This is why I would like to see more objectives added to the "win the war" dynamic. There have been plenty of other threads/topics over the years in reference to these ideas. Yet, none have really been added. Bringing the old strat system back, or adding additional strat targets, hardening of targets, etc. are just a few ideas that have been mentioned that may affect the current state of game play for the better IMO. What say you?
At some point folks, you need to stop blaming the players. I am not a vDallas fan, but if his effect on the game is such, and it is perceived by the majority as counterproductive, then it is simple. The objectives of the game have been reached by vDallas and his country mates. The result of vDallas and his country mates' success has doomed the less successful countries to assume the roles of unwilling defenders, non participants in defense of the over aggresive surge, or those that log off or leave the game entirely.
Bacon8tr has the point in hand. HTC, it doesn't take much. Look at the effect that 50% town building destroyed and adding a flag had on changing the concept of what it took to "WIN". Yes, I said WIN. It is NOT a bad word.
Although I don't say that rolling back to 50% is the cure, I do point to the obvious. During that time, if you rolled the majority of your resources to one area, you left the rest of your fields vulnerable to multiple attacks. So, it is SO clearly obvious to me that making field captures proportionally easier, promotes MORE missions, MORE fights, and YES MORE FUN.
That is just ONE example. Like Bacon8tr says plenty of suggestions of things that WE (the player) have wished for. I just say that the importance should be placed on design that does not channel massive attacks against single targets as the END ALL to conquering the WAR.