Author Topic: Old & New strat system  (Read 1570 times)

Offline Easyscor

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Re: Old & New strat system
« Reply #15 on: November 18, 2011, 10:18:09 AM »
lol i still remember looking up the guys the stats for the guys  hitting the old strats and these guys were not noobs.  they were guys trying to pad their score for higher rank which is what they will be doing if the old come back.  I was new back then and I could never get fast enough to the strats to even get .000001 perks as the old "scorepotato" timers had already been there.

to be honest it's bs that it will help the new guys.  the only ones hitting them would be the ones heading for easy perks.

semp
Wow, seriously, really?

If you hadn't been trying to hit the strat near or behind your front lines you'd have had better success as there was always a few factories a few sectors back that were +80%. You had to be willing to risk the flight though and as you say, you were new at the time.


Any new City Complexes installed under the old zone system would flip ownership once the zone master airfield was captured, but it'd supply a focal point for bomber guys wanting to partake in such missions without facing a horde of rocket planes for little return. Hitting the strat didn't do much to impact game play without a lot of organization, which rarely happened, but it was good for the fun factor, and landing damage points is the only way to evaluate how the pilots do. We had squad contests each month for damage points accumulated. Oh, and bomber perks were worthless IMO until the B29 came out.
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Offline Nathan60

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Re: Old & New strat system
« Reply #16 on: November 18, 2011, 10:54:01 AM »
how much help do you think a destroyed strat is going to be for the new guy?  spin it all you want but fact is when the strats were here 99.99% of them got destroyed by guys padding their score.  you know how i know?  because when I joined it took me several months to actually hit one, as they were always down before i got there.

 :bolt:

semp
So you had a bad experience so you dont want to change another FAILED system? As it is the only thing to do is  join a horde  or milkrun, all people want are options and more  things to fight over. Semp,  you once told me a base was "too far of a flight" that base  was 2 sectors  away.  We hit that base without you while you furballed  between to close bases. I'm not saying   that is  wrong thats  your style of play  and are happy doing that  some of us  aren't we want options  to do more things fighting in the same  horde v horde everyday is boring to me that why I started playing in the AVA and in there there are factories  spread amongst the  map  but  still the sstem isnt really fleshed out but  if you are bombing factories it does induce smaller  battles  spead out over the base.
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Offline Chalenge

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Re: Old & New strat system
« Reply #17 on: November 18, 2011, 01:58:53 PM »
how much help do you think a destroyed strat is going to be for the new guy?  spin it all you want but fact is when the strats were here 99.99% of them got destroyed by guys padding their score.  you know how i know?  because when I joined it took me several months to actually hit one, as they were always down before i got there.

You are purposely *misremembering* to benefit your argument. The fact is *you* prefer flying no further than one radar circle to find a furball. *You* dont want bombers messing with your close fight. *You* dont want to have to fly more than 12 miles to bomb a factory and thats exactly when the factories are flattened. Until a factory is within very short range it is almost impossible to get it flat and so it presents a viable target for beginners to practice on. Hitting a factory is a lot easier than hitting a hangar but until a pilot can hit a factory he has no chance of hitting a hangar.

Sorry Semp but your furball is killing AH and if something isnt done we wont have a game to play. Thats how I see it and exactly why I would like to see changes made that benefit more than just the furball crowd.
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Offline DREDIOCK

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Re: Old & New strat system
« Reply #18 on: November 19, 2011, 12:34:17 PM »
I'd still much prefer the old strat and zone system over what we have now.

Some of the best fights I've experienced to date were those over the usually hotly contested zone bases
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Offline guncrasher

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Re: Old & New strat system
« Reply #19 on: November 19, 2011, 03:21:24 PM »
You are purposely *misremembering* to benefit your argument. The fact is *you* prefer flying no further than one radar circle to find a furball. *You* dont want bombers messing with your close fight. *You* dont want to have to fly more than 12 miles to bomb a factory and thats exactly when the factories are flattened. Until a factory is within very short range it is almost impossible to get it flat and so it presents a viable target for beginners to practice on. Hitting a factory is a lot easier than hitting a hangar but until a pilot can hit a factory he has no chance of hitting a hangar.

Sorry Semp but your furball is killing AH and if something isnt done we wont have a game to play. Thats how I see it and exactly why I would like to see changes made that benefit more than just the furball crowd.

so me by myself is destroying ah?  bs i didnt invent furball, I am not the first one who started it and I wont be the last one either.  If I didnt want bombers messing up with my close fight, then i wouldnt be the one always sinking cv's nor would I mostly come heavy to attack another base.

I hate 2 or 3 hour missions because they're just a waste of time to me, but some people like them and well not me.  I can do 3 or 4 bombing runs in the same amount of time that some guys do 1.  i normally fly b26's at no higher than 10k  unless it is a cv in which case it is 5k.  I see no need to go higher.  I dont hit factories because damaged factories dont take bases.  I dont hit hq because it is a waste of time, it can be resupplied in less than 10 minutes.

I am with fugitive on that most people that play dont have a clue how to organize a mission or even follow up on one.  bases are taken mostly by brute force with numbers but even then there's some bases that you can bring 30 or 40 fighters and still cant be taken.  and only because some guy on the other side is actually smart and heads for the goons.  many times I have seen people call out for a base take 2 or 3 sectors away but they fail to see that there's only one way for a goon to get thru due to mountains, I consider those a waste of time.  you dont believe me ask ghi, we attacked one base for 2 or 3 hours, he shot down every single goon at the pass in his 262, he lost a couple of them but he always got them.  then about 1/2 an hour later somebody else calls the same mission.  I bailed out of it, they tried and fricking ghi came back in his 262 and killed the goons AGAIN.   you can say see a base 1 sector away and easily see that the goon is going to have a hard time getting thru due to mountains but some people dont see it, after all it's only one sector away.

couple of weeks ago we held back no less than 40 rooks trying to take back one of their bases, only 1 1/2 sectors away  but it was a 20 minute flight for the goons due to mountains.  just enough time for us to kill enough of their fighters then get the goon as it was dropping troops.  they destroyed the hangars many times, but we were able to come in from another base 2 sectors away and keep the base going.

when I started playing about 5 years ago the way I learned to bomb was I joined this squad of mostly kids, I remember this 17 year old kid took me under his wing and taught me from how to open bombs to how to calibrate.  then he taught me how to fly in fighters, never got really good as I dont have the patience but I got decent in the zeke, then I moved to the spit9 then the spit8, I still think the spit8 is the best plane in ah imho, but I got tired of ponies and 190's running away.  so now I just in a pony and go chase ponies and 190's.

you really want to help the noobs then "adopt" one and teach him a few things.  as for the old strats those were milk runs for long time players, I still stand by it because that's how it was and that's how it's going to be.

semp
you dont want me to ho, dont point your plane at me.

Offline BuckP

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Re: Old & New strat system
« Reply #20 on: November 19, 2011, 04:11:11 PM »
I agree with what you have said here on this last post Gun, accept that you aren't being accused here of anything.  The furball will always be in the game, and that's fine with me, but there are many other things that we could have in here in (that we have had in the past even) to give us the options to do more stuff.  At some point everyone jumps into the furball and they can be fun, but they also get stale. 

You are helping make our point when you talk about the reasons you don't hit factories....because it is worthless, exactly our point.  Same for the HQ, means nothing in the game, and further, if you do hit them you make maybe 1 or 2 perks.  High risk, long flights, no country or personal reward.   

We aren't saying take out the furball (that's a big part of the game), we are just asking for the old strat system back as it allowed us to do other things.  The zones changed the tactics of base taking as you have to plan around the factories, or use them to ones advantage.  We lost all that.

About the new guys, adopting one is the ONLY way they have of learning anything.  Problem is that the community as a whole is very negative against new players.  Any country on any day during the peak times will prove it as some random new guy is asking basic questions (how do I open the bomb doors, etc.) and he gets hounded.  The game has no help system for them, it's a very high learning curve in here.  At least with the old strat system there was a low key target, with some danger (train, getting jumped, etc.), that allowed new and old players a different option.  With the factories sprinkled around the entire country there was always one up in my experience, maybe a sector or two behind enemy lines, but that was part of the risk. 

Offline Chalenge

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Re: Old & New strat system
« Reply #21 on: November 19, 2011, 09:01:53 PM »
Semp I help new people every time I fly. Sometimes trying to get through on the radio because of all the hounding their taking is all but impossible. If you take your own advice then you might understand how difficult it really is. In the time it takes me to formulate an answer say... select all engines is "shift-e" or whatever... there will be at least three people that answer "alt-f4" or "go to the TA" and then of course the radio buffer is so busy anyway the message scrolls off screen immediately.

Your answers indicate to me that you really dont care as long as there is a furball to fly to. The point is that if we as a group dont at some point stop furballing and start forming missions and helping the new people learn the game... then the game will disappear when the attrition rate takes over.

HTC can see the numbers better than any of us and if they disagree then the change will not happen.

What I see in the MA is declining numbers and bombers that come in too low and get killed and B29s that are so scared they high-tail it home at the first sign of a co-alt fighter at 30k! There is no more aggression in the MA its just suicidal attack after suicidal attack. The biggest gun to waste a field and town or LAs to defend with. Spits and Zekes to furball and lets hug the ground to fend off the BnZs. Lets make a fast dive in and then run home while stick-stirring and flopping all the way.
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Offline DREDIOCK

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Re: Old & New strat system
« Reply #22 on: November 21, 2011, 05:43:51 AM »
.

you really want to help the noobs then "adopt" one and teach him a few things.  as for the old strats those were milk runs for long time players, I still stand by it because that's how it was and that's how it's going to be.

semp

Actually they were only milk runs for a couple of reasons.
The primary reason was people rarely bothered to try and stop them. So who's fault is that?
The other reason is they would have one base in a zone close to a strat and it became a short run so long as nobody was trying to attack the base itself.

The only changes that really needed to be implemented was to move the factories closer to the bases, possibly between the towns and the feilds and/or have the factories effect all bases within a zone regardless of who owned them. or have each strat tied to a specific base This way an attack on a factory also becomes a potential threat to the field. and vise verse. And thus more likely to get a defensive response. And would eliminate the short milk run because they wouldnt be able to bomb that strat thats tied to that specific base.

The zone base itself could effect the speed or resupply to all bass within a zone rendering that the primary objective of a particular zone.

While not perfect. It would still be by far a better system then is currently in place which to be honest IMO. is stale and boring. Which is generally why most people dont bother.

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Offline R 105

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Re: Old & New strat system
« Reply #23 on: November 21, 2011, 03:10:42 PM »
Bring back the old strats the old Tank Town and the transmissions.

Offline guncrasher

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Re: Old & New strat system
« Reply #24 on: November 21, 2011, 09:39:39 PM »
Bring back the old strats the old Tank Town and the transmissions.

now the old tank town was fun.

semp
you dont want me to ho, dont point your plane at me.