Is the A20 any different from the iL2, when it comes to the amount of dogfighting (both in RL and in AH2)? Remarkably maneuverable in high G turns, crazy amount of ammo and basically already a preferred tool for bombing ground vehicles. Why should it retain the F3 mode while iL2 with equally crappy F1 mode views (meant to add: had F3 taken away)?
For all those who felt they needed to somehow insert a put down (humurous ones aside), I suggest that you actually read the original post, and respond to that, or build an arguement for or against. Simply stating, "you must suck" as your response says nothing about your knowledge of history, flight modeling nor your comprehension of the comparison of AH2 A20 to iL2.
For those that were on topic, I was surprised at the number of responses that don't care for F3 mode. One remark, in particular, insisting that A20s don't have a sustained climb rate, I would have to question their experience with attacking A20s. It has been my experience that like most twin prop planes they are able to hold a pretty descent climb rate even at low speeds. In addition, they roll in and out of high G turns rather seemlessly. For those reasons, it put me in mind of the way that iL2s were used to get really effective overshoot kills after sustaining massive amounts of hits, and I ask why was F3 removed from the former attack aircraft and left available to this one?
True, as someone else posted here, the above maneuvering may be achieved in F1 mode, and I only point to the iL2 and ask what did HTC see differently there. Was it bigger guns? Because bigger guns does not always mean more potential damage.