Author Topic: Dedicated Tanking Arena in AH2  (Read 3198 times)

Offline skorpion

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Re: Dedicated Tanking Arena in AH2
« Reply #60 on: August 30, 2011, 05:09:02 PM »
I don't know if its that cubic zirconia rock you wear on your ear that is preventing you from comprehending but there is already two arenas you can use USRanger's custom GV terrain...in the AvA and get this...Player Created Custom Arenas.  There is no need for HTC to create a dedicated GV arena as you already have the ability to create one yourself.

ack-ack
have you noticed how little the amounts of people who play in the custom arena are? the most ive ever seen is about 6. hardly anyone cares about them because they dont give perks.

Offline Ack-Ack

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Re: Dedicated Tanking Arena in AH2
« Reply #61 on: August 30, 2011, 05:09:39 PM »
Imagine if they re-did the Ground Vehicle war in Aces High to stop bombing them so easy to bomb and actually a tool to fight with?


You already have tools at your disposal to help protect your ground vehicles from air attack.  Its not our fault that most refuse to use these tools, if these players did then you'd see a lot less whines on the forums.

ack-ack
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Offline Wiley

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Re: Dedicated Tanking Arena in AH2
« Reply #62 on: August 30, 2011, 05:15:12 PM »
have you noticed how little the amounts of people who play in the custom arena are? the most ive ever seen is about 6. hardly anyone cares about them because they dont give perks.

But that's the best part!  You don't need perks in the player arenas, right?  That AND you can play on a map that's suitable for GVing.  That sounds pretty swell to me.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline skorpion

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Re: Dedicated Tanking Arena in AH2
« Reply #63 on: August 30, 2011, 05:59:16 PM »
But that's the best part!  You don't need perks in the player arenas, right?  That AND you can play on a map that's suitable for GVing.  That sounds pretty swell to me.

Wiley.
did you even read the first part? hardly anyone even cares about them.

Offline Belial

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Re: Dedicated Tanking Arena in AH2
« Reply #64 on: August 30, 2011, 06:09:09 PM »
yea the little 16 player arena is gonna solve the problem of no large scale high intensity tank battles we lack


Go troll somewhere else ACK-FACK

Offline Belial

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Re: Dedicated Tanking Arena in AH2
« Reply #65 on: August 30, 2011, 06:11:50 PM »
You already have tools at your disposal to help protect your ground vehicles from air attack.  Its not our fault that most refuse to use these tools, if these players did then you'd see a lot less whines on the forums.

ack-ack

These tools are killing ords and having freindly air cover.  1 killing ords means il2's are otw. 2 its very rare to have good air support.

ding try again

Offline JUGgler

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Re: Dedicated Tanking Arena in AH2
« Reply #66 on: August 30, 2011, 06:13:44 PM »
There is nothing wrong with the ground war in AH other than "predictable" spawns and "unchallenged" aircraft bombing the crap out of everything.

Fix these 2 things and you've got a winner  :aok


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Offline Belial

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Re: Dedicated Tanking Arena in AH2
« Reply #67 on: August 30, 2011, 06:16:36 PM »
There is nothing wrong with the ground war in AH other than "predictable" spawns and "unchallenged" aircraft bombing the crap out of everything.

Fix these 2 things and you've got a winner  :aok


JUGgler

Fix those thing's and your halfway there, the other big problem is the concrete bushes and small trees.
IMO the air aspect of AH is great how it is, so why not spend a little time on gv's.


Offline JUGgler

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Re: Dedicated Tanking Arena in AH2
« Reply #68 on: August 30, 2011, 06:22:37 PM »
Fix those thing's and your halfway there, the other big problem is the concrete bushes and small trees.
IMO the air aspect of AH is great how it is, so why not spend a little time on gv's.



Yeah, I forgot about those!


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Offline muzik

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Re: Dedicated Tanking Arena in AH2
« Reply #69 on: August 30, 2011, 08:12:38 PM »
there are only a few places with interesting terrain. 

That right there is the problem, but the comment isnt accurate. 80% of the ground terrain doesnt get used.

Quit looking for solutions that include keeping the spawn and die fights of the last 15 years and look for ways that allow a better game. Like a way to use ALL of the terrain instead of the ridiculous spawn system we have now.

Wars mean fighting your way into enemy territory. If there were a matrix of spawn points all over the map at approximately the same distances from each other as they are now then there could be a front line style fight where each country had to push his way across every mile of terrain.

There wouldnt be battles at the same spawn points week after week. There wouldnt be a little yellow arrow that essentially says  ---> The enemy is here, come get him. Spawn campers would be nearly extinct.

Everyone seems so afraid to suggest anything that takes any real work you'd think someone was waiting to swing a bat at them.

Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline Midway

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Re: Dedicated Tanking Arena in AH2
« Reply #70 on: August 30, 2011, 10:29:15 PM »
That right there is the problem, but the comment isnt accurate. 80% of the ground terrain doesnt get used.

Quit looking for solutions that include keeping the spawn and die fights of the last 15 years and look for ways that allow a better game. Like a way to use ALL of the terrain instead of the ridiculous spawn system we have now.

Wars mean fighting your way into enemy territory. If there were a matrix of spawn points all over the map at approximately the same distances from each other as they are now then there could be a front line style fight where each country had to push his way across every mile of terrain.

There wouldnt be battles at the same spawn points week after week. There wouldnt be a little yellow arrow that essentially says  ---> The enemy is here, come get him. Spawn campers would be nearly extinct.

Everyone seems so afraid to suggest anything that takes any real work you'd think someone was waiting to swing a bat at them.




Wish we could fight for and in the strats with tanks. Take down the strat targets with tanks while enemy tanks/planes try to stop us.  :aok

That would be  :x :banana:


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Offline Jappa52

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Re: Dedicated Tanking Arena in AH2
« Reply #71 on: August 30, 2011, 11:29:32 PM »
Jappa, maybe you ought to think about things before you comment.

Aces High stopped being a flight simmulator at the very instant the first non aircraft mounted, player-opperated weapon was added. Since that time, its been a combat simmulator with an emphasis on aerial combat. Hell, even calling this game a simmulator is a strech. If it was a true simmulator, even just starting your engine and talking off would be a lengthy complex procedure.

Now stop this bull-s***, and just admit GV's deserve something as well.

Wait... so having targets available to fill the ground game as well suddenly springs to mind "simulator"?! Perhaps you oughta stop the bull#$#%. I respect the folks who want to gv, hell ive spent more time recently in a gv after the changes. But the main draw for this game is air combat , it's they way the advertise and the game they push. The ground game is icing, take it for what its worth.
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Offline Wiley

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Re: Dedicated Tanking Arena in AH2
« Reply #72 on: August 31, 2011, 12:32:55 PM »
That right there is the problem, but the comment isnt accurate. 80% of the ground terrain doesnt get used.

Quit looking for solutions that include keeping the spawn and die fights of the last 15 years and look for ways that allow a better game. Like a way to use ALL of the terrain instead of the ridiculous spawn system we have now.

Wars mean fighting your way into enemy territory. If there were a matrix of spawn points all over the map at approximately the same distances from each other as they are now then there could be a front line style fight where each country had to push his way across every mile of terrain.

There wouldnt be battles at the same spawn points week after week. There wouldnt be a little yellow arrow that essentially says  ---> The enemy is here, come get him. Spawn campers would be nearly extinct.

Everyone seems so afraid to suggest anything that takes any real work you'd think someone was waiting to swing a bat at them.



No disrespect intended, but do you actually think that would get used?  The way I read this, to get from one base to another you'd have to drive the whole way, taking spawn points and defending them as you go?

While I kind of like the idea from a realism standpoint, I just don't see people being ok with it.  Fight and drive for hours to get from base A to base B to attempt a take, or fly there in minutes, bomb the heck out of it, and take it.  Doesn't make a lot of sense to me.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline steveb999

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Re: Dedicated Tanking Arena in AH2
« Reply #73 on: August 31, 2011, 12:49:22 PM »

Interesting situation. The map today has the center area with 6 GV bases surrounded by mountains to keep planes out. Last time this map was up no one went in there at all. Let's see if that holds true this time.

We have an area that I believe is indeed GV-only with short drives to the other basses. Will the GV'rs here that have been complaining about the bomb****s use it? I will, but it takes more than 1 or 2 tanks to make an interesting battle.

If it is not used, as was the case last time, where is the incentive for HTC to make similar changes on all the other maps? Sure, it's not ALL the changes we want, but it addresses at least the bomb**** issue on this particular map. Show them it's what we want and USE that area.

Zed

Offline muzik

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Re: Dedicated Tanking Arena in AH2
« Reply #74 on: August 31, 2011, 01:36:52 PM »
No disrespect intended, but do you actually think that would get used?  The way I read this, to get from one base to another you'd have to drive the whole way, taking spawn points and defending them as you go?

While I kind of like the idea from a realism standpoint, I just don't see people being ok with it.  Fight and drive for hours to get from base A to base B to attempt a take, or fly there in minutes, bomb the heck out of it, and take it.  Doesn't make a lot of sense to me.

Wiley.

You understood correctly. And yes, I do think it would get used.

If you tried to take a base by air and succeeded, you would then find yourself surrounded by enemy gv spawns...   What then?

If you had enough people that wanted to keep that base, you could probably put up a good enough defense to keep it and start moving out into their territory, but which direction?

That is one of the major advantages of this method. It allows a fire and move type of fight. Getting flanked, surrounded or out maneuvered becomes a significant risk.

GV fights could end up in some part of the map that has never had a single vehicle scuff its digital underbrush and spawn campers cant predict which spawn you will pop up at giving them plenty of incentive to stay on the move.

As for making sense, how does it make anymore sense having a tank town where there is no real objective to the fight. It doesnt! The whole point is to have a good fight  That is the end all, be all of the GV in this game.

Taking bases is an important and fun part of this game and I dont know exactly how much it would slow the progress of "airfield taking," but just like htc does now, they can tweek the conditions until the right balance of play-ability and entertainment exists.

Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod