Author Topic: CK revisited: Transitions to AH  (Read 601 times)

Offline Ripsnort

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CK revisited: Transitions to AH
« on: February 21, 2000, 09:44:00 AM »
Some of you remember when CK first hit beta, AW was the only competition and was still spendy at the release of CK.

In CK, we had a mixture of pilots, some not so good, some good , some really good, but for the most part, the avg. was , well, average.

In AH, I've seen the quality of pilots (after *pay* day) to be avg. of really good, you don't find green horns in AH like you did in CK beta days...As Pyro (HT?) said, the number of hours we have in on-line sims most likely doubles what actual fighter jocks had..

Just wanted to salute those that have stayed with this game after beta, thanks for the kills, thanks for the fine battles, finger to those that killed me (kidding) and if you come across a guy who really seems like a green-horn, suggest to him that he might find a trainer and get 'some time', so's we don't scare  newbies away from the sim, some of you folks are simply "Frightening!"...if I was new to the sim, I'd have changed my shorts a few times by now...Salute all!

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Brian "Ripsnort" Nelson
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(Formerly VF-101 Grim Reapers~Rip1~Warbirds~)
 
"Opfer mussen gebracht werden"
— Otto Lilienthal

[This message has been edited by Ripsnort (edited 02-21-2000).]

Offline Chain

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CK revisited: Transitions to AH
« Reply #1 on: February 21, 2000, 11:20:00 AM »
Yeah... It's weird how high the skill level is. I'm starting to have this "unreal" feeling about online flying... add 3 more years to our flying time and we will be almost "perfect". What kind of fights do we have then ? Überpilots vs Überpilots... thank god we will always have newbies    

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Offline Dingy

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CK revisited: Transitions to AH
« Reply #2 on: February 21, 2000, 01:45:00 PM »
 
Quote
add 3 more years to our flying time and we will be almost "perfect". What kind of fights do we have then ? Überpilots vs Überpilots

Hope it doesnt get to the point where its "whoever is higher wins".  AW got like that and it was a pain in the bellybutton if you just wanted a quick fite.

Best thing to happen to AW was FighterTown for those of us who like the furball but dont like to have to climb to 25K to get to one.  

-Ding

Offline Ripsnort

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CK revisited: Transitions to AH
« Reply #3 on: February 21, 2000, 01:57:00 PM »
Agree with ya there Dingy, IMO, I think that vehicles (something more than just Flakpanzers) will bring A/C down...today, if you don't have 20K going into an enemy airspace, you can bet on having alt disadavantage.

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Brian "Ripsnort" Nelson
++JG2++ ~Richthofen~ XO
(Formerly VF-101 Grim Reapers~Rip1~Warbirds~)
 
"Opfer mussen gebracht werden"
— Otto Lilienthal

[This message has been edited by Ripsnort (edited 02-21-2000).]

Offline AKDejaVu

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CK revisited: Transitions to AH
« Reply #4 on: February 21, 2000, 02:17:00 PM »
LOL! I thought this thread would be about the newer "Confirmed Kill" that was in beta for a little bit with Eidos. Anyone else that was duped into participating in that closed beta?

It is because of that CK beta that I never reply to "This game that is going to be released will be better because..." threads.  So many make promises... so few deliver.

Thanks to HT and crew for standing out from the rest.

AKDejaVu

lister

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CK revisited: Transitions to AH
« Reply #5 on: February 21, 2000, 02:31:00 PM »
Don't diss the CK beta, it had a Beaufighter   Hopelessly outdated concept by the time it reached beta though...

A request, since I haven't visited the board in a while and am afraid to start a new topic for fear of it being asked a thousand times before - Are vehicles going to be heavily involved in the strat, and going to be entertaining to use? I promise I'm considering this sim for pay, but I need the assurance there'll be some targets for my Typhoon first   I'm worried that there'll never be anyone using the ground vehicles (if paratroops alone could take a field, for example, I'd consider the even-more-vulnerable trucks unlikely to be used)

Offline JimBear

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CK revisited: Transitions to AH
« Reply #6 on: February 21, 2000, 02:36:00 PM »
Yup I was in Confirmed Kill Beta, the one edio killed. Personally I liked what was being made. The developers there were responsive to requests and were on the cusp of delivering a good product. My view may be predudiced since I loved the Zero and its HE ammo   not to mention the Dauntless.

JimBear
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Offline Spatula

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CK revisited: Transitions to AH
« Reply #7 on: February 21, 2000, 03:08:00 PM »
Uberpilots vs Uberpilots...

I suspect that AW (or what ever the other game was that was mentioned earlier) got boring cause it came down to who ever was highest won. That will nearly always be the case - we all know why  
That, in itself, is not the problem. The problem is that AW probably (speculating here) had no strategic emphasis. Hence everyone is free to act like uberpilots sitting up at uber altitudes getting the kills. A game with primarily strategic emphasis would dictate pilots having a more strategic role and thus not just hang round up incredibly high free to roam and kill.
So my point is really that if we dont want AH to turn into and uber-alt/uber-pilot fest then we need to ensure it has/keeps a significant strategic emphasis. I think more could be done to develop this - im sure its on its way.

More food for thought.

Cyas

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Offline Kirin

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« Reply #8 on: February 21, 2000, 04:53:00 PM »
Hmm Spatula,

AW had "some" stratetic elements too - like taking fields. Though as I remember taking out the factories in the hinterland (heck dictionary says same word as in german   ) did not have any effect in main arena (as far as I remember, though my brain had some high G stress lately).

As for the alt monkeys: In AW I found it much easier to negate an alt advantage. I was flying T&B mainly and got quite good at avoiding passes from high alt. Here in AH I have much more problems when my opponent starts with only a small alt advantage. Ok, I don't really care about a Spit hanging 7k above me but 2k and I have some serious problems. I don't know, maybe it's because I didn't get the right feeling yet, cause managing your E is much harder here than it was in AW.

BTW, pilot quality is quite a good portion above average here. I don't have as much experience as many of you have, but I seldom meet a comlete give away in the arena...

well, well, just my 2 cents

Kirin out

[This message has been edited by Kirin (edited 02-21-2000).]
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214CaveJ

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CK revisited: Transitions to AH
« Reply #9 on: February 21, 2000, 05:14:00 PM »
I flew in the Eidos CK beta and had a lot of fun with it.  Loved the ammo =)
Was kinda disappointed when it canceled.
Got a great new one to fly now though, and I think the planes feel better here =)

Offline Hangtime

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« Reply #10 on: February 21, 2000, 05:32:00 PM »
Yup the Ace Factor is in play here in AH...

Most folks fly higher; fight harder; are significantly more savvy in SA; and know how to use the tools they are flying.

Landing is a victory supreme here. My first tour I had 10 kills and 50 sorties before making it home..

Yup. Tuff crowd, allright.

Hang (wears out a 6 view toggle every week)

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« Reply #11 on: February 21, 2000, 06:33:00 PM »
hell unless they got 4 k on me or ho i cant get away from dosent seem to dangerous these days (dame glas mitsu is a rook tho he bad bellybutton ) but yea the end of beta got real of the reaal fools, alot more ack (runnin away from me) now mostly

Offline leonid

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CK revisited: Transitions to AH
« Reply #12 on: February 22, 2000, 03:17:00 AM »
I hear some people say that in AH alt is king.  While altitude is certainly preferred in any engagement it is no guarantee - even in AH.  Flying a La-5FN has taught me so  

Things to remember while flying:
[list=1]
  • Know where your ack is.  Use it to your advantage.  In WWII ack brought down a surprising amount of planes, so don't harbor any inclinations about being a twit for using it.  And remember, ack is generally located at almost all your depots, city, and factories.
  • Energy is not only altitude, but also speed.  Of the two, altitude is more permeable, but speed when correctly implemented can be an 'Ace in the Hole'.  You see someone at high alt engaging you, don't climb up to them, dive a little and pick up speed.  If you can keep deflection high, a safe reversal is almost assured.
  • Know when to be aggressive, and when not to be.  I've been surprised by how aggression has popped me out of a weak frame of mind when in combat.  Sometimes, taking the gamble decisively will change the whole picture.
  • Camo had a phrase I liked a lot.  It was something about superior pilots never putting themselves into situations where they would have to use their superior skills.  This makes a lot of sense.  A good pilot is no chivalrous knight (well, maybe when the enemy is in a chute).  A good pilot finds the advantage, then holds onto it for dear life.
  • Finally, know your aircraft like the back of your hand.  I've flown the La-5FN almost exclusively from the day I arrived here, resulting in a deep sense of just what she can do (and cannot do) at any given moment.  Stay within the envelope.  Also, in knowing your aircraft you inevitably come to know your enemy aircraft as well.
  • [/list=a]

    Just thought I should add this
caveat.  I approach this flight sim from the point of view of WWII air combat.  For me, flying in AH is not an aerial dueling match, a place to test your skills on a level field.  Air combat, for me, is not about seeing who makes sweeter turns, or better hammerheads, or more evasive barrel rolls.  For me, air combat is about engaging the enemy from a position of superiority, then maintaining that position as long as needed.  If a superior position is not to be had, then a neutral position is the only other option.


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[This message has been edited by leonid (edited 02-22-2000).]
ingame: Raz

Offline LLv34_Camouflage

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CK revisited: Transitions to AH
« Reply #13 on: February 22, 2000, 06:25:00 AM »
Good points Leonid. There is no sense going into fight from a disadvantage. When you spot a dot, you are about 8k yds, or 6 miles away. If you're lower than him, you have plenty of time to head away towards the friendlies and grab some alt. Usually, it is plain stupid to engage in such a situation.  

I always try to follow the quote on my sig. My squadmate Nattulv also has a good one, which pretty much sums it all up: "See, decide, attack, reverse. Always above, seldom on the same level, never underneath."

Camo

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Offline Kieren

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CK revisited: Transitions to AH
« Reply #14 on: February 22, 2000, 08:02:00 AM »
Kirin-

I think you have hit upon something intuitively- IMHO the con with only 2K vertical separation is far more of a threat than one with 5K. You can almost always get the higher one to overspeed and take himself out of the fight. It's much harder to do when it's 2K.

When above I try to make the lower guy turn until I have about that 2.0 advantage, then bounce. It's much easier to control the fight that way.

Think about it in reverse; which situation do you generally set up? 5K or 2K?