Author Topic: Full railroad system. Could bring possibilities?  (Read 3220 times)

Offline uptown

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Re: Full railroad system. Could bring possibilities?
« Reply #15 on: November 19, 2011, 02:28:15 PM »
 :aok :aok 2 thumbs up!
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Offline EagleDNY

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Re: Full railroad system. Could bring possibilities?
« Reply #16 on: November 19, 2011, 02:51:27 PM »
+1 - lets do SOMETHING to make this game have an actual strategic component...

Offline wil3ur

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Re: Full railroad system. Could bring possibilities?
« Reply #17 on: November 19, 2011, 02:53:04 PM »
Meh?

(Image removed from quote.)

+1

[EDIT:] And didn't USRanger make a map that had destroyable bridges and sand storms?
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Offline Getback

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Re: Full railroad system. Could bring possibilities?
« Reply #18 on: November 19, 2011, 03:46:44 PM »
I like it!! We could mount long range guns on it like they had in WWII.

Also it would give bona fide targets for jabo runs. It would be awesome. Maybe we could blow up bridges and damns as well. Okay I may be carrying it a bit far but this enthuses me.

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Offline pipz

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Re: Full railroad system. Could bring possibilities?
« Reply #19 on: November 19, 2011, 04:37:41 PM »
Good ideas.  :aok
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Offline crazyivan

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Re: Full railroad system. Could bring possibilities?
« Reply #20 on: November 19, 2011, 05:16:11 PM »
I never understood the reason for the strat change if there even was one. Other than grouping them around the newly created city which you only see 30k in a bomber. :rolleyes: Anyways I say yes to bringing back the choo choo and the sheep. :devil
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Offline FBCrabby

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Re: Full railroad system. Could bring possibilities?
« Reply #21 on: November 19, 2011, 06:17:23 PM »
+1

[EDIT:] And didn't USRanger make a map that had destroyable bridges and sand storms?

Wasn't just USRanger who had a Demo map with such models! Guess all those submissions were sent to the "Folder Of No Return" on HTC's desktop...

Still would be nice for serious Jabo targets... Would give numb-numbs to get a few perks with and give numb-numbs something to shoot at

But, still would love to have a moving gv's spawn that follows the rail system, but that would only be somewhat useful for getting your own bases back from the nme - not attacking bases the nme originally had.
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Offline Chilli

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Re: Full railroad system. Could bring possibilities?
« Reply #22 on: November 20, 2011, 02:41:34 AM »
Yes, USRanger does have an approved terrain for Special Arenas called Twinrvr.  It is not listed on the download link from the home page, but MrMidi, Soda or USRanger could tell you where to get download it.  The map includes custom made destructible bridgess, and clouds are made to look like sandstorms.

There have been some terrains that have been updated also, but terrains for the MAs are much more finicky.  But in as much as I hate to agree that even some newer MA maps that I love the way they look and feel, but are a real drags to play because of the horde or nothing fights that occur on them. 

Offline WYOKIDIII

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Re: Full railroad system. Could bring possibilities?
« Reply #23 on: November 20, 2011, 02:25:20 PM »
In before wishlist

oh and...+1
« Last Edit: November 20, 2011, 03:14:52 PM by WYOKIDIII »
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Offline wil3ur

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Re: Full railroad system. Could bring possibilities?
« Reply #24 on: November 20, 2011, 03:14:22 PM »
http://youtu.be/yGL4ZtvDN0o

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Offline Skyguns MKII

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Offline Midway

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Re: Full railroad system. Could bring possibilities?
« Reply #26 on: November 21, 2011, 12:51:07 AM »
+1 :aok


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Offline FBCrabby

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« Last Edit: November 21, 2011, 02:53:14 AM by FBCrabby »
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Offline hitech

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Re: Full railroad system. Could bring possibilities?
« Reply #28 on: November 21, 2011, 09:47:04 AM »
And what and how would you precisely have these supply routes do?

Also include all rate controls.

P.S. if you can just hit a static target (i.e. bridge) what is the use of having the supply route?

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Offline Krusty

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Re: Full railroad system. Could bring possibilities?
« Reply #29 on: November 21, 2011, 09:50:49 AM »
This is just off the top of my head, but what if killing a train depot down to a certain level (25%?) makes the convoy/train resupplies 10% slower to any strats or fields? Or even if the roads/tracks aren't implemented in the map, that time delay for resupply shipments.

10% might not seem like much, but if you need 4 to 6 convoys or trains to fully resupply something, that will add up to a noticable delay and help your country's base taking efforts down the road.