Ground points for a single sortie = (DamagePointsScoredOnObjectsTh
isSortie * DeathMult) + (DestroyedPointsScoredOnObject
sThisSortie * DeathMult)
So in a nutshell... you get points for doing damage to objects, multiplied by the death multiplier (if you land, bail, ditch, die, etc). Then you add those to the points you got for what you destroyed, multiplied by the death multiplier.
This then is kept in a running total in your score called "Damage Points" in both your bomber and attack category.
this info can be found here:
http://www.hitechcreations.com/Help-Section/Aces-High-Features/aces-high-help-scoring.htmlNow... each object in the game is worth a certain amount of points. Now this is a guess, but I pretty sure the point value equates in some way to the hardness of that object. An ammo bunker has a hardness of .3125. For damage purposes you multiply that times 1000 to determine the explosive power in pounds needed to destroy it... 312.5. (just for reference a 250lb bomb does 315 "points" of damage). Again... this is speculation, and it see if it is true you would need to destroy one object (without damaging anything around it) and then go land, but it seems that a single ammo bunker, building, fuel bunker etc... could be worth 312 points if totally destroyed. Likewise... a hangar has a hardness of 2.7182, which converts to 2718.2 lbs of explosive power to take it out. Meaning a hangar could be worth 2718 points. This assumes they are using 1000 as the multiple for damage points in scoring.... it could be less.
But... even if they are, it is safe to assume that the harder the target, the more points it is worth, and I would gather is it along the same ratio as hardness.