to fly it, until they did an audit of it and found that it was reacting as if it had a barn door for a rudder. The 109 wobble was around a really long time before they fixed it or how about the lead nosed Dewo that was so nose heavy you could kill the engine in mid flight (after getting only half the speed it should have been capable of)  and it went straight down without ANY glide. Lets not forget the backward shooting MP-40 or the sniper Luger.

The nail in the coffin for the game was none of these issues as much as it was the birth of the HC's having full control of the game. Before them it was the squads working together and communicating. This gave the players a whole frontline to play on. You never knew when a battle was a small skirmish or a huge attack. You could always count on players coming into help and fun was had all around (even with some of the crap the Rats gave us to play with). Now all the battles are condensed down to 2 or 3 towns. 1 or 2 in off peak hours. There was more fun in that game back when the squads could organize the fight instead of a couple of guys that have the big head because they kissed the Rat's a** to become the HC commander.
Tango78
78th Razorbacks
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