The most difficult part of explaining why certain things are set up in a scenario is explaining it while not tipping the hand of potential strategies that either side might employ. While there is no guarantee that those strategies will be employed, they can be. We make sure all sides have an even chance of winning, but stop at that opportunity. We won't say why or how we came to the decisions. Squad sizes might be drafted into a design to insure certain formations are escorted with certain amounts of planes, it might be to break up groups that tend to gather among themselves and do what they want instead of what's needed, it takes months to put these together and there are many reasons why decisions are made. But I can assure you, each decision is made for a reason, we hope they are good ones, but each choice is discussed and weighed, each change or modification dissected against potential unintended consequences.
What we like to focus on in Scenarios is recreating one element of the war that was vital. That is simply to focus on what is there, what you have, what you have to do with it. There is not nearly enough time to practice, drill, train, and plan to waste that time on what if, or what could have been. Personally, were I flying, I would be looking at what I could do with what I have. Nothing else matters, it won't help one bit.
Purdue, I know you are looking to have fun with your squad, but we don't design the events for the benefit of one squad, and I know you are not asking that we do, we design the event to benefit the event itself and the players. The numbers are what they are. Work with that.
Cause he's the boss? Hell he wishes it was that easy LOL