Isn't
Personally, I want more gameplay (and indeed much more "strategic", high altitude stuff, so I'm very much on his side actually)... but not necessarily "less horde" (a quite charged expression btw) /hijack off
The hordes giveth and they taketh.
wow is this guy stupid? uncapturable bases? wow what was he thinking.
guess it was a little to crazy. It was worth some ideas though
You've never even logged into all the arenas/environments offered and you're striding in with grandios ideas of change, change, change.
Buck up Chuck(ie).
I see the good intention of the OP in this thread too, but they didn't think the idea fully through before presenting it to our community of thorough thinkers (enjoy that laugh for the week HT
). At least, this is not a new idea. It has been agreed and implemented to a degree (greater than others on various maps currently in circulation on the MAs) that some bases (a select minority) should be uncapturable to facilitate productive (and ungrieved) gameplay.
Since obviously you're not pitching something already in existence/implementation, it comes across that you must be proposing that all bases be uncapturable, then? For a more strategic battle?
Please, elaborate to us, how would making no bases capturable either maintain or increase the current strategic gameplay environment? Resolve the issue of hording?
And now, if you want us to be
REALLY mean to you, I'll tell you the single-most little mean truth here nobody else has in your thread, yet.
WE ALREADY DO have an arena where your
EXACT idea is already implemented and you can go RIGHT NOW and see for yourself the increased and prosperous battle of strategy. The Dueling Arena and Furball Lake awaits you... be sure to let us all know tomorrow how close to Valhalla things get in there for you tonight.
Welcome to Aces High! Despite our old, gnarly and surly nature, we're usually a friendly community and available to answer any questions you might have.