Aces High will natively use 2 cores (messing with affinity is only for applications which are not natively multi-threaded), as long as they are Intel CPU's. On AMD CPU's, AMD provided a workaround for a bug in the design which we have to use. It disables the ability to allow the game to run on more than one core.
It does not matter how many cores a CPU has, as there is only ONE path to and from system RAM. Each CPU has to wait its turn to access system RAM, there by reducing the performance of each core each time another core is running.
I am glad you posted this Skuzzy........... could you let us know if it is better to use "Dual Channel
Ganged Mode" or is it better to use "Dual Channel
UnGanged Mode" when setting up our system memory/computer for best performance in Aces High
I read in an online PC Review/article, that using "UnGanged" setting splits the bandwidth in half, therefore doubling throughput availability.......... something like running Ganged you have a single lane at a 128 bits, but using unganged you have double the lanes of bandwidth albeit at a lower 64 bits....... the article wrote that you increased the lanes of throughput for the memory using "unganged" * <----- I am going from memory so this is not word for word of how it read *
wish I could find that website/link where I read about this.........
which is better for Aces High?
TC