Author Topic: Teh Hordez  (Read 49092 times)

Offline Gryffin

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Re: Teh Hordez
« Reply #30 on: November 18, 2011, 02:20:30 PM »
I just want to ask a simple question:  If your game play in an Online game causes others to logoff and NOT play said Online game...  what is the point of playing online?

Maybe I have just played too much counter strike, but I thought that making people leave the server in disgust was the whole point of an online game.  :cool:

Offline uptown

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Re: Teh Hordez
« Reply #31 on: November 18, 2011, 02:25:55 PM »
this thread is depressing.  :(
Lighten up Francis

Offline 68ZooM

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Re: Teh Hordez
« Reply #32 on: November 18, 2011, 02:25:58 PM »
Maybe I have just played too much counter strike, but I thought that making people leave the server in disgust was the whole point of an online game.  :cool:

once enough players are pissed off in disgust and leave the server who's left besides the horde monkeys?  i sure hope not to many other players share yor thinking.
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Offline Rob52240

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Re: Teh Hordez
« Reply #33 on: November 18, 2011, 02:26:09 PM »
The map we had last night funnels all of the action into a small area, it's just the way it works.  It takes huge numbers or a CV and self control to move any mud on that map.

Demoralizing the opponents isn't good sportsmanship.  I learned this back in peewee baseball.  Talking about it on country channel leads to talking about it on channel 200 which invites 262s.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Ardy123

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Re: Teh Hordez
« Reply #34 on: November 18, 2011, 02:28:40 PM »
I like to engage in fights where my adrenalin gets pumping and I am thinking about how to get the angle on the other guy. If the numbers are too unbalanced, I can't do that, there is no fun in making one turn followed by getting clobbered by multiple picking p51s and spit 16s. The fights need to offer a sense of possible success, if they don't its as boring and predictable as not fighting at all. Hordes eliminate that sense as no one can take on 4+ guys and win.
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Offline Rob52240

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Re: Teh Hordez
« Reply #35 on: November 18, 2011, 02:29:10 PM »
SmokinLoon may be right.
Why i cant see any noe mission nowadays?
Becouse theres practically no noe! Until the radar shows a plane what is flying under treetop level (yes, 65 feet is under treetop), they will never attempt a sneak attack.
Whats their choice? Get in the fastest ride (pony) so skill wont really matter (a monkey can run away straight too), get large numbers (more is better, even more, even bettah), get to 15k (if someones still higher than you, you can shallow dive to the nearest friendly base woohoo), then let the game begin.
Whats this game about? Ho-Pick-Run. Nothing else.
Back in the past, the plane i could kill the most was the spitfire 8-9-16. Bloody hell, in the first 2 weeks this month i couldnt kill a single spixie. Not couse im lame, sure im lame but still i can outtfly most of the spixes. I havent seen one (1) to play with! All i seen was ponies, 190s, tiffies, lalas. Guess, they werent on the deck. Nor were trying to fight, just ran away after 2-3 BnZ/Ho passes (talkin about the lalas. the others arent capable dogfighters, i dont except them to turn).
Today i had 20 mins for a quick flight. Seen a c205 8-10k above me, was thinking, hey it might be a good fight, my plane is a bit better (g6), he has alt, should be fun. He had one (1) BnZ pass and one head on pass on me, then choosed  to run to his ack (8-9 miles away), spiced with some stick stir. Its not an unique thing, i get it from 95% of the players. Then a same behaving player submits his newest squad name: "killer of the irish NUN". LMFAO
Pathetic, low, lame, boring. This is not my game anymore. And telling you, if there wont be a radical change, this game will die out in 2-3 years. Aces low. Consider this!!
My tail is full with it at all.

NOE used to mean Nap of the Earth and meant the enemy can't see you on radar.
Now it means NO Energy and you're going to get slaughtered if you do it.

Remember Chewie the NOE mission king?  After the radar deck was lowered on average he would be the 1st one killed in at least 11 of every 10 NOE missions he'd lead.
« Last Edit: November 18, 2011, 02:31:24 PM by Rob52240 »
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Gryffin

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Re: Teh Hordez
« Reply #36 on: November 18, 2011, 02:40:49 PM »
once enough players are pissed off in disgust and leave the server who's left besides the horde monkeys?  i sure hope not to many other players share yor thinking.

My comment was tongue in cheek :)

Offline Zoney

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Re: Teh Hordez
« Reply #37 on: November 18, 2011, 02:43:26 PM »
Ardy, I see where your coming from.  I took your statement and changed it to how I see it.

I like to engage in fights where my adrenalin gets pumping and I am thinking about how to get the angle on the other guy. If the numbers are too unbalanced, I can't do that easily, there is great fun in making one kill followed by getting attacked by multiple picking p51s and spit 16s. The fights need to offer a sense of possible success, that success includes gettin an engagement no matter how brief then using skills and SA to either egress or reset and attack again. if they don't its as boring and predictable as not fighting at all. Fighting hordes makes no sense if you are unwilling to egress and reset and all you want is a one on one gentelmens fight..

If you look for fun you will find it.

if you look for misery you will find it.
 
 
« Last Edit: November 18, 2011, 02:45:44 PM by Zoney »
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Offline bustr

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Re: Teh Hordez
« Reply #38 on: November 18, 2011, 02:45:08 PM »
Until HiTech makes a radical change in the overall game play paradigme.

Increase the number of bombs it takes to destroy ord, fuel, fighter/bomber hangers and the vehical hanger. Increase the percentage of town destroyed to get a white flag. Change troop numbers from 10 to 20 to take the map room. The Hoardlings have worked out the numbers again to win within the current framework while exposing themselves to the least amount of risk. Being smart kids they noticed correctly that most players won't invest the time to get much above 12k on any given night. It gives thier escorts room to run away when they do get caught by better pilots.

Excellent risk management and understanding of their primary adversaries overall. Someone is paying attention and doing his homework. After all, You are here complaining to HiTech that he needs to change something because they are frustrating you again? This is not the first time the hoardlings have frustrated you like this. If that is winning for them, at least one group in this game is ecstatic and having a great time without dictitorial interference from manegment.

Has anyone noticed whenever you have successfuly beat back a vHord, it's because you defended long enough that your resources at that feild came back up along with killing every single C47/M3/LTV in their troop delivery hoard. By that time enough players with better than average ACM skills have upped for the furball while the weak personal ACM skills of many of the hoarders become apparent and they give up. Waystin and SYKO were observing that fact earlier this week. Showing up at alt with a squad fighter sweep showcases their weak personal ACM skills and often clears them from that secotr because a group of players were willing to make a concerted show of force.

Squad night for some of the "older" squads on the other hand is like night and day to how better all of the skill sets are developed. Especially how efficiently they shut down bases and kill the defenders in the subsiquent furballing. They just don't define thier game happiness by making a living out of it every night of the week.

So now you are getting a glimpse of why we were warned what would eventualy happen 30 years ago. This is the result of giving the kids on both peewee league teams a trophy for just showing up with a uniform on and not keeping score. Risk and self esteem are inexorably intertwined. The members in agreement with the OP of this posting measure risk based reward from a different ideology than the hoardlings. Thats kind of like you guys are telling HiTech he has to force Lambs to be Lions or you will quit.

----------------------------------------------------------------------------------
From: The Great Act of the Arena's.
by: the Unknown Chronicler of Gaming.

Act142, Scene 18, 11th year of the new era.

Yet Another Lion Revolt.

The Lions are complaining to Ceaser that the Lambs have banded together and trampeling them to death.

Lions: Oh great Ceaser the Lambs are killing us. Make them stop and act like Lambs.
Ceaser: Are you not Lions?
Lions: The Lambs do not respect our Lionly aspects and accept their fate as our food.
Ceaser: Act like Lions or starve.
Lions: Then we will whine like Jackels and hold our breath until your arena crumbles to dust.
Ceaser: Other Lions will replace you while some lambs grow into Rams.
Lions: The sounds of Jackels and deep breaths being drawn in.
Ceaser: A new toy should keep the kitties entertained for awhile. Summon Waffel my Master Toy Maker!
Lions: Sounds of snoring and heavy sleep breathing.
bustr - POTW 1st Wing


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Offline Lusche

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Re: Teh Hordez
« Reply #39 on: November 18, 2011, 02:50:14 PM »
Increase the percentage of town destroyed to get a white flag. Change troop numbers from 10 to 20 to take the map room.


So your goal is to increase the average horde size and reduce the number of subscribers even further? ;)
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Offline SPKmes

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Re: Teh Hordez
« Reply #40 on: November 18, 2011, 02:51:34 PM »
Yep I was there...It was sad to see that crud on country.....all I wanted was to be attacked by the otherside.....and to be honest it wasn't all dallas..unless he goes by a different name.....

but yes it was sad...the excitment at how big the dars were in 4-5 sectors was laughable....
Almost changed sides....

hmmm  I've noticed the pigs practicing their fighter sweeps on bases too..capping and attacking low slow uppers  :noid


« Last Edit: November 18, 2011, 02:55:43 PM by SPKmes »

Offline Guppy35

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Re: Teh Hordez
« Reply #41 on: November 18, 2011, 02:52:31 PM »
I'm starting to get back to my old horde fighting self. Since getting back to the game, I've flown a bit more cautiously. If I saw more than two cons co alt I'd egress and grab more altitude. This past week I have given that up and have just flown head long into the masses. I've enjoyed myself much more this way.

I would hope so :)
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Offline JOACH1M

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Re: Teh Hordez
« Reply #42 on: November 18, 2011, 02:55:01 PM »
Yep I was there...It was sad to see that crud on country.....all I wanted was to be attacked by the otherside.....and to be honest it wasn't all dallas..unless he goes by a different name.....

but yes it was sad...the excitment at how big the dars were in 4-5 sectors was laughable....
Almost changed sides....



Four sectors all had full red darbars, and in eac the was a 2 plane dar trying to defend
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Offline Guppy35

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Re: Teh Hordez
« Reply #43 on: November 18, 2011, 02:55:15 PM »
The horde dominates in AH because of the absolute desire to be on a "winning" team.  The horde sure as Hell doesn't exist to go find a battle, for 30v1 odds is not a battle.  If players get to be a part of the "winning" team regardless of their contribution, then their ego gets a refill, their self worth gets a boost, and they get a gold medal from the Special Olympics.  Oh the fun! 

The number of people who up aircraft to fight a dogfight (furball if they must), attack ground targets for fun, or otherwise NOT to capture the base or winz the map is getting more and more evident.  Pick-n-runners and circle jerkers ... er... I mean spawn campers seem to be the name of the game. Too bad.   

HTC have done good things in updating the terrain files (but no winter or desert MA maps?!?!?!) , adding in aircraft and gv's, and creating accurate as can be flight models.  I'm disappointed in the lack of tertiary targets to hit since the introduction of the new strategic target (industrial complex), the ease in which fleets are sunk, and the same-same in hardness settings (hardened concrete ammo bunkers should be far more difficult to destroy that plywood barracks, etc).  I also scratch my head when I compare tank HE rounds, there is a lot of discrepancies explosives within different HE rounds in the real world that have the same exact damage in AH.       

HTC adjusted the dar-bar and radar ring NOE settings and that stopped the 15+ 110G-2 rapist missions that seemed to dominate AH for first couple of years of my playing (started Jan '08), but now we have the massive 20+ P51D missions with fully armed (3k ords and guns) jabos that level the entire base, then pick apart the town at their leisure.  Oh the fun.             

Sorry for the tangent... but yeah, AH has lost some of its appeal since the massive 30v1 P51D jabos are the bulk of what is being seen.   

So in the end  the key is redefining what 'winning' is in an air combat game.  I have yet to feel any satisfaction when a map is closed.  I'm not sure why that's 'winning' ?
Dan/CorkyJr
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Offline VonMessa

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Re: Teh Hordez
« Reply #44 on: November 18, 2011, 03:03:01 PM »
So in the end  the key is redefining what 'winning' is in an air combat game.  I have yet to feel any satisfaction when a map is closed.  I'm not sure why that's 'winning' ?

'm with you on that one...
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