Author Topic: Map room capture in text buffer  (Read 1365 times)

Offline icepac

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Re: Map room capture in text buffer
« Reply #30 on: June 04, 2011, 04:10:21 PM »
From a player development standpoint, I think this is actually a good idea.

New two-weekers are often asked to run a goon or M-3 because those around him expect him to be able to do nothing else (logical assumption given the steep learning curve of this game).  But when he does a "good job", he currently gets no "recognition" for his success.  Provide that positive reinforcement with a "name in lights" if he lands successfully, he is more likely to stay and become a paying subscriber IMO.

Two-weekers and new subscribers often gravitate to being bombers and truck drivers until their skills develop.  If giving bombers their damage name-in-lights helps retain these types longer, this wish seems a logical extension of that.


When he does a bad job, he sure get's it from his teammates on Vox.

On my second day, I dropped troops on an airfield instead of the town because I thought the "maproom" was in the tower.

Pretty harsh hearing yells of "moron" among the super loud "geronimo".

Offline ToeTag

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Re: Map room capture in text buffer
« Reply #31 on: June 04, 2011, 05:47:23 PM »
From a player development standpoint, I think this is actually a good idea.

New two-weekers are often asked to run a goon or M-3 because those around him expect him to be able to do nothing else (logical assumption given the steep learning curve of this game).  But when he does a "good job", he currently gets no "recognition" for his success.  Provide that positive reinforcement with a "name in lights" if he lands successfully, he is more likely to stay and become a paying subscriber IMO.

Two-weekers and new subscribers often gravitate to being bombers and truck drivers until their skills develop.  If giving bombers their damage name-in-lights helps retain these types longer, this wish seems a logical extension of that.

Three good posts in a row...must be a record.  This quote is the third.
They call it "common sense", then why is it so uncommon?

Offline TwinBoom

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Re: Map room capture in text buffer
« Reply #32 on: June 04, 2011, 06:19:03 PM »
-1 and do away with all score while they at it
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Offline ink

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Re: Map room capture in text buffer
« Reply #33 on: June 04, 2011, 06:39:27 PM »
-1 and do away with all score while they at it

you know me dood, I don't care about score in the slightest...but there are many that do, I think if HTC got rid of score he would lose a lot of players.

Offline waystin2

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Re: Map room capture in text buffer
« Reply #34 on: June 05, 2011, 10:27:58 AM »
you know me dood, I don't care about score in the slightest...but there are many that do, I think if HTC got rid of score he would lose a lot of players.

Althought I am much like you in my caring less about score, four years of AH has helped me realize that you got to respect others fun endeavours.  The last thing I would like to see is a change that would run targets (errr, I mean red guys) out of the game.  Even a small percentage.
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Offline grizz441

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Re: Map room capture in text buffer
« Reply #35 on: June 05, 2011, 10:36:18 AM »
+1
Troop runners should receive some glory.

Offline ink

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Re: Map room capture in text buffer
« Reply #36 on: June 05, 2011, 04:36:15 PM »
Althought I am much like you in my caring less about score, four years of AH has helped me realize that you got to respect others fun endeavours.  The last thing I would like to see is a change that would run targets (errr, I mean red guys) out of the game.  Even a small percentage.

I have noticed you and I are very similar in what we get out of AH.... :salute

Offline EagleDNY

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Re: Map room capture in text buffer
« Reply #37 on: June 05, 2011, 09:25:42 PM »
Having the message:

Troops dropped by <username> have captured field <field number> for the <side>

is not a bad thing for newbie retention, and is probably a very simple modification.  Those of us that run supplies or troops mostly don't care - the people on your side or in your squad already know you are doing a dirty job.


Offline Chauncy

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Re: Map room capture in text buffer
« Reply #38 on: June 05, 2011, 10:47:24 PM »
I am wondering if a different way to do this could be looked at.

Say I land a goon and 8 of my troops went in but 2 were killed.

"SYSTEM: Chauncy successfully deployed 8 assault troops"
This is not giving me credit for taking the base, maybe I didn't..maybe I did, but this is ony crediting me for what I did.
Only troops that successfully enter a hostile map room would be counted.  Any that show up after the capture don't count.

My two cents worth.


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Offline ToeTag

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Re: Map room capture in text buffer
« Reply #39 on: June 06, 2011, 07:18:02 AM »
I am wondering if a different way to do this could be looked at.

Say I land a goon and 8 of my troops went in but 2 were killed.

"SYSTEM: Chauncy successfully deployed 8 assault troops"
This is not giving me credit for taking the base, maybe I didn't..maybe I did, but this is ony crediting me for what I did.
Only troops that successfully enter a hostile map room would be counted.  Any that show up after the capture don't count.

My two cents worth.

I don't like this because the enemy would know that you have just put troops in the map room.
They call it "common sense", then why is it so uncommon?

Offline MachFly

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Re: Map room capture in text buffer
« Reply #40 on: June 06, 2011, 08:00:52 PM »
Yeah he only brings in perhaps the most important and crucial cargo in the whole entire game.

tl;dr- without goon, game would be pointless

+1 to OP

I never said the goon in not important, I said it does not do as much work as everyone else. The only skill you need to have when bringing troops is the ability to fly straight.
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flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s