Author Topic: Collision Model  (Read 6748 times)

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Collision Model
« Reply #90 on: September 30, 2011, 03:47:58 PM »
well the only thing Ive seen saying why it shouldn't be is because folks would try to intentional try to ram you. The thing to think about is how hard it is to actually do this most folks have hell shooting let alone gettin into a position to run into you. Unless from the HO that is.

quite - I'm sure most of the complaints about the collision model come from alot of experience of damage during a joust. I dont see many duellers complaining about it ...
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8079
Re: Collision Model
« Reply #91 on: September 30, 2011, 03:58:46 PM »
It is really simple.  It does not matter how it works.  What matters is that it is there.  Do you see anything bad happening to the game play if it was not there?

If there was no penalty for it, why wouldn't people just fly through your plane guns blazing?  It would be the easiest way to get a kill.  Up something fast and fly through the guy guns blazing, you don't even need to lead him.  It would become the best way to kill buffs.  The possibility of collision makes the average player fly to avoid them, which makes for better gameplay than the alternative.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline PFactorDave

  • Platinum Member
  • ******
  • Posts: 4334
Re: Collision Model
« Reply #92 on: September 30, 2011, 04:43:33 PM »
If there was no penalty for it, why wouldn't people just fly through your plane guns blazing?  It would be the easiest way to get a kill.  Up something fast and fly through the guy guns blazing, you don't even need to lead him.  It would become the best way to kill buffs.  The possibility of collision makes the average player fly to avoid them, which makes for better gameplay than the alternative.



^This is the answer

1st Lieutenant
FSO Liaison Officer
Rolling Thunder

Offline killrDan

  • Copper Member
  • **
  • Posts: 199
      • Rolling Thunder Website
Re: Collision Model
« Reply #93 on: September 30, 2011, 05:29:49 PM »
From what I gather on this whole collision business is that: If you close your eyes, you won't get hurt.  Thats what I always do  :rofl :rofl :rofl.
THUNDER MOB - CO
Battle Over the Winter Line - II.SG4 GL

Offline FiLtH

  • Platinum Member
  • ******
  • Posts: 6448
Re: Collision Model
« Reply #94 on: September 30, 2011, 10:40:40 PM »
If there was no penalty for it, why wouldn't people just fly through your plane guns blazing?  It would be the easiest way to get a kill.  Up something fast and fly through the guy guns blazing, you don't even need to lead him.  It would become the best way to kill buffs.  The possibility of collision makes the average player fly to avoid them, which makes for better gameplay than the alternative.

Wiley.

  I think my answer would, many people DO fly through guns blazing and take their chances. Problem is their taking the chance at my flight too.Atleast if they were blazing at me headon and I die atleast I'd know it was the bullets, not the carcass that killed me. I dont pretend to know how it works. I just know it doesnt work very well from my pov. 

~AoM~

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Re: Collision Model
« Reply #95 on: October 01, 2011, 08:33:06 AM »
If the "collision" were to be removed from the game, dog fighting as we know it will no longer exist.

Angle fighting is what it is because of the threat of a collision. Who can get the best angle(s) on their opponent without collision and without getting shot usually equates to a win. Take out the collision and I don't care what angle you throw at me, I can probably get a better angle or counter your angle by simply flying thru you ... now that sucks.

I have been here for close to ten years now and have always been an "angles" fighter ... that means close quarters flying ... and I can probably count on my 2 hands and maybe one of yours the amount of collisions that I have had while fighting or evading. It's not a big deal when it happens ... you get another plane and try again.

Some people here make it seem like collisions happen all the time to just about all the people who play this game and it is a rampant problem ... which it isn't ... there is nothing to fix here but some peoples flying tactics.

If you are frequently dieing to collisions ... check your flying abilities because they are the suck.

As far as the OP's description of his "collisions" ... I don't believe it ... something is being left out of the equation ... show us the film and then I might believe it.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline chaser

  • Nickel Member
  • ***
  • Posts: 793
Re: Collision Model
« Reply #96 on: October 01, 2011, 08:42:08 AM »
If the "collision" were to be removed from the game, dog fighting as we know it will no longer exist.

Angle fighting is what it is because of the threat of a collision. Who can get the best angle(s) on their opponent without collision and without getting shot usually equates to a win. Take out the collision and I don't care what angle you throw at me, I can probably get a better angle or counter your angle by simply flying thru you ... now that sucks.

I have been here for close to ten years now and have always been an "angles" fighter ... that means close quarters flying ... and I can probably count on my 2 hands and maybe one of yours the amount of collisions that I have had while fighting or evading. It's not a big deal when it happens ... you get another plane and try again.

Some people here make it seem like collisions happen all the time to just about all the people who play this game and it is a rampant problem ... which it isn't ... there is nothing to fix here but some peoples flying tactics.

If you are frequently dieing to collisions ... check your flying abilities because they are the suck.

As far as the OP's description of his "collisions" ... I don't believe it ... something is being left out of the equation ... show us the film and then I might believe it.

I don't frequently die to collisions but these two stood out to me. I never remember to film my sorties so there is no film. 

Do you think I'm making this up?? I don't come to these boards making stuff up for attention. I posted it cause I thought it was a genuine problem that frustrated me.

Offline BaldEagl

  • Plutonium Member
  • *******
  • Posts: 10791
Re: Collision Model
« Reply #97 on: October 01, 2011, 09:09:54 AM »
Obviously you do NOT understand how it works.

Your close but not exact.

this statement
You do not understand or are deliberately misrepresenting the situation.

Who dies has nothing to do with lag. Weather you die or not has nothing to do with connect speeds but rather what your client sees.

So under your assumption of a co-collision who dies is simply based on what part of your plane hits the other guy.

The 2nd part who is awarded the kill , you are correct. But even though you were not awarded the kill, the other guy still dies.

This also assumes you were both not previously shot by someone else. Because if someone collides,dies, and was shot by someone else before the collision. You also would not be awarded the kill no matter what your ping times are.

HiTech




Semantics.  I should have said in a co-collision I'm never awarded the kill.  The other guy gets it every time.
I edit a lot of my posts.  Get used to it.

Offline AWwrgwy

  • Platinum Member
  • ******
  • Posts: 5478
Re: Collision Model
« Reply #98 on: October 01, 2011, 09:21:23 AM »
  I think my answer would, many people DO fly through guns blazing and take their chances. Problem is their taking the chance at my flight too.Atleast if they were blazing at me headon and I die atleast I'd know it was the bullets, not the carcass that killed me. I dont pretend to know how it works. I just know it doesnt work very well from my pov. 

quite - I'm sure most of the complaints about the collision model come from alot of experience of damage during a joust. I don't see many duellers complaining about it ...


Key word being "joust".

Yes, the skilless will fly straight at you, guns blazing, (that's how I fly a 262  :rolleyes:), taking their chances they will shoot you before[//i] they run into you.

You assume you are not getting shot before you collide and die. Why else would someone come zooming in close enough for you to run into them if not to shoot you in the process? The end result may be death from collision but the intent was death by fire.


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: Collision Model
« Reply #99 on: October 01, 2011, 09:51:12 AM »
I don't frequently die to collisions but these two stood out to me. I never remember to film my sorties so there is no film. 

Do you think I'm making this up?? I don't come to these boards making stuff up for attention. I posted it cause I thought it was a genuine problem that frustrated me.

Did you know you can set up the game to auto film your flights? That way you never have to remember to roll film.

Second as Slap said, if your getting a lot of collisions then it is your flying. Not to say this is you, but maybe someone spends too much time trying to HO. Flying strait at someone guns blazing seems to be a major tactic these days. Those players are the one most likely to end up with a collision due to the closing speeds and their attention being on getting as many rounds into the opponent as they can instead of flying the plane.

"Getting close, then getting closer" is a great shooting tactic, but nobody says do it from the front quarter.

Offline IrishOne

  • Silver Member
  • ****
  • Posts: 1529
Re: Collision Model
« Reply #100 on: October 01, 2011, 10:51:14 AM »
"Getting close, then getting closer" is a great shooting tactic, but nobody says do it from the front quarter.

sig material  :aok
-AoM-

Offline chaser

  • Nickel Member
  • ***
  • Posts: 793
Re: Collision Model
« Reply #101 on: October 01, 2011, 12:31:06 PM »
Did you know you can set up the game to auto film your flights? That way you never have to remember to roll film.

Second as Slap said, if your getting a lot of collisions then it is your flying. Not to say this is you, but maybe someone spends too much time trying to HO. Flying strait at someone guns blazing seems to be a major tactic these days. Those players are the one most likely to end up with a collision due to the closing speeds and their attention being on getting as many rounds into the opponent as they can instead of flying the plane.

"Getting close, then getting closer" is a great shooting tactic, but nobody says do it from the front quarter.

I know you can but I'm as good as remembering to check that as I am remembering to start film.

Like I said I rarely ever collide. But those 2 happened within an hour of each other and it just stood out to me because I died from a collision from a plane diving on me while I was doing everything I could with my horrible skills to get out of the way.. I guess its just one of those frustrating things that happens.

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Re: Collision Model
« Reply #102 on: October 01, 2011, 02:11:14 PM »
I don't frequently die to collisions but these two stood out to me. I never remember to film my sorties so there is no film. 

Do you think I'm making this up?? I don't come to these boards making stuff up for attention. I posted it cause I thought it was a genuine problem that frustrated me.

No, I don't think you were making it up ... I just don't believe that we have the whole story as it took place.

SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7000
Re: Collision Model
« Reply #103 on: October 01, 2011, 02:32:54 PM »
Semantics.  I should have said in a co-collision I'm never awarded the kill.  The other guy gets it every time.

So basically, you hit the ground first? Or...?

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Collision Model
« Reply #104 on: October 01, 2011, 02:43:51 PM »
Semantics.  I should have said in a co-collision I'm never awarded the kill.  The other guy gets it every time.

If he was awarded the kill then one of two things happened.  1) kill was a proxy or 2) he actually managed to get a round or two into you before the collision.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song