Author Topic: Stuff in the update that isn't flashy, but interesting  (Read 2264 times)

Offline Wiley

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Stuff in the update that isn't flashy, but interesting
« on: January 27, 2012, 02:05:29 PM »
So I sat in an 88mm for a half hour or so the other night making pretty black puffs in the general vicinity of the enemy.  Anybody else notice at really far distances, the icons fade gradually to grey before they go out of range?  That just struck me as interesting, as if it's in the code now, it could possibly be applied in scenarios or custom arenas to try the idea of fading in icons at long ranges to make them harder to see/spot.

The storch being 'part of a new class of vehicles', what do you guys make of that?  Possible addition of the PBY down the road?

Anyone else noticed any other things that weren't specifically in the patch notes but have potential to be applied in new and different ways for gameplay?

Wiley.
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Offline Melvin

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #1 on: January 27, 2012, 02:06:10 PM »
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Offline jimbo71

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #2 on: January 27, 2012, 02:19:22 PM »

I've heard a lot of discussion the night of the release regarding the Storch & how it would be neat to implement the ability to rescue a downed pilot with one.

If the storch gets the downed pilot back to a friendly base he would land the kills he had accumulated on that sortie.


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Offline Chilli

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #3 on: January 27, 2012, 02:32:13 PM »
Wiley,

I am assuming that you know that you set the fuse distance on the 88s.  At first, I was just making black puffy and no damage until I started paying closer attention to distance and fuse settings as well as target lead.  I suck and am the absolute worst field gunner, but I thought the fuse setting was interesting, and not certain if it was mentioned in the readme.

Offline Karnak

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #4 on: January 27, 2012, 02:53:29 PM »
The storch being 'part of a new class of vehicles', what do you guys make of that?  Possible addition of the PBY down the road?
The PBY in no way is in the same class as the Fi156.

I've heard a lot of discussion the night of the release regarding the Storch & how it would be neat to implement the ability to rescue a downed pilot with one.

If the storch gets the downed pilot back to a friendly base he would land the kills he had accumulated on that sortie.
Waste of coding efforts and no, a rescued pilot would still not get to land their kills.  They lost the plane.
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Offline guncrasher

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #5 on: January 27, 2012, 03:04:26 PM »
always thought that a pilot that bailed has landed once it touches the ground.


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Offline Arlo

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #6 on: January 28, 2012, 10:00:03 AM »
The PBY in no way is in the same class as the Fi156.

You're right. It's classier.  :D

Offline Trukk

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #7 on: January 28, 2012, 05:34:33 PM »
I've heard a lot of discussion the night of the release regarding the Storch & how it would be neat to implement the ability to rescue a downed pilot with one. If the storch gets the downed pilot back to a friendly base he would land the kills he had accumulated on that sortie.
That would be very cool!

Offline wil3ur

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #8 on: January 28, 2012, 05:46:55 PM »
The amount of puffy low level clouds has been up too all week.  I'm loving it.  Fun to fly in and looks great.
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Offline Changeup

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #9 on: January 28, 2012, 06:52:52 PM »
I've heard a lot of discussion the night of the release regarding the Storch & how it would be neat to implement the ability to rescue a downed pilot with one.

If the storch gets the downed pilot back to a friendly base he would land the kills he had accumulated on that sortie.




And the pilot of the Storch should receive the downed pilots perks for doing it.
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Re: Stuff in the update that isn't flashy, but interesting
« Reply #10 on: January 28, 2012, 06:54:56 PM »

Waste of coding efforts and no, a rescued pilot would still not get to land their kills.  They lost the plane.

That could be recoded...and no waste if it promoted fun.  If I was down I'd up a Storch to rescue someone no differently than I would drop sups to them.  That's kinda close minded to say its a waste.
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Offline LCADolby

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #11 on: January 28, 2012, 06:57:04 PM »
How does a Stork pilot gather perks as things stand now?

I dropped markers on numerous NME tanks which were quickly sent back to the tower through such marking. I promptly landed and saw 0.00 everytime.

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Offline Pigslilspaz

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #12 on: January 28, 2012, 08:13:10 PM »
Tailgun.

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Offline MajWoody

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #13 on: January 28, 2012, 09:42:23 PM »
How does a Stork pilot gather perks as things stand now?




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Offline oakranger

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #14 on: January 29, 2012, 12:50:51 AM »
So I sat in an 88mm for a half hour or so the other night making pretty black puffs in the general vicinity of the enemy.  Anybody else notice at really far distances, the icons fade gradually to grey before they go out of range?  That just struck me as interesting, as if it's in the code now, it could possibly be applied in scenarios or custom arenas to try the idea of fading in icons at long ranges to make them harder to see/spot.

The storch being 'part of a new class of vehicles', what do you guys make of that?  Possible addition of the PBY down the road?

Anyone else noticed any other things that weren't specifically in the patch notes but have potential to be applied in new and different ways for gameplay?

Wiley.

I notice that too. I was offline playing with the 88, taking shots at the Russian tank. Most of the rounds bouncing off would make the pretty little black clouds at so point after about 10 seconds after hitting the tank. Odd. Of course I knew I was using the AA mode.
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