Author Topic: The Marketing of AH - Ideas on how to increase player base  (Read 12632 times)

Offline 68ZooM

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #15 on: December 16, 2011, 03:27:58 PM »
15 a month is dirt cheap if you can't afford that well you shouldnt be playing in the first place.
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Offline Rolex

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #16 on: December 16, 2011, 05:43:11 PM »
Quoting one of the: "paying $180 a year to play a game with sub-par graphics isn't much of a deal. I'll just wait for World of Planes to come out for free."

I went to the World of Planes website and the very first link I clicked on said that it will be a subscription-based game. Maybe your friends don't understand the meaning of the word "subscription?"   :)

Offline Lusche

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #17 on: December 16, 2011, 05:57:04 PM »
I went to the World of Planes website and the very first link I clicked on said that it will be a subscription-based game.


The very first link I clicked on told me:

"Subscription free!
World of Planes is a subscription free online game with the same vast possibilities for any players."   :noid
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Offline 68ZooM

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #18 on: December 16, 2011, 06:07:24 PM »
so is WOT "free" but buy gold to get bigger and better equipment, the free players get slaughtered. WOP will be the same concept, but your flying as a third person views
( F3 mode like AH ) no take off's or landings.
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Offline AAJagerX

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #19 on: December 16, 2011, 07:02:18 PM »
I went to the World of Planes website and the very first link I clicked on said that it will be a subscription-based game. Maybe your friends don't understand the meaning of the word "subscription?"   :)

Yeah, they love their trailer footage don't they?  Oh well.  Posted a plug for AH in the comments section for any of them that want to fly something a bit more challenging than XBOX.
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Offline TequilaChaser

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #20 on: December 16, 2011, 09:53:14 PM »
No matter how many you people you get into this game, I see Aces High taking a major dump once World of Planes comes online. Basic economics- when demand goes down, prices must go down. Over the years I've noticed less and less people and the combination of Blue and Orange arenas only confirms this. I've shown AH2 to 6 of my airplane-saavy friends. All did their two weeks and loved it but all refused to pay the $15/mo. Quoting one of the: "paying $180 a year to play a game with sub-par graphics isn't much of a deal. I'll just wait for World of Planes to come out for free."

I guess you will need to go have a new perscription made for glasses then!

I am one of the Alpha Testers over at World of Planes.......... and the handful of people that might decide to go there from here would be those that have not transitioned well from FA or from wwiionline - ONLY !

some people think you must have magnificant graphics in order to have awesome gameplay....... this is where most people who have this belief fails......

If anything, one might see an increase of players to AH once WoP goes on the market, only due to the difference in the games environment........ probably those that flew FA or wwiionline, perhaps..... but noone knows this or how it will be......

I am under signed NDA, so I have  to watch what I say........... all these different flight sims / flight games, have their differences, some of them people will like / some they will not.... all depending on what they seek out of a game......

I have tested & played them all... they all are different in their on way........ but to put a theory on it......... think of Aces high's offline missions with AI and throw in some real players, and limit the max to around 32 to 64 tops............ ( as of right now, anyways......... )  <--- not saying that is how it is in WOP..... just giving you an example to try and compare to.........   

I will even leave the Flight Model stuff out of my post.......

btw I like all games ( or certian aspects of all games, rofl )


TC


"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Rolex

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #21 on: December 16, 2011, 10:06:57 PM »

The very first link I clicked on told me:

"Subscription free!
World of Planes is a subscription free online game with the same vast possibilities for any players."   :noid

Good Lord, someone pass me some reading glasses! I'm a moron.  :rofl

(But someone is going to have to pay somewhere down the line. Are there Pizza Hut ads on the building roofs? Do I have to pay for flaps, bigger engines and guns?

Call me old fashioned, but those business models are grating to me.)
« Last Edit: December 16, 2011, 10:11:52 PM by Rolex »

Offline 68ZooM

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #22 on: December 16, 2011, 10:16:41 PM »
I guess you will need to go have a new perscription made for glasses then!

I am one of the Alpha Testers over at World of Planes.......... and the handful of people that might decide to go there from here would be those that have not transitioned well from FA or from wwiionline - ONLY !

some people think you must have magnificant graphics in order to have awesome gameplay....... this is where most people who have this belief fails......

If anything, one might see an increase of players to AH once WoP goes on the market, only due to the difference in the games environment........ probably those that flew FA or wwiionline, perhaps..... but noone knows this or how it will be......

I am under signed NDA, so I have  to watch what I say........... all these different flight sims / flight games, have their differences, some of them people will like / some they will not.... all depending on what they seek out of a game......

I have tested & played them all... they all are different in their on way........ but to put a theory on it......... think of Aces high's offline missions with AI and throw in some real players, and limit the max to around 32 to 64 tops............ ( as of right now, anyways......... )  <--- not saying that is how it is in WOP..... just giving you an example to try and compare to.........   

I will even leave the Flight Model stuff out of my post.......

btw I like all games ( or certian aspects of all games, rofl )


TC




Same here Alpha tester to, ummm i'll keep my opinion to myself for right now....
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Offline TequilaChaser

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #23 on: December 16, 2011, 11:16:22 PM »
to put a theory on it......... think of Aces high's offline missions with AI and throw in some real players, and limit the max to around 32 to 64 tops............ ( as of right now, anyways......... )  <--- not saying that is how it is in WOP..... just giving you an example to try and compare to.........   

I will even leave the Flight Model stuff out of my post.......

btw I like all games ( or certian aspects of all games, rofl )


TC

another way to help explain my theory is go to yuplay and register for free, then go and download the Wings of Prey demo, and play it......... it will be fairly spot on to what I originally posted......... and the Developers and officers at  Gajin recomend "everyone" to do the same, download the "Wings of Prey" demo, to get a taste of what WOP will be like or close too......

I was thinking my post was more a factual post verses an opinion post... going by what I am allowed to say / not to say.... I have not posted anything that has not already been presented to the masses......

cheers

TC
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline 321BAR

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #24 on: December 17, 2011, 07:14:25 AM »
Maybe you could have organized a 'zany' mission in WW1 to liven things up since your such an imaginative guy reviving quah daily?
with 3 people? :rofl

pervert, people have already tried to get people into WWI with this type of stuff. fact is is that nobody wanted to fly 4 planes in predictable dogfights which the DRI usually won...
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Offline des506

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #25 on: December 17, 2011, 07:28:48 AM »
with 3 people? :rofl

pervert, people have already tried to get people into WWI with this type of stuff. fact is is that nobody wanted to fly 4 planes in predictable dogfights which the DRI usually won...

i beg your pardon... the F2b has  been the dr1's adversary for quite some time already.... so the dr1s aren't holding the pole
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Offline 321BAR

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #26 on: December 17, 2011, 08:04:19 AM »
i beg your pardon... the F2b has  been the dr1's adversary for quite some time already.... so the dr1s aren't holding the pole
well then things have changed since i was last there because before i stopped going the DRI was the only winner <S>
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Offline Ruah

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #27 on: December 17, 2011, 08:28:13 AM »
I remember eve-onlin when it was a small game back on late 04.  It has grown a lot since then, and look at where it is now.  i would hate to see AH2 take the same path.  Personally, I feel that AH2 has a bright future in a niche market - and as long as it keeps its standards high, players who seek the challenge will come.

I have stated time and again to my old pvp-elite friends from SWG and EvE (and even wow, which did have elite pvp the first year) that AH2, in my humble opinion, was the most challenging, intense, and rewarding pvp out there right now - and every friend that tries it, ultimately agrees with me - of course they will never join my side because they want to kill me. And I would not have it any other way.


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Offline LCADolby

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #28 on: December 17, 2011, 09:01:24 AM »
I think there is a terrific opportunity coming up for AH with the opening of the movie "Red Tails".    How could AH capitalize on that?

First thing, I'd have Cactuskooler use his excellent P-51 and P-40 skin bases and have him skin the planes used by the Red Tails group in the movie.  Then I'd enlist LePape or Niros to use these skins in a short AH film with soundtrack and combat scenes similar to what's seen in the movie trailers, and get it out on YouTube as soon as possble.

I think Raptor has a gorgeous Italy terrain too.   Would definitely want to use that in the film.

History Channel will no doubt be running some Red Tails related shows this February, and I think some spots purchased right around those episodes would be well-placed also.

My opinion is completely biased but I dunno how anyone could see the movie, look at the AH film, and not sign up to try it free for 2 weeks.

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Offline pervert

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Re: The Marketing of AH - Ideas on how to increase player base
« Reply #29 on: December 17, 2011, 09:26:38 AM »
with 3 people? :rofl

pervert, people have already tried to get people into WWI with this type of stuff. fact is is that nobody wanted to fly 4 planes in predictable dogfights which the DRI usually won...

Well to start with there was 2 servers packed out each with 100 in them, by the time you started flying there 8 months after it started the numbers had declined vastly, that does not change the reason why people left, they left because once engaged they had to fight.

The DR1 has also had its FM revamped since then and the F1 is on a par with it now, theres been no resurgence so bang goes the theory about the predictable dogfight that DR1s always win.

You'll have to take my word for it but WW1 with plenty of victims was like crack.