Author Topic: radar  (Read 573 times)

Offline captain1ma

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radar
« on: August 07, 2011, 11:37:48 AM »
any chance of getting enemy tower? in the last setup, i really enjoyed vectoring fighters to the enemy from the tower. it was fun and gave me a reason to stay after i got killed.  i don't know how anyone else feels about it. not a complaint, just a question.

Offline STXAce8

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Re: radar
« Reply #1 on: August 07, 2011, 12:38:24 PM »
Can I get a vector victor? Sorry had to do it.
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Offline AKP

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Re: radar
« Reply #2 on: August 07, 2011, 01:12:54 PM »
I like it... it also gives attackers another factor to consider... and whether or not "opportunity" strikes against radar towers to clear the way for the main force is worth the risk.

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Offline phatzo

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Re: radar
« Reply #3 on: August 07, 2011, 04:09:38 PM »
I definitely give it a thumbs up, some of the best FSO have had this feature. Clear concise vectoring makes for a lot more action.
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Offline Edgar

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Re: radar
« Reply #4 on: August 07, 2011, 05:54:07 PM »
This event was set in May of 1940, I am not sure but I think that this was prior to the widespread usage of radar in WWII.

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Offline Dantoo

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Re: radar
« Reply #5 on: August 08, 2011, 05:41:30 AM »
Quote
This event was set in May of 1940, I am not sure but I think that this was prior to the widespread usage of radar in WWII.

There seems to be many myths about radar and its use in WW2. 

It was in use by all the "major" players on their entry into hostilities.
The technology was invented independently by each and then kept as a close held secret.
It basically grew out of research into television and death rays. A fertile combination!
Each country initially thought they were the only ones that had it, but a deal of cross-pollination took place amongst the Allies rapidly after the war started.
Different countries, and different arms therein, had different thoughts on how and where it should be used.


An example of the last would be at this time of the war the Germans had technically better radar than the British and the French, Dutch and Italians.  Their installation of it was widespread enough, but its use as a potent air defence tool was less notably successful than the British.  Hermann Diehl did develop a system of daylight fighter direction in 1939. It was put to use and is credited with the destruction of a raid of Wellingtons in the Battle of Heligoland Bight on 18 Dec 1939. It is easily arguable that the less sophisticated Chain Home and Chain Home Low installations were utilised far more effectively as an integrated part of Britain's air defence.

None of which, incidentally, has anything to say about radar use in FSO and it isn't intended to do so.

Louis Brown's "Technical and Military Imperatives, A RADAR history of World War II" is the shiznit for insights into this very interesting subject.

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Offline Edgar

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Re: radar
« Reply #6 on: August 08, 2011, 10:18:14 PM »
Thanks Dantoo,

I wasn't aware of that, I always herd about Radar being adopted late in 1940 in WWII. Ill check out that book that you mentioned.

Thanks!
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Offline Viper61

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Re: radar
« Reply #7 on: August 09, 2011, 04:26:37 PM »
Having guys in the towers watching the radar and then directing / vectoring fighters to the engagement is historically correct and a lot of fun in the game.  Since personnel can't talk there is a bit of delay and confusion in using the buffer to transmit the needed instructions.  Also you don't have an altitude so making contact isn't a for sure thing either.

To me by adding this feature into the game adds the dynamic of destroying the enemy's radars and defending your own radars to gain the advantage or upper hand.

I'd like to see it standardized across the FSO for all scenario's.  I think adjusting the range of the ranges and numbers of overlapping radars would need to be looked at for each scenario.  Not to be realistic but to keep the game play fun.

Interesting post Dantoo.