Author Topic: AI vs Human AAA Effectiveness  (Read 1008 times)

Offline Trukk

  • Nickel Member
  • ***
  • Posts: 639
AI vs Human AAA Effectiveness
« on: September 07, 2011, 05:28:21 AM »
Is there a way to tone down the effectiveness of AI guns on carriers but not player manned? I played around with the "leathality" but ended hp making the player manned guns ineffective as well.

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: AI vs Human AAA Effectiveness
« Reply #1 on: September 07, 2011, 10:26:37 AM »
I'm at work right now, and am going by memory...

In the arena setup options, on the weapons (I think that's the one) tab, only set the top three items to something less than 1. Those affect the auto ack (puffy and non-puffy).

EDIT:
Looked it up here.

GroundAutoLethality[Armored]
GroundAutoLethality[Hard]
GroundAutoLethality[Soft]
« Last Edit: September 07, 2011, 10:30:17 AM by ImADot »
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline ROC

  • Aces High CM Staff (Retired)
  • Platinum Member
  • ******
  • Posts: 7698
Re: AI vs Human AAA Effectiveness
« Reply #2 on: September 07, 2011, 02:35:41 PM »
ImADots memory is good :) 

It's the GroundAuto settings.  Normally in a scenario we will turn them down to about .30, lots of noise, it won't kill you right off the bat but it's enough to discourage loitering.
ROC
Nothing clever here.  Please, move along.

Offline Trukk

  • Nickel Member
  • ***
  • Posts: 639
Re: AI vs Human AAA Effectiveness
« Reply #3 on: September 07, 2011, 05:16:23 PM »
Thanks guys!  It's great having guys who know what they are doing!