Thank you, Greebo.
I did not have the capability to let you everybody understand this problem.
It is thankful to you.
Incidentally I also examined the addition.
I thought that a cubic effect was lost by Object Self Shadow.
Originally it should increase a cubic effect.
The skin of a deep color and bare metal has large influence especially.
And I found why a cubic effect would be lost.
Object Self Shadow generates a highlight from a different direction from the sun.
A shadow is generated by the light from the direction of solar.
The light source of Object Self Shadow does not illuminate a shadow.
And the highlight probably generated by Object Self Shadow has a high speculer value.
The picture which has generated the highlight from a different direction from the sun is appended.
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The right shade in case Object Self Shadow is OFF.
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The unnatural shade in case Object Self Shadow is ON.
In this case, the boundary of a shadow is emphasized too much.
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When Object Self Shadow is ON and a solar position is low.
It makes the picture which is not possible.
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In the case of an external viewpoint
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I think that this is the phenomenon of unexpected circumstances for HTC.