Author Topic: 2 LW arenas  (Read 2664 times)

Offline The Fugitive

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Re: 2 LW arenas
« Reply #15 on: July 26, 2011, 08:57:00 AM »
So this will never happen, so what is the answer?????

It could. Personally I'd set it up so that the larger the force that tries to capture a base, the harder it is. 10 enemy players inside the Dar ring it is as it is now. 20 enemy players inside the ring and you need a higher percentage of the town down, and the fighter hangers and vehicle hangers need 50% more to take down.

Make players fight for a base, and give defenders a chance to defend. It still leaves open small groups, that now hit a number of bases creating more fights.

Offline grizz441

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Re: 2 LW arenas
« Reply #16 on: July 26, 2011, 10:02:57 AM »
It could. Personally I'd set it up so that the larger the force that tries to capture a base, the harder it is. 10 enemy players inside the Dar ring it is as it is now. 20 enemy players inside the ring and you need a higher percentage of the town down, and the fighter hangers and vehicle hangers need 50% more to take down.

Make players fight for a base, and give defenders a chance to defend. It still leaves open small groups, that now hit a number of bases creating more fights.

Just curious, in a base taking effort, what ratio of attackers to defenders do you consider a fair fight?

Offline Lusche

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Re: 2 LW arenas
« Reply #17 on: July 26, 2011, 10:50:25 AM »
Just curious, in a base taking effort, what ratio of attackers to defenders do you consider a fair fight?

Any in which the attackers don't have a real chance?  :D
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Offline grizz441

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Re: 2 LW arenas
« Reply #18 on: July 26, 2011, 11:41:23 AM »
Any in which the attackers don't have a real chance?  :D

I think it's a valid question that Fugitive needs to answer.  ;)

Offline LLogann

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Re: 2 LW arenas
« Reply #19 on: July 26, 2011, 12:05:48 PM »
It will be an answer obfuscating reality.

4 guys in La-7's can stop a base take any day of the week.  Needs to be 6 of them if there are 20 in the horde.
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Offline PropHawk

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Re: 2 LW arenas
« Reply #20 on: July 26, 2011, 12:46:34 PM »
Yeah - this is really a map whine.  This map bottlenecks action and limits hordability.  :noid
NOE w/ 200 A20s in our future with a new map? :O :airplane: :airplane: :airplane: :airplane:

Thats older than my computer :cry

Just curious, in a base taking effort, what ratio of attackers to defenders do you consider a fair fight?
2:1 defenders to slow the 20 Lancstukas
1:2 to stop 20 real Stukas, but that's unlikely
Ack to stop NOE Typhoons + 1 or 2 defenders in Komets to catch them on the way out.
I saw the pics of A9  :O :aok, I have no ideas how to stop that.

3-4:1 if attackers have fighter escorts.
« Last Edit: July 26, 2011, 01:10:12 PM by PropHawk »
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Offline The Fugitive

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Re: 2 LW arenas
« Reply #21 on: July 26, 2011, 12:51:23 PM »
Just curious, in a base taking effort, what ratio of attackers to defenders do you consider a fair fight?

I'd say even up to 2 to 1 in favor of the attackers.

First of, this isn't war and nobody dies so 3 to 1 or more isn't needed to cover the casualties.

Second, its a game. It is supposed to be fun yet challenging. Take away the challenge and why bother playing ?

Third, nobody uses tactics, or skill, of planning any more . When a base capture mission is running, where is the goon or m3? Draw a strait line from the nearest base or spawn point and you will find it along that line.

Today's player are uneducated in HOW to play the game. All they know is brute force with 30 others. They run heir missions hoping that.with 30 guys they have enough bombs to get the job done due to their lack of skill.

What's wrong with having a goon or two come from.a different base than the main attack? What's wrong with having an la7 escort them ? Oh that's right they don't have the know how to make a plan, nor do they have the skill to kill another la.

This game has far.more.elements in it than most people know. They whittled it down to its simplest form. I don't see why HTC adds new things. If they are not the top of the lime most uber thing out they won't use it.

Offline Soulyss

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Re: 2 LW arenas
« Reply #22 on: July 26, 2011, 12:53:25 PM »
Just curious, in a base taking effort, what ratio of attackers to defenders do you consider a fair fight?

Once a battle for a field has been established I think the attackers must have a numerical superiority to succeed w/out destroying the hangars.  Any defender that is shot down will be back in the fight much quicker than the attacker because of simple geography, time in transit means that a side who is closer to their own field can make good their loses quicker, so outside a significant skill differential which can move the fight one way or the other on the map, numbers are the most common force multiplier that can tip the scales in a battle of attrition and move the fight over the field and set up a vulch.
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Offline guncrasher

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Re: 2 LW arenas
« Reply #23 on: July 26, 2011, 01:10:56 PM »
ever since I started playing aw many years ago, i found one thing to be true.  having a fighter with the goon is just so you can have somebody taking pictures of the goon dying.

fugitive we dont come here to play the game, we come here to have fun.  that's what the game is all about.  it doesnt matter if a base is taken or you defeated a zillion cons 1v1.  what matters is if you had fun.  only one time since 1996 was an offensive planed 1 week before execution.  the az/bz decided to get together and attacked the cz on a sunday afternoon.  plans were finalized 1/2 hr before the attack.  we had most az squads organized and given a sector, most bases were taken with a minimum of players.  after we captured all the cz bases then we attacked the island of hawaii.  over 250 airplanes took part  in the assault both az and bz. that was a lot of fun that day.

if you really want to have some kind of organized and planned offensive, perhaps you should take some leadership and organize it.  talk to some of the squads co, make some plans see how it goes.  you cant just sit back there  and talk about how things should be done without actually doing it yourself.  who knows, maybe the game could change and be played the way you want.

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Offline Guppy35

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Re: 2 LW arenas
« Reply #24 on: July 26, 2011, 02:18:49 PM »
ever since I started playing aw many years ago, i found one thing to be true.  having a fighter with the goon is just so you can have somebody taking pictures of the goon dying.

fugitive we dont come here to play the game, we come here to have fun.  that's what the game is all about.  it doesnt matter if a base is taken or you defeated a zillion cons 1v1.  what matters is if you had fun.  only one time since 1996 was an offensive planed 1 week before execution.  the az/bz decided to get together and attacked the cz on a sunday afternoon.  plans were finalized 1/2 hr before the attack.  we had most az squads organized and given a sector, most bases were taken with a minimum of players.  after we captured all the cz bases then we attacked the island of hawaii.  over 250 airplanes took part  in the assault both az and bz. that was a lot of fun that day.

if you really want to have some kind of organized and planned offensive, perhaps you should take some leadership and organize it.  talk to some of the squads co, make some plans see how it goes.  you cant just sit back there  and talk about how things should be done without actually doing it yourself.  who knows, maybe the game could change and be played the way you want.

semp

A lot of fun for who that day Semp?  If you are using that AW example to state your case, you just made Fugi's.
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Offline ebfd11

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Re: 2 LW arenas
« Reply #25 on: July 26, 2011, 02:30:39 PM »
I feel that 1 arena is justifiable. Having 2 was a headache because of caps in the arena's and people were complaining about that. Its a give take situation. We give HiTech our monthly subscriptions and he gives us a way to relieve stress. I hated to 2 arena because my squad was in one and the danged thing was capped. Plus look at it this way, its only a game and have fun.

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Offline guncrasher

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Re: 2 LW arenas
« Reply #26 on: July 26, 2011, 03:08:16 PM »
A lot of fun for who that day Semp?  If you are using that AW example to state your case, you just made Fugi's.

see what I mean, give you an example, then you question it.  point is no matter what/how gets planned there will always be somebody in the back whining about the details.

-organize a bomber/fighter attack from two different directions.  then you are a dweeb because you killed the hangars.

-bring 20 fighters because you dont know how many will up, then you are a hording skilless dweeb.

-kill the ords so the enemy dont bomb you.  then you are an idiot who only destroys things that dont shoot back.

-bring only a few fighters with you, then you are a dork for not anticipating how many would up.

instead of just complaining about the lack of skill in the general player population.  perhaps you should start organizing missions and teach others how it was done back in the good ol' days.   like i said before, who knows, perhaps we could learn a thing or two.

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Offline The Fugitive

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Re: 2 LW arenas
« Reply #27 on: July 26, 2011, 04:27:19 PM »
Semp I remember that day in AW. Do you remember the 444th Air Mafia? That was us.

Here's an example for todays game....

Launch a buff group and a single fighter. The figter goes to the target base and drops radar. Have the buff launch 2 sectors back from the target. Have it drop and take out as much of the town as possible. Continue on to the next base.

15 minutes later launch another set of buffs and do the same thing.

5 minutes later launch ground attack ( 3 or 4 panzers a wirble and a couple of M3s) or air attack (fast fighters and a couple goons).

What do you think would happen? First buff set "may" draw notice but soon it would be "just another town center hitter". Second buff may do the same, but now the town is white flag. If the buff makes a wide turn base is flashing, but everyone still thinks its the "town guys". GVs could slip in with ease, drop the ack and capture the town. Aircraft will cause dots so make it tougher. Might be fun to run, Right?

While you say that "having fun" is what your playing for, if your honest, the game is about defending or taking bases. You have FUN while doing that, other wise you might as well sit in a chat room and just tell stories and telling jokes. As you say, having fun is your game, how much fun is it just rolling over base after base?

You want to put 20 TBMs together and try to take a base? OK I can see that as fun, but not if you hide under dar to do it. The fun is the challenge. If it wasn't how come ya'll aren't flying in EW and flying together take base after base?  
« Last Edit: July 26, 2011, 04:29:29 PM by The Fugitive »

Offline PFactorDave

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Re: 2 LW arenas
« Reply #28 on: July 26, 2011, 04:30:44 PM »
Semp I remember that day in AW. Do you remember the 444th Air Mafia? That was us.

Here's an example for todays game....

Launch a buff group and a single fighter. The figter goes to the target base and drops radar. Have the buff launch 2 sectors back from the target. Have it drop and take out as much of the town as possible. Continue on to the next base.

15 minutes later launch another set of buffs and do the same thing.

5 minutes later launch ground attack ( 3 or 4 panzers a wirble and a couple of M3s) or air attack (fast fighters and a couple goons).

What do you think would happen? First buff set "may" draw notice but soon it would be "just another town center hitter". Second buff may do the same, but now the town is white flag. If the buff makes a wide turn base is flashing, but everyone still thinks its the "town guys". GVs could slip in with ease, drop the ack and capture the town. Aircraft will cause dots so make it tougher. Might be fun to run, Right?

While you say that "having fun" is what your playing for, if your honest, the game is about defending or taking bases. You have FUN while doing that, other wise you might as well sit in a chat room and just tell stories and telling jokes. As you say, having fun is your game, how much fun is it just rolling over base after base?

You want to put 20 TBMs together and try to take a base? OK I can see that as fun, but not if you hide under dar to do it. The fun is the challenge. If it wasn't how come ya'll aren't flying in EW and flying together take base after base?  

No offense, but your description of a base capture sounds a lot like avoiding combat.  Capture through subterfuge and sneakiness.  Is that really any better/different then avoiding combat by downing hangars and bringing overwhelming numbers? 

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Offline The Fugitive

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Re: 2 LW arenas
« Reply #29 on: July 26, 2011, 04:35:26 PM »
No offense, but your description of a base capture sounds a lot like avoiding combat.  Capture through subterfuge and sneakiness.

ahhh but I'm not hiding. I'm right out there. I'm just using tactics to get the job done with the least number of people. If I had more I'd run a different plan, something a bit more head to head. The point is you don't HAVE to run NOE, you don't HAVE to have 30 guys. There are ways around it. And on top of that picture this, instead of having one big horde hitting a single base you could have 4 or 5 fights going on at the same time up and down one or BOTH fronts creating more places to "have fun".