Maybe some of you guys could post screen shots of the types of shots your looking for. Mtnman's "low percentage" "high percentage" type shots. Grizz has some "tater" shot posted someplace I think.
I know the angles, ranges, site pictures are endless, but showing us what a low percentage shot looks like and why, and high percentage shots look like and why they are may clear some of the fog and help the rest of us make better decisions on "when" to take a shot.
Sorry, didn't mean to ignore this post, but I was on my way to work and didn't have time to answer it.
I could post screenshots, but I'm not sure how effective that would be.
I think film would be a better option, because I could post multiple, identical, screenshots that would qualify as both "high percentage"
and "low percentage" shots for ME, and MY style of set-up and gunnery (depending upon the situation). There are shots I won't take in certain instances, because I decide they're "low percentage", but that I'll take every time in different instances because I decide they're "high percentage". By "high percentage" I mean I have a high likelihood of hitting my target, while in my mind any shot where I don't think I stand a good chance of hitting my opponent I consider "low percentage". It's generally a snap, momentary decision though, and it's based on "feeling" so probably isn't really all that measurable...
Another issue I foresee is that I generally make that decision a second or so (?) before the shot opportunity, and if I judge it to be "low percentage" chance I don't even attempt to achieve a shot solution. The result though is that through the film you won't even see shot solutions develop in all of the places that I deem "low percentage". There may be a handful of places in a fight where I think I could possibly pull for a shot solution (that for one reason or another I deem low percentage) but you'll never see a shot solution develop on film because I simply don't pull for it. I'll almost always choose to use my E to continue working towards what I see as a better option rather than to "waste" it on pulling for a shot.
At the same time though, I'll put my plane where I believe I'm in an "un-shootable" position but
so close to being in a "shootable" location that my opponent will be so tempted to pull for it that he'll succumb to that temptation, pull for the shot, and miss me. Meanwhile, I'm partway through the process of getting myself into position for a kill-shot.
Yup, sounds "<insert name for male chicken here>", and I admit that I'm very (over?)confident in almost any 1 v 1 fight. I honestly believe that I'm going to win, and I'm honestly surprised when I don't. I point that out because I think that's a common thought-process / mentality for many if not most skilled fighter pilots. That <male rooster again>iness is what gives me the confidence to pass on shot opportunities and go for something better.
So I wonder if film would even "show" the difference between what I consider good shots (for ME) to take vs what I consider bad shots (for ME) to take? I also suspect that my judgement on good/bad opportunities would vary quite a bit from the judgement of other players. I think it would take a combination of film and narration to point out where I could have been tempted to fire (or maneuver to achieve a shot) but chose not to.