Author Topic: AI gunners in non drone planes  (Read 3402 times)

Offline Skyguns MKII

  • Silver Member
  • ****
  • Posts: 1067
AI gunners in non drone planes
« on: August 28, 2011, 07:09:01 PM »
For any plane from 110 to sbd that has gunner positions yet no drones, I wish for AI gunners to occupy the positions unless occupied by pilot or join. I’m sure accuracy and burst can be adjusted and programmed as needed. The reason for my wish is because you just cant pilot the plane the same in the gunners position as you can in the cockpit and be as maneuverable as you should be, Yet when your in such a plane and position where you need to maneuver for your life you just cant operate the gunners position and at the time where its needed the most. Having people join is ok, but is not always reliable specially when internet connection and maneuvering doesn’t go hand and hand and you end up getting mad lag as a gunner. You might be saying, "well what about Gs affecting the gunner?" Well that depends on speed and surely it would at least affect the AI gunners accuracy.

Flame suite on 
:uhoh

Offline Raphael

  • Gold Member
  • *****
  • Posts: 2010
Re: AI gunners in non drone planes
« Reply #1 on: August 28, 2011, 08:10:14 PM »
+1
Remember 08/08/2012
 Youtube videos - http://www.youtube.com/user/raphael103/featured
Game ID => Raphael
XO of Jg5

Offline surfinn

  • Nickel Member
  • ***
  • Posts: 733
Re: AI gunners in non drone planes
« Reply #2 on: August 28, 2011, 08:13:36 PM »
-1

Offline Skyguns MKII

  • Silver Member
  • ****
  • Posts: 1067
Re: AI gunners in non drone planes
« Reply #3 on: August 28, 2011, 08:16:40 PM »
-1

your reasoning?

the way it is now its as if i were the only person in the aircraft controlling it as if it were a puppet in the gunner positions. Why must i be the only person in the aircraft?
« Last Edit: August 28, 2011, 08:21:39 PM by Skyguns MKII »

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: AI gunners in non drone planes
« Reply #4 on: August 28, 2011, 10:07:07 PM »
Because it allows people to up auto ack. A group of A-20's would be pretty damn hard to kill if the guns will fire at anything within 1.5k with the accuracy of auto-ack.

Granted I would use this to defend a field, I can still see how it could be detrimental to game-play.

And how would the kills be scored? Do the kills count as proxy's? Do you get perks for them? Do you just not get a kill?
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Skyguns MKII

  • Silver Member
  • ****
  • Posts: 1067
Re: AI gunners in non drone planes
« Reply #5 on: August 28, 2011, 10:21:17 PM »
Because it allows people to up auto ack. A group of A-20's would be pretty damn hard to kill if the guns will fire at anything within 1.5k with the accuracy of auto-ack.

Granted I would use this to defend a field, I can still see how it could be detrimental to game-play.

And how would the kills be scored? Do the kills count as proxy's? Do you get perks for them? Do you just not get a kill?

it would not be 1.5 k range. HTC has the option to Nerf or boost its effectiveness as needed. it would not be enabled on ground either. you must be in flight.

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: AI gunners in non drone planes
« Reply #6 on: August 28, 2011, 10:26:57 PM »
So you're suggesting that HTC give you an unrealistic, AI-controlled turret on the back of your aircraft incase you're not skilled enough to win a fight  :rofl?
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Skyguns MKII

  • Silver Member
  • ****
  • Posts: 1067
Re: AI gunners in non drone planes
« Reply #7 on: August 28, 2011, 10:38:41 PM »
So you're suggesting that HTC give you an unrealistic, Controlled turret on the back of your aircraft incase you're not skilled enough to win a fight  :rofl?

of course not, I'm asking for a realistic AI gunner to be in my plane, are you telling me its realistic jumping from one position to the next with a singe pilot? Be more realistic being a single pilot and having a crew, that crew (unless with given drones) can think for itself. common give me a better debate tank ace.  :cheers: if you were a 110 gunner surely all you would worry about and excel at it gunning having not to worry about piloting. Or if your the 110 pilot all you would have to worry about is piloting and flying and excel at that, not gunning.

Offline Raphael

  • Gold Member
  • *****
  • Posts: 2010
Re: AI gunners in non drone planes
« Reply #8 on: August 28, 2011, 10:48:37 PM »
So you're suggesting that HTC give you an unrealistic, AI-controlled turret on the back of your aircraft incase you're not skilled enough to win a fight  :rofl?
actually what he is asking is pretty ok... if you have played offline missions that you have to face AI gunners its pretty ok and not unrealistic. what IS unrealistic is that you have to completly make a dull flying to use the gunner. now if there was something like what happens in Il2 sturmovik 1946 (the ai gunner has a bad aim but is there to help you and also you can controll your plane with the stick while you are on the gunner seat) it would help a lot the concept of a aircraft with a gunner seat.
It is always better when there is a human overthere but not always people want to join a Il-2 that goes on tank busting mission
Remember 08/08/2012
 Youtube videos - http://www.youtube.com/user/raphael103/featured
Game ID => Raphael
XO of Jg5

Offline B-17

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2672
Re: AI gunners in non drone planes
« Reply #9 on: August 28, 2011, 10:52:16 PM »
+1 I also wouldn't mind having AI gunners in the offline drones, just for target pratice. :D

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: AI gunners in non drone planes
« Reply #10 on: August 28, 2011, 11:24:09 PM »
of course not, I'm asking for a realistic AI gunner to be in my plane, are you telling me its realistic jumping from one position to the next with a singe pilot? Be more realistic being a single pilot and having a crew, that crew (unless with given drones) can think for itself. common give me a better debate tank ace.  :cheers: if you were a 110 gunner surely all you would worry about and excel at it gunning having not to worry about piloting. Or if your the 110 pilot all you would have to worry about is piloting and flying and excel at that, not gunning.
You don't move. You never have moved. All that the different possitions do is let you 'take control' of a different person, so to speak. Your pilot never climbs into the gunner's seat of a 110, you just switch to the gunner's perspective and shoot his gun.

Alright, if the AI gun has toejam accuracy, limited ammo (auto ack clearly doesn't) fine, and it can't fire below the ground, it would probably be fine. But, I still don't see much of a point. If you're to the point that your manuvers are to give the gun a shot, rather than to get your guns a shot, then you're screwed either way.

But personally, I see it as no different than hiding in auto ack. If this is added, I'll have to empty the tail guns on my 110 during climb-out. Wouldn't be fair if someone's sortie ended sooner than it might have because I was a wuss and didn't empty my auto-ack.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Skyguns MKII

  • Silver Member
  • ****
  • Posts: 1067
Re: AI gunners in non drone planes
« Reply #11 on: August 28, 2011, 11:38:28 PM »
You don't move. You never have moved. All that the different possitions do is let you 'take control' of a different person, so to speak. Your pilot never climbs into the gunner's seat of a 110, you just switch to the gunner's perspective and shoot his gun.

Alright, if the AI gun has toejam accuracy, limited ammo (auto ack clearly doesn't) fine, and it can't fire below the ground, it would probably be fine. But, I still don't see much of a point. If you're to the point that your manuvers are to give the gun a shot, rather than to get your guns a shot, then you're screwed either way.

But personally, I see it as no different than hiding in auto ack. If this is added, I'll have to empty the tail guns on my 110 during climb-out. Wouldn't be fair if someone's sortie ended sooner than it might have because I was a wuss and didn't empty my auto-ack.


i know we don't climb back and forth but the whole perspective thing doesn't work well in smaller bombers and the 110. but see historically those guns in the 110 served a purpose, perhaps not a big purpose. But still a threat. There not ever used because we find it impossible to both pilot and gun at the same time in the game. Its self evident. People wouldn't just dump 110 ammo if they knew it actually served somewhat of a purpose.

Offline surfinn

  • Nickel Member
  • ***
  • Posts: 733
Re: AI gunners in non drone planes
« Reply #12 on: August 29, 2011, 02:21:38 AM »
See Rule #14
« Last Edit: December 07, 2011, 10:26:04 AM by Skuzzy »

Offline Skyguns MKII

  • Silver Member
  • ****
  • Posts: 1067
Re: AI gunners in non drone planes
« Reply #13 on: August 29, 2011, 02:26:17 AM »
See Rule #14
« Last Edit: December 07, 2011, 10:26:14 AM by Skuzzy »

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: AI gunners in non drone planes
« Reply #14 on: August 29, 2011, 02:31:29 AM »
See Rule #14
« Last Edit: December 07, 2011, 10:26:25 AM by Skuzzy »
AoM
City of ice