Author Topic: Collision Model  (Read 6696 times)

Offline Scca

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Re: Collision Model
« Reply #150 on: October 03, 2011, 11:59:12 AM »
I'll take the bet or we can just try it for a bottle of whiskey (wont hurt as much if I lose lol), but you will be playing over an internet connection and we some how will have to verify the ping times.  Given your explanation of how it works, do you honestly think i can;t cause your buffs to collide by flying across their nose really fast or do you hope I wont be able to time it right (may happen since I've been gone for a while)?

Win or lose, I won;t be able to understand why it is needed or like that it is there.  Don't you think it is funny that no one so far has given a reason on why we need it?  It is all about how it works  :lol
I'll play...  You can use me if you like...  I'll fly buffs, you try to collide with me taking damage and you not.  BTW, I like Captain Morgan
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Offline Zoney

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Re: Collision Model
« Reply #151 on: October 03, 2011, 12:02:15 PM »
I'll play...  You can use me if you like...  I'll fly buffs, you try to collide with me taking damage and you not.  BTW, I like Captain Morgan

Swill




Just sayin, I suppose I'd brush my teeth with it if there wasn't any water available, but that's only becuase I'm gunn spit it out.

Yeah I know it's off subject but this thread aint going anywhere as those asking the questions are not listening because you are not giving them the answers the desire.
« Last Edit: October 03, 2011, 12:04:21 PM by Zoney »
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Offline hitech

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Re: Collision Model
« Reply #152 on: October 03, 2011, 12:06:37 PM »
I'll take the bet or we can just try it for a bottle of whiskey (wont hurt as much if I lose lol), but you will be playing over an internet connection and we some how will have to verify the ping times.  Given your explanation of how it works, do you honestly think i can;t cause your buffs to collide by flying across their nose really fast or do you hope I wont be able to time it right (may happen since I've been gone for a while)?

Win or lose, I won;t be able to understand why it is needed or like that it is there.  Don't you think it is funny that no one so far has given a reason on why we need it?  It is all about how it works  :lol

As posted people have explained why.


You do realize I will be shooting and avoiding you?

HiTech

Offline ImADot

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Re: Collision Model
« Reply #153 on: October 03, 2011, 12:13:23 PM »
Why it is an improvement to have a collision model where what you see on your end isn't always what you get?

Funny, what I see on my end is what I get...
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Offline Wiley

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Re: Collision Model
« Reply #154 on: October 03, 2011, 12:22:36 PM »
Funny, what I see on my end is what I get...

That's what I'm saying.  Under the current system, if my system see a collision, my system registers a collision.

Under the other systems that are possible it would either mean that sometimes a collision that my FE saw would not register damage, or I would take damage from something that didn't happen on my FE.  To me, that's a major downgrade.

Wiley.
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Offline Scca

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Re: Collision Model
« Reply #155 on: October 03, 2011, 12:22:55 PM »
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Offline Scca

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Re: Collision Model
« Reply #156 on: October 03, 2011, 12:25:00 PM »
That's what I'm saying.  Under the current system, if my system see a collision, my system registers a collision.

Under the other systems that are possible it would either mean that sometimes a collision that my FE saw would not register damage, or I would take damage from something that didn't happen on my FE.  To me, that's a major downgrade.

Wiley.
The third option some have suggested is to remove collisions entirely...   :headscratch:  That would be the dumbest move ever...
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Offline dedalos

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Re: Collision Model
« Reply #157 on: October 03, 2011, 12:39:58 PM »

You do realize I will be shooting and avoiding you?

HiTech

cheater  :lol  Should we make this a 1 vs 1 in fighters best out of 7?  :devil
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Offline dirtdart

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Re: Collision Model
« Reply #158 on: October 03, 2011, 12:53:04 PM »
Dirtdart you can only collide with the bandit on your PC where lag is not an issue. If you are losing collisions it has nothing to do with lag.

It's true that the bandit in your rear view has better angles than he appears to but he's hitting you on his PC and you're getting the slightly delayed hit messages from the server.

Lag does not affect your shooting at the bandit or your collisions with the bandit.

FLS, that may be, my experience contradicts this.  When I was on Verizon fiberoptic, I cannot recall a collision take place that I did not see or understand.  So I think lag has something to do with it, unless you can offer a better explanation. 

To illustrate.  If I look three plane lengths behind where I think I am and a guy still lands hits on me, how is that different from flying through the space where he thinks I am and I actually am?

 
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Offline hitech

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Re: Collision Model
« Reply #159 on: October 03, 2011, 12:54:59 PM »
cheater  :lol  Should we make this a 1 vs 1 in fighters best out of 7?  :devil


No , your statement was that you can make a pass in game  and make a bomber collide with you 50% of the time.

Hence the rules would be you make a dive pass at me and you make my buff have a collision at lease 50% of the passes.

Also:
Since multiple people have given you very valid reasons why collisions are better in game then no collisions, are you forever done stating that no one gives you reasons why collisions are needed?

HiTech

Offline Wiley

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Re: Collision Model
« Reply #160 on: October 03, 2011, 01:01:58 PM »
FLS, that may be, my experience contradicts this.  When I was on Verizon fiberoptic, I cannot recall a collision take place that I did not see or understand.  So I think lag has something to do with it, unless you can offer a better explanation. 

To illustrate.  If I look three plane lengths behind where I think I am and a guy still lands hits on me, how is that different from flying through the space where he thinks I am and I actually am?

 

Gunnery is not calculated on the shootee's FE, it's calculated on the shooter's FE.  What you see when other people are shooting is not exactly what they're seeing on their FE.  What you see when someone shoots at you doesn't affect what's counted, because if the bullets hit on their FE, you take damage, regardless of what you see.

Collisions, however, are calculated on both peoples' FE.  So if your plane is 3 plane lengths behind you on his FE, and he flies into that plane, he takes damage.  From your FE, you will see him pass 3 plane lengths behind you and take damage, while you will not take damage, because he was 3 plane lengths back on your FE.

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Offline FLS

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Re: Collision Model
« Reply #161 on: October 03, 2011, 01:06:39 PM »
FLS, that may be, my experience contradicts this.  When I was on Verizon fiberoptic, I cannot recall a collision take place that I did not see or understand.  So I think lag has something to do with it, unless you can offer a better explanation. 

To illustrate.  If I look three plane lengths behind where I think I am and a guy still lands hits on me, how is that different from flying through the space where he thinks I am and I actually am?

 

It's not your experience that contradicts what I said, it's your understanding of your experience. It's confusing for a lot of people. I still forget to add angles for lag when watching my 6.

Offline dedalos

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Re: Collision Model
« Reply #162 on: October 03, 2011, 01:27:46 PM »
No , your statement was that you can make a pass in game  and make a bomber collide with you 50% of the time.

Hence the rules would be you make a dive pass at me and you make my buff have a collision at lease 50% of the passes.

Also:
Since multiple people have given you very valid reasons why collisions are better in game then no collisions, are you forever done stating that no one gives you reasons why collisions are needed?

HiTech

 :lol  I told one guy to try it with me in the DA, not you.  I can do it in the game but I really don;t remember any buff twisting and turning to avoid me flying in front of their nose.  As for shooting at me it proves nothing other than you can shoot.  If you are in B26s you are not shooting at me under your belly nor are you shooting at me if you are busy shooting at others.  Are we testing my collision theory or your gunning?  If you want to customize the test to get the desired results I am afraid you will have to find someone else to try it with.

If by reasons you mean "because it needs to be there" or "because when two plains collide they should take damage" then, not really.  I asked for what is the benefit to the game play of having a game ending future, and also gave examples of other realism futures we do not have in order to have a playable game.

What is the big deal anyway?  Some of us don;t like to have collisions on.  These threads grow because everyone jumps in to explain how they think collisions work and how we don;t understand it, while in reality it is about like it or not like it.  Even our conversation would have been done instantly if you stated a single reason instead of issuing challenges.  So, in my opinion, I have not seen any good reasons yet (unless I missed a post).  Your opinion may be different on that.
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Offline icepac

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Re: Collision Model
« Reply #163 on: October 03, 2011, 01:42:20 PM »
In every instance where I collided with a plane in which I closed on it's six, I saw my plane hit the other plane.....my fault entirely.

Some HO's were sketchy but I always break before contact and have a relatively high ping which would explain getting collision when I didn't see it.

I should just break earlier.

The only time's I've gotten the message without seeing contact is when I was in a ground vehicle or landed airplane that somebody dove into.........yet flew off undamaged.

I only have issues with someone hitting a vehicle on the ground, colliding, being gifted the kill, and flying away undamaged.

I was wondering if the sim could assign any grounded vehicle the ability to damage whatever plane hit them............maybe as if said plane hit a tree.

There really isn't any historical evidence of any plane striking a vehicle on the ground and continuing on undamaged.
« Last Edit: October 03, 2011, 01:58:05 PM by icepac »

Offline coombz

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Re: Collision Model
« Reply #164 on: October 03, 2011, 01:44:05 PM »
itt: dedalos backs down

man up or you'll have even less credibility than Tyrannis :)
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