Author Topic: Uncapturable Bases!!  (Read 1193 times)

Offline 4Prop

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Uncapturable Bases!!
« on: November 28, 2011, 10:25:55 PM »
I know its crazy but think of it..

-no more "winz teh war" hordes.
-promotes more fighting (it is called Aces High right? not Horders High)
-bring a more strategic battle rather then clobbering bases over and over.

+keep the so called "strats"
+ keeps "war win" perks

why get rid of "winz teh war"?
because we wont have so many hordes at 10k to keep pushing people away. instead of having to constantly defend something virtually undefenable we would defend our own bases from enemy fighter patrols.

how does it promote more fighting?
because no one would be worried about clobbering the other 2 countrys base's. people would focus more on what I would call "WWII" style fights where 1 group of people up planes and go search out enemies over their territory. With capturable bases the only time enemies are over your base is to pork it or shut it down and/or deack to vulch. If theres no reason to take bases then why else would you shut a base down? Ok well, say you shut that base down and they cant up fighters any more. Gives you more of an advantage to get kills. then you can deack to vulch the dumbtards that up. But then theres the threat of fighters being upped from a different base and coming to kill the vulchers.

how is it more of a strategic battle?
because its concentrated on air superiority rather then clobbering all the bases and suddenly the "war" is over. the goal would be transformed to air superiority rather then rape the town and hangars.

wait..how do we keep "winz teh war" perks?
after a certain period of time (3-4 days?) the country with the most kills and bomber damage is awarded the 25 each in the 3 catagories.

keeping the "strats" that no one really cares about in the game wouldnt do anything that it already doesnt do.

flame on

Offline SmokinLoon

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Re: Uncapturable Bases!!
« Reply #1 on: November 28, 2011, 10:36:06 PM »
Actually, it would be quite difficult to remove that aspect of the game.  Instead, I'd like to see HTC encourage some type of neutral battle ground between the bases.  How or what I dont know.

But as long as players base their fun meter on how many bases they horde, there isnt anything we can do.

That atmosphere doesnt lend too much towards the "sim" feel of things, that is for sure.  Take a look at a map of the Ost Front and there are vast wide open areas where there were no air bases.  In the MA, they are within 25 miles of each other and the only thing to fight over are the fields themselves.  I know HTC has to balance things out for game play, hence the 2X burn rate, close proximity of bases, etc, but it'd be nice to see something other than a horde over a base.   
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Offline 4Prop

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Re: Uncapturable Bases!!
« Reply #2 on: November 28, 2011, 10:38:04 PM »
Yeah I know that it would be hard to take that aspect out of the game. and the vTards would quit, but who needs em

Offline SmokinLoon

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Re: Uncapturable Bases!!
« Reply #3 on: November 28, 2011, 10:41:50 PM »
Yeah I know that it would be hard to take that aspect out of the game. and the vTards would quit, but who needs em

well... they are fun to shoot down.   :D   
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Offline FBCrabby

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Re: Uncapturable Bases!!
« Reply #4 on: November 28, 2011, 11:23:35 PM »
-100000000000 to the INFINITY power...

Doing this will undo 10 years+ of why people even play this game...

You want vTards to quit? They're not the only people in the game with this sort of behaviour!

In one way or another every player in the game does this... Even the rouge individualists...

You want people to leave? Then get ready to enjoy your subscription to increase when the number of people playing decrease... Including so, don't expect the game to be updated as often as it is since there wouldn't be as much money to back it...

You want action? Go to the Dueling Arena...
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Offline Lusche

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Re: Uncapturable Bases!!
« Reply #5 on: November 29, 2011, 12:04:46 AM »
If I ever saw a "ruin HTC in 30 days" proposal, it is this.  :lol

You are effectively killing almost any kind of gameplay and combat variety AH has to offer. No more tanks, no more tactical air support, next to none naval air action, nothing. Even the variety in airplanes encountered would be drop to a very low level. As much as I like high altitude combat and big bomber missions, this is a most horrible suggestion.
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Offline 4Prop

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Re: Uncapturable Bases!!
« Reply #6 on: November 29, 2011, 12:05:46 AM »
-100000000000 to the INFINITY power...

Doing this will undo 10 years+ of why people even play this game...

You want vTards to quit? They're not the only people in the game with this sort of behaviour!

In one way or another every player in the game does this... Even the rouge individualists...

You want people to leave? Then get ready to enjoy your subscription to increase when the number of people playing decrease... Including so, don't expect the game to be updated as often as it is since there wouldn't be as much money to back it...

You want action? Go to the Dueling Arena...

I dont want anyone to quit or I would've wished for that directly. I want a different mindset to how the game is played. whats the difference between anything i suggested and what really goes on..well they bomb the town and get a goon. rinse and repeat. Do people really play this game for 10+ years to horde? maybe 3?4?
most of all...the DA isnt for action,its for a mess of 15 year olds (mostly) that whine,call BS, and trash talk all day long thinking they are a better human being because they BnZ u with a tempest. its a total cluster fuss.
the way the game is played needs to be called hordes low rather then aces high. I almost pee my pants laugher when people call it a WW2 flight sim

Offline 4Prop

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Re: Uncapturable Bases!!
« Reply #7 on: November 29, 2011, 12:10:40 AM »
If I ever saw a "ruin HTC in 30 days" proposal, it is this.  :lol

You are effectively killing almost any kind of gameplay and combat variety AH has to offer. No more tanks, no more tactical air support, next to none naval air action, nothing. Even the variety in airplanes encountered would be drop to a very low level. As much as I like high altitude combat and big bomber missions, this is a most horrible suggestion.

tanks still in the game. so do cvs and CAS.( close air support) the only differences are those 75 perks people work so hard for is earned differently. tanks stay in the game and people still camp spawns, CVs stay in to sneak up to bases and provide CAP. I dont see how this would bring on high alt combat and big bomber missions anyless then it is today. if you wanna get talkin about how WW2 was fought lets talk. sure bases were taken but the avg dogfight wasnt at 2k

Offline Lusche

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Re: Uncapturable Bases!!
« Reply #8 on: November 29, 2011, 12:22:56 AM »
tanks still in the game. so do cvs and CAS.( close air support) the only differences are those 75 perks people work so hard for is earned differently. tanks stay in the game and people still camp spawns, CVs stay in to sneak up to bases and provide CAP. I dont see how this would bring on high alt combat and big bomber missions anyless then it is today. if you wanna get talkin about how WW2 was fought lets talk. sure bases were taken but the avg dogfight wasnt at 2k

No base captures = static frontline
With a totally static front line, there is no reason to use tanks or CVs at all. With no reason / incentive to spawn to a base, hardly anyone will ever do it, And this isn't just theoretical stuff, we have been there and done that years ago.

And that's how almost every facet of gameplay would die. And instead of an arena largely dominated by a specific play style/mission type, you try to install an even stricter monoculture. Killing off all what's effectively fun for  thousands of players just to meet your own idea of WW2 aerial combat, which is actually a quite limited one. Just remember on which front the majority of WW2 air combat did actually happen....

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Offline 4Prop

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Re: Uncapturable Bases!!
« Reply #9 on: November 29, 2011, 01:30:24 AM »
No base captures = static frontline
With a totally static front line, there is no reason to use tanks or CVs at all. With no reason / incentive to spawn to a base, hardly anyone will ever do it, And this isn't just theoretical stuff, we have been there and done that years ago.

And that's how almost every facet of gameplay would die. And instead of an arena largely dominated by a specific play style/mission type, you try to install an even stricter monoculture. Killing off all what's effectively fun for  thousands of players just to meet your own idea of WW2 aerial combat, which is actually a quite limited one. Just remember on which front the majority of WW2 air combat did actually happen....



isnt most gving in the game at spawn camps? people go there to get kills not take a base. the game is fun but its a bunch of shameless hordes.my own idea of WW2 aerial combat is way beyond what AH would ever be anyways so we'll keep it at that. instead of blanket a base with bombs/rockets/fighters until the map changes and people get there oh-so-holy 75 perks,why not add some more combat by taking that away. shutting down bases and clobbering them does the opposite of promote air combat. on large maps (of the 3 or 4 we have) its not as bad. but as the rest of it goes..its like every kid is fighting for a corner in the sandbox.

Offline guncrasher

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Re: Uncapturable Bases!!
« Reply #10 on: November 29, 2011, 01:37:05 AM »
isnt most gving in the game at spawn camps? people go there to get kills not take a base. the game is fun but its a bunch of shameless hordes.my own idea of WW2 aerial combat is way beyond what AH would ever be anyways so we'll keep it at that. instead of blanket a base with bombs/rockets/fighters until the map changes and people get there oh-so-holy 75 perks,why not add some more combat by taking that away. shutting down bases and clobbering them does the opposite of promote air combat. on large maps (of the 3 or 4 we have) its not as bad. but as the rest of it goes..its like every kid is fighting for a corner in the sandbox.

look on the bright side, you upped your post count to 11.  keep your thinking cap on.

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Offline Lusche

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Re: Uncapturable Bases!!
« Reply #11 on: November 29, 2011, 02:07:05 AM »
isnt most gving in the game at spawn camps? people go there to get kills not take a base.

As I wrote earlier, it's not just theory: We had been at this point before when almost every base on the map had made uncapturable. The effect was that there was no action at all of those bases, because the majority of players had no reason to spawn in, and on the other sides the defenders... had no reason to defend. Pure spawn battles just for the fun of it are actually very rare. But you should know that already for a long time ;)

We can still see the mechanism today: As soon as the players noticed the strats aren't worth the effort, both defense of as well as attacks on them vanished quickly.

If you wan't to increase the "strategic" part of AH, you may be better of proposing ways to do so by making it more attractive, bringing more importance to it. Taking all toys away from everybody until the only thing left is to play your way ain't going to work :)
« Last Edit: November 29, 2011, 02:09:56 AM by Lusche »
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Offline DeadStik

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Re: Uncapturable Bases!!
« Reply #12 on: November 29, 2011, 06:38:43 AM »
Is this idea real?
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Offline SmokinLoon

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Re: Uncapturable Bases!!
« Reply #13 on: November 29, 2011, 09:22:23 AM »
Is this idea real?

If he is in fact new, then at least he picked up on something right away: overwhelming numbers and absolute advantage being used to capture bases is not fun.  I see where he is coming from, but I think it went a too far and didnt think a bit more before posting.  He probably wants the same thing a lot of us want: more game play and less horde.
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Offline Lusche

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Re: Uncapturable Bases!!
« Reply #14 on: November 29, 2011, 09:30:54 AM »
If he is in fact new,


Isn't :)

He probably wants the same thing a lot of us want: more game play and less horde.

Personally, I want more gameplay (and indeed much more "strategic", high altitude stuff, so I'm very much on his side actually)... but not necessarily "less horde" (a quite charged expression btw) ;)  /hijack off
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