Yes, because we all know that somebody screaming over country channel "HEY, EVERYBODY IN SECTOR 16,5 CLEAR OUT. MISSION INBOUND!!!" is likely to work well .
...Precisely, which is what your system would require. Thank you for making my point for me.
Your general is going to have no control over what is near the base he's trying to take, and additional aircraft in the area will raise the requirements to take the field. More planes come into the sector, suddenly he doesn't have enough troops now. Completely beyond his control, and through no fault of his own, the base take fails. I am sure, based on the pocket generals we see every night in the arena, that they will just smile, shrug it off, and try again at another base.
Now, which scenario is more likely?
A) The countries start working like well oiled machines, following a chain of command and making tactically brilliant harmonic attacks.
B) The hordes stay the same or even grow, and they bring enough troops to cover the cap every time?
Idle curiosity, if 30 planes attack a field and 20 of them die during the attack, will the requirement to take it be for 30 planes or 10? How do GVs factor into that equation? Over what time frame?
Besides the constant carping about how it could be potentially circumvented and made a bit less effective,
You misspelled 'completely ineffective'. In fact, your proposal would be likely to have the precise opposite effect to what you are desiring. You're talking about upping the requirements to take a base unless everybody does everything just according to plan. Any time base taking was made more difficult in the past, the hordes have only grown. Every single time. It doesn't matter that the size of the horde is what's making it more difficult, why will they not simply bring enough troops to cover the cap? You see mass troop runs all the time now, why would it be any different under your system?
or how its way overdoing it because you can't take exactly the number of aircraft thats allowable with 2 goons so you can game the game, maybe you could think "hey, this might actuall give us a little relief from the lemmings. Might not be perfect, but so what? God knows our current ENY system isn't"
Explain in detail what part of ENY is designed or even remotely intended to control hording?
Or perhaps you could stop the sarcastic comments about rationality and logic, and come up with some *cough* rational and logical reasons about why this would be A) impractical B) overbearing C)ineffective.
Although the idea is obviously silly, I'll play. I'm willing to accept that you actually can't see why it won't work.
A) The mission has no control over what flies into its sector. That alone means they're going to have to bring extra troops and ordnance to cover contingencies, which means they will need to bring more planes, which means they will need to bring more troops and ord, which means they will need to bring more planes... Are you seeing the issue yet?
B) By design, the system practically demands the pocket generals have everybody clear out of their way if they're going to make a run on a base. Attempting to support them if they are fighting a losing battle will actually hurt their cause.
C) Outlined above, but barely scratching the surface of the number of ways this could be gamed.
Wiley.