Author Topic: Pilot rescue  (Read 878 times)

Offline zenzen

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Pilot rescue
« on: December 09, 2011, 03:33:56 PM »

I imagine this has come up before, however with the Storch soon to arrive is pick up downed pilots a possibility? 

Offline Debrody

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Re: Pilot rescue
« Reply #1 on: December 09, 2011, 03:37:26 PM »
That was one of the Storch's historical dutyes.
Anyway, a sector and back would be like 35-40 minutes... quite a lot, i would rather .ef and reup.
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Offline Karnak

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Re: Pilot rescue
« Reply #2 on: December 09, 2011, 03:45:46 PM »
That was one of the Storch's historical dutyes.
Anyway, a sector and back would be like 35-40 minutes... quite a lot, i would rather .ef and reup.
That, and the fact that if my rather survivable fighter got shot down in that area, why do I want to get into a 109mph death trap?
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Offline tmetal

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Re: Pilot rescue
« Reply #3 on: December 09, 2011, 03:49:06 PM »
Yeah, what Debrody said is probably accurate for most players.  I do think that pilot rescue combined with the storch would be a great new thing to add into FSO and scenarios with limited life rules.
The real problem is anyone should feel like they can come to this forum and make a wish without being treated in a derogatory manner.  The only discussion should be centered around whether it would work, or how it would work and so on always in a respectful manner.

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Offline Lusche

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Re: Pilot rescue
« Reply #4 on: December 09, 2011, 03:51:11 PM »
On top of that, it still would not be a successful ending for the "rescued" player, but rather more like changing "captured" into "bailed" (over friendly territory), as you still were shot down & lost your plane.

In MA, game terms that hardly makes a difference.  :old:
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Offline Debrody

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Re: Pilot rescue
« Reply #5 on: December 09, 2011, 03:57:56 PM »
Yeah, what Debrody said is probably accurate for most players.  I do think that pilot rescue combined with the storch would be a great new thing to add into FSO and scenarios with limited life rules.
Thats not a bad idea.
But think about it: one life FSO or scenario. The bases are real far from each other. Who would risk his life with a hour of flight in a defenseless death trap? Maybe the downed pilots can reup in Storches and save their squaddies?
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Offline Chilli

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Re: Pilot rescue
« Reply #6 on: December 09, 2011, 04:32:25 PM »
How about, it drops a life raft, smoke grenade or float of some kind (just for sakes of animation).  If the downed pilot is in range of the smoke grenade (on land), jack in the box says, "load supplies" in the upper left hand corner.  Click on it and you are popped into the driver seat of a jeep.  From there you are on your own but at least you can drive and shoot.  The same with a water rescue, except the jeep would be replaced by a PT boat.

Your chances might be better in the defenseless bird  :D but at least you stand a chance of doing some damage again, and have the choice to rejoin the battle in enemy territory.

Offline tmetal

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Re: Pilot rescue
« Reply #7 on: December 09, 2011, 04:38:35 PM »
I figure a safely rescued and returned pilot would be a score modifier to the event.  For example shoot down a fighter and score 10 points for your side, if the pilot of that downed fighter is successfully rescued and returned then you only get 5 points for your side for shooting down the fighter. Or just award a certain amount of points for each downed pilot returned to base.   This way rescued pilots could be the deciding factor in a tactical victory for one side or the other after all 3 frame scores are totaled.  (FSO events used as the example)   I don't think that certain players or squads should be assigned to fly the storch or rescue missions as their primary order; however they could let each squad (again FSO used as the example event) up one or two storches (optional to the squad) per frame, flown by whomever the squad selfdesignates to be the rescue pilot. (probably the first guy shot out of their assigned ride for the frame).

Also something that would be cool, but is probably even less likely to happen:
Since this would encourage people to bail out (instead of riding the doomed plane into a crater) and then wait for possible pick up; there could be a "capture" mechanism implemented so that defenders could then up a jeep or half track and go try to find and capture the pilot who bailed out nearby before the rescue plane showed up.  Think of the additional fights/action these changes could bring to FSO and scenarios.  Squads trying to stay on station to help protect a downed squadmate and run off any would be captors while the rescue bird is en route. Or defenders slowly circling over a downed enemy pilot trying to direct their capture guys to him (of course most people would just end flight in that situation).  I think there would also have to be a change made to show a difference between the end flight capture, and the capture mechanism described in this paragraph.




*edited to expand on my original post
« Last Edit: December 09, 2011, 05:06:21 PM by tmetal »
The real problem is anyone should feel like they can come to this forum and make a wish without being treated in a derogatory manner.  The only discussion should be centered around whether it would work, or how it would work and so on always in a respectful manner.

-Skuzzy 5/18/17

Offline Chilli

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Re: Pilot rescue
« Reply #8 on: December 09, 2011, 05:02:41 PM »
How about, it drops a life raft, smoke grenade or float of some kind (just for sakes of animation).  If the downed pilot is in range of the smoke grenade (on land), jack in the box says, "load supplies" in the upper left hand corner.  Click on it and you are popped into the driver seat of a jeep.  From there you are on your own but at least you can drive and shoot.  The same with a water rescue, except the jeep would be replaced by a PT boat.

Your chances might be better in the defenseless bird  :D but at least you stand a chance of doing some damage again, and have the choice to rejoin the battle in enemy territory.


Offline cactuskooler

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Re: Pilot rescue
« Reply #9 on: December 09, 2011, 06:52:57 PM »
I think it would be fun.
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Offline Easyscor

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Re: Pilot rescue
« Reply #10 on: December 09, 2011, 09:05:59 PM »
It seems to me that if a downed pilot could join the storch, then he could exit with the same attributes as a gunner, ie Landed Successful. That could be very useful to events in the SEA.
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Offline wooks

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Re: Pilot rescue
« Reply #11 on: December 10, 2011, 03:41:50 AM »
Not a bad idea    would be cool to go out and try to capture  ebemy pilots or dave a friendly

Offline bc21

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Re: Pilot rescue
« Reply #12 on: December 10, 2011, 10:40:29 AM »
with the Storch soon to arrive

When is this going to happen?

Offline bc21

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Re: Pilot rescue
« Reply #13 on: December 10, 2011, 10:41:40 AM »
When is this going to happen?

Never mind!  :huh :rofl

Offline Seanaldinho

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Re: Pilot rescue
« Reply #14 on: December 10, 2011, 12:02:36 PM »
When is this going to happen?

About 2 weeks.  :old: :noid