A suggestion to HTC to look over the possibility of coding Mobile GV spawns into the game. Now we already have this in a different shape, the seaborne CV groups. What if the same was available for GVs in the form of Armored/Mechanized Batallions?
Ok here are my thoughts on how this would function in the game.
- Movement limitations, such as the obvious mountain terrain and shorelines.
- A whole new type of Vehicle Base with a Batallion attached to it. This would not affect current maps, old maps would not have to be changed/re-coded unless HTC reallly wanted to.
- If the vehicle group representing the Batallion HQ on the map are all destroyed, the Batallion will respawn at the GV base it is tied to like a CV/port.
- The possibility is that the Batallion could offer some features otherwise not available such as arty units when stationary. These could be used to shell enemy bases and towns from a distance, much like the shore batteries are used today. I imagine it could work something like this; 1 player control a battery of 4 guns, 2 batteries of 4 guns ea are available per Bn HQ (salvo fire .salvo and .delay commands). A forward scout could spot for these guns, making fast soft vehs and armored cars more useful.
- The Batallion (spawn point) would not be allowed closer than say somewhere between 5-10k yards to a enemy base. Leaving room for defending GVs to maneuver.
- A Company size mobile spawn point could be made for large and medium airfields and ports, this COY unit would not be able to go farther than a couple k from the base but would be much faster to regroup to meet ground attack. It would be more like a defensive position of AT guns and some low level flak.
- The mobile spawns would replace some (or all?) of the fixed spawn points on the map, making ground combat more fluid.
- A Batallion would be represented on the map by command vehicles, soft vehicles and halftracks, together with fairly heavy flak and a few AT-guns which would all be in fixed dug-in positions when stationary and function much like the auto-ack on bases. The dug in positions would make the spawn point resilient to heavy fighters and tactical bombers.
- A Btn or Coy on the move (a column of vehicles possibly with advance scouts some distance ahead represented by AI halftracks/armored cars) would be extremely vulnerable to enemy tanks, but would have active mobile low-level flak units.
- Theoretically two mobile spawns could move as close to eachother as they want but it would be difficult (or impossible) for a moving Bn HQ to move in close to a stationary Bn HQ.
- When mobile the HQ units would have a tag visible at some distance. When stationary the tag would disappear and with defensive guns & arty deployed the whole position would also be camouflaged with netting etc. Making it very difficult to spot from the air until defensive ack or arty open fire.
- When mobile only flak units would be manable, like ship guns and no GVs can spawn. When stationary arty would deploy after a timer and manable, GVs can spawn.
- Downtimes when destroyed must be adjusted for playability.
- If one would want to make these units completely mobile, one could have them auto-attach to the nearest supply dump, which would be the GV bases we know today. In this way they could be made mobile across the entire map.
This is a rough outline of the concept. I understand the amount of work required to implement this. Or maybe I don't, I just know there is a lot of work involved, both coding and artwork. Since I do not know how AH is currently coded, I do not know how to implement this technically. However the vehicle models (except arty maybe?) all exist in the game already so... ?
Anyway, what this would offer the game is a more fluid ground war with another aspect of strategy opened up to the players. Plus a whole new range of ground support missions for all aircraft with ground attack capability. Scouting would also be expanded upon, both from the new mobile spawn points as well as ground and air recon to find the "frontline units".
Imagine these features on a map of Ukraine or Belorussia. No CVs perhaps but... Batallions en masse! And... just imagine the FSOs we could make with truly fluid ground combat.
Because after all... the air war was not just fought on a strategic level. Many air battles raged overhead massive land battles, and land combat dictated where and when the air units saw action.
Finally, I don't know if it's been suggested before but either way... hey just a suggestion and something HTC
might want to consider.
Thoughts, suggestions?