Author Topic: snow, mud, ice,  (Read 839 times)

Offline Zeagle

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snow, mud, ice,
« on: January 10, 2012, 07:47:32 AM »
Title pretty much says it all. The snow and ice might be the easiest to implement. I would like to see tanks and aircraft negotiating ice patches and snow drifts.
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Offline SmokinLoon

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Re: snow, mud, ice,
« Reply #1 on: January 10, 2012, 09:32:21 AM »
I like it.  First we'll need winter maps and outside of the AvA... it isnt going to happen for awhile.   :frown:

What I cant figure out is how or why map makers don't use more terrain features such as creeks, rivers, berms, buttes, or other features that cause tanks to go around or think twice in try in traversing.  What would be nice to see is to have terrain certain tanks do well on and other falter on.  The T34/76 should be able to go places the Tiger and King can not, simple because of the PSI consideration. 

But... me thinks eventually it is getting too far in to the coding and HTC is not prepared or able to devote *that* much time to that part of the sim/game.  Hopefully, some day there will be a tank sim that takes all of that in to consideration.  WoT really blew their chance at making a great tank sim. 
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Offline MAINER

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Re: snow, mud, ice,
« Reply #2 on: January 10, 2012, 10:16:54 AM »
+1
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Offline SpencAce

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Re: snow, mud, ice,
« Reply #3 on: January 10, 2012, 10:20:03 AM »
supper plus one, and also make the trees fall down when a 10 ton tank rolls over it
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Offline Delirium

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Re: snow, mud, ice,
« Reply #4 on: January 10, 2012, 10:21:38 AM »
As much as I would like to see different terrains like winter and desert, I don't feel modeling ice and snow itself would promote gameplay.

That said, SAPP is ready for it either way.





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Offline 715

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Re: snow, mud, ice,
« Reply #5 on: January 10, 2012, 04:46:39 PM »
What I cant figure out is how or why map makers don't use more terrain features such as creeks, rivers, berms, buttes, or other features that cause tanks to go around or think twice in try in traversing. 

I'm not a terrain designer but I think you can't have creeks: the smallest terrain texture resolution is 660 feet (the water depth resolution is 165 ft but if you don't have the terrain texture map set for water it won't look like water I think).  You also can't have buttes: the smallest altitude XY resolution is 1/2 mile so a 100 ft butte would be 100 ft rise over 1/2 mile, i.e. a virtually imperceptible grade.

Offline skorpion

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Re: snow, mud, ice,
« Reply #6 on: January 10, 2012, 05:08:31 PM »
As much as I would like to see different terrains like winter and desert, I don't feel modeling ice and snow itself would promote gameplay.

That said, SAPP is ready for it either way.

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Offline ink

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Re: snow, mud, ice,
« Reply #7 on: January 10, 2012, 06:03:28 PM »
I'm not a terrain designer but I think you can't have creeks: the smallest terrain texture resolution is 660 feet (the water depth resolution is 165 ft but if you don't have the terrain texture map set for water it won't look like water I think).  You also can't have buttes: the smallest altitude XY resolution is 1/2 mile so a 100 ft butte would be 100 ft rise over 1/2 mile, i.e. a virtually imperceptible grade.

not sure if your numbers are correct but they sound it...and that is why I cant make the map I want to...... :cry

Offline EVZ

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Re: snow, mud, ice,
« Reply #8 on: January 10, 2012, 06:36:52 PM »
I'm not a terrain designer - You also can't have buttes: the smallest altitude XY resolution is 1/2 mile so a 100 ft butte would be 100 ft rise over 1/2 mile, i.e. a virtually imperceptible grade.
SO ... I understand you aren't a map maker, but HOW do they make the Base Plateaus in the DA then? As far as MUD and SNOW and ICE ... I moved to AZ. to escape those things ... I'll put up with the GRASS in AH as long as I don't have to MOW IT ...
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Offline 715

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Re: snow, mud, ice,
« Reply #9 on: January 11, 2012, 01:45:50 PM »
SO ... I understand you aren't a map maker, but HOW do they make the Base Plateaus in the DA then?

Those are not 100 ft tall buttes... they are 5000 ft tall.  The taller the elevation change the steeper the slope.  So 5000 ft over 1/2 mile, well, it's actually 5000 ft over two terrain altitude nodes or 1 mile, gives a 45 deg slope. 

Offline Butcher

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Re: snow, mud, ice,
« Reply #10 on: January 11, 2012, 01:59:23 PM »
In the future I would certainly like to see Mud, Show, Rain - however given the attitude - quite a bit of whining would happen if we added rain, I certainly would of been one of them who objected it mainly because at this time - my laptop could not handle it - already the beta patch adds more graphics then it can handle, now this being said...... The idea behind the rain - tells you when mud will be a factor, and so on - this way people can't say "I didnt know it was there, whine whine etc"

My argument is basically, not everyone has a top notch PC, we must balance out how much it would effect lower end PCs, i dont see why Mud or snow would be an issue, since its not moving - vs something such as Rain.

I certainly would to see weather effects some day, I'd even vote on it in a heart beat - imagine a winter map, and randomly during the day in certain areas it snows gently?

We do have some fog on certain maps that pamper areas, I don't see why something like snow wouldn't be an issue :)

JG 52

Offline EVZ

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Re: snow, mud, ice,
« Reply #11 on: January 11, 2012, 04:44:20 PM »
Those are not 100 ft tall buttes... they are 5000 ft tall.  The taller the elevation change the steeper the slope.  So 5000 ft over 1/2 mile, well, it's actually 5000 ft over two terrain altitude nodes or 1 mile, gives a 45 deg slope. 
Ok... but they're only 5,000 ft on one side - right...? What about the other 3 that are considerably less? and ? As I recall it looks a lot steeper than 45*?
Just asking ... I find the map building process interesting ... 70F here today, no snow, no ice, neighbor lady is sunbathing ... Maybe just do the snow, ice, mud, thing in the WWI arena and send all the masochists THERE ...?
:pray
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