Author Topic: ability for task group manager to change fleet formation  (Read 1892 times)

Offline BigKev03

  • Copper Member
  • **
  • Posts: 256
Re: ability for task group manager to change fleet formation
« Reply #15 on: December 24, 2011, 11:42:58 AM »
I wonder if it would be possible to program automatic zig zag course into the game and you have the choice if you are in command to click "zig-zag" from the clipboard and the fleet will zig zag?  And if possible from the intent of the orignal post you could have differnet formation tabs on the clipboard.  Maybe like an echelon left/right, or wedge formation with the position of the ships different in each.  I like the orignal intent of the post.  I just dont know if it can or would be done??

BigKev

Offline Rob52240

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3770
      • My AH Films
Re: ability for task group manager to change fleet formation
« Reply #16 on: December 25, 2011, 10:38:45 PM »
I thought that zigzaging was just used by merchant fleets.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline BigKev03

  • Copper Member
  • **
  • Posts: 256
Re: ability for task group manager to change fleet formation
« Reply #17 on: December 26, 2011, 08:45:46 AM »
I thought that zigzaging was just used by merchant fleets.

Yes merchant fleets did use zig-zag but also naval vessels when they were trying to avoid submarines.  I just threw in the zig-zag as a way of changing the movement of the fleet without having to set the waypoints on the clipboard.  Kinda like a pre-programmed avoidance pattern.

BigKev

Offline Skyguns MKII

  • Silver Member
  • ****
  • Posts: 1067
Re: ability for task group manager to change fleet formation
« Reply #18 on: December 27, 2011, 12:31:44 AM »
Yes merchant fleets did use zig-zag but also naval vessels when they were trying to avoid submarines.  I just threw in the zig-zag as a way of changing the movement of the fleet without having to set the waypoints on the clipboard.  Kinda like a pre-programmed avoidance pattern.

BigKev

we could also implement a "full reverse" in attempt to stop the CV and let torps miss...

Offline B-17

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2672
Re: ability for task group manager to change fleet formation
« Reply #19 on: December 27, 2011, 01:18:55 AM »
Or a full stop.

Offline EVZ

  • Nickel Member
  • ***
  • Posts: 540
Re: ability for task group manager to change fleet formation
« Reply #20 on: December 27, 2011, 09:07:12 AM »
we could also implement a "full reverse" in attempt to stop the CV and let torps miss...
Not sure THAT would be a good idea. Generally Speaking, it's not recommended to slow a ship down in a combat environment. In combat a captain might reverse one engine and go to emergency power on the other to help avoid torps... but that was a last ditch measure as it DID slow the ship down. The ability to Stop a CV would just encourage "Spies" to try and set up stationary targets.
 :)
I am my Ideal ! - You may now return to your petty bickering.

Offline 4deck

  • Silver Member
  • ****
  • Posts: 1520
      • (+) Precision
Re: ability for task group manager to change fleet formation
« Reply #21 on: December 27, 2011, 09:09:43 AM »
I just wish you had rudder controls. That would be a tremdous help
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline Vapor

  • Zinc Member
  • *
  • Posts: 63
Re: ability for task group manager to change fleet formation
« Reply #22 on: December 27, 2011, 09:17:20 AM »
+1  :aok


Lt. Vapor
VF-17 Jolly Rogers
AH Tour 115 start

Offline USAF2010

  • Copper Member
  • **
  • Posts: 171
Re: ability for task group manager to change fleet formation
« Reply #23 on: December 27, 2011, 06:02:09 PM »
Somehow I this getting abused....how specifically, not too sure  :noid
Defensor Fortis - Defenders of the Force
"INCOMING"

Offline B-17

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2672
Re: ability for task group manager to change fleet formation
« Reply #24 on: December 27, 2011, 09:47:12 PM »
Not sure THAT would be a good idea. Generally Speaking, it's not recommended to slow a ship down in a combat environment. In combat a captain might reverse one engine and go to emergency power on the other to help avoid torps... but that was a last ditch measure as it DID slow the ship down. The ability to Stop a CV would just encourage "Spies" to try and set up stationary targets.
 :)


Rethinking my idea made me realize something... it's [ossible that the Titanic sank because it slowed down.

O.o

Offline Raptor05121

  • Nickel Member
  • ***
  • Posts: 486
Re: ability for task group manager to change fleet formation
« Reply #25 on: December 27, 2011, 09:56:53 PM »
Rethinking my idea made me realize something... it's [ossible that the Titanic sank because it slowed down.

O.o

doubtful. the iceberg scraped 3 compartments on the side, and even IF the watertight compartments were deigned properly (they were not), the most recent dive on the Titanic t discovered that the iceberg ripped open the bottom of the hull to the first five compartments. She should've steamed straight into it.
InGame: xRaptorx of the ***Alchemists***

Quote from: dirtdart
To suggest things that do not meet this basic criteria is equal to masturbation.  It may feel good to you, will not produce any tangible results, and you may be embarrassed if you get caught. 

Offline B-17

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2672
Re: ability for task group manager to change fleet formation
« Reply #26 on: December 27, 2011, 10:17:47 PM »
Oh. I heard something about how faster ships turn faster..?

^ that makes sense though.

Hijack=done. Sorry.

Offline Raptor05121

  • Nickel Member
  • ***
  • Posts: 486
Re: ability for task group manager to change fleet formation
« Reply #27 on: December 28, 2011, 01:09:51 AM »
Oh. I heard something about how faster ships turn faster..?

^ that makes sense though.

Hijack=done. Sorry.

well there are a lot of variables, but the general concensus is slower makes tighter turns. Its like doing a 360 in your car. Would you rather do 5 mph or 15 mph?
InGame: xRaptorx of the ***Alchemists***

Quote from: dirtdart
To suggest things that do not meet this basic criteria is equal to masturbation.  It may feel good to you, will not produce any tangible results, and you may be embarrassed if you get caught. 

Offline Skyguns MKII

  • Silver Member
  • ****
  • Posts: 1067
Re: ability for task group manager to change fleet formation
« Reply #28 on: December 28, 2011, 02:50:26 AM »
well there are a lot of variables, but the general concensus is slower makes tighter turns. Its like doing a 360 in your car. Would you rather do 5 mph or 15 mph?

a boat going 5 mph can be in fact harder to control than one going 15. watercraft may be similar but are still very much different, the less momentum you have in a boat the more likely you are to lose directional control. However go too fast and your just as likely. Its all about balance...

Offline PuppetZ

  • Nickel Member
  • ***
  • Posts: 372
Re: ability for task group manager to change fleet formation
« Reply #29 on: December 29, 2011, 08:33:06 AM »
well there are a lot of variables, but the general concensus is slower makes tighter turns. Its like doing a 360 in your car. Would you rather do 5 mph or 15 mph?

All things considered, a boat will turn much like a plane(both are moving in a fluid medium). Slower=tighter turn(ie : turn radius smaller) down to the speed where the rudder loose authority. Faster will equal larger radius but also faster rate(ie how fast the bow will displace in regard to the horizon in degree per minute) up to where it'll start to slip through the turn.

To the OP. A formation choosing ability would be nice, as would be pre-programmed evasive. Yet I'm not convinced it need such an overhaul since it do work nicely right now soooooo.... ±0  :D

 :aok
LCDR. Frank 'PuppetZ' Perreault, Squadron intelligence officer

VF-17 Jolly Rogers
'Kids, you tried and failed miserably. The lesson is : never try'