Author Topic: historically accurate cockpits?  (Read 2211 times)

Offline Raphael

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historically accurate cockpits?
« on: February 01, 2012, 08:37:25 PM »
 How about that? just a thougt... you know, like so not all the planes will have an artificial horizon or all be marking the speed in mph (km/h is cool and is what they had 109's right?) all the limitations one airplane had in it's model. the cockpit limitations.

 Make it optional, like using skins. you mark an option to use the hitorically accurate model or the default HTC's model for each plane. what do you guys think? I would use it :)
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Offline guncrasher

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Re: historically accurate cockpits?
« Reply #1 on: February 01, 2012, 08:41:11 PM »
raphael those are concessions in order to simplify gameplay.  lots of us have never never seen the inside of an airplane much less use all the instruments.  I dont really want to spend the first hour of time trying to figure out the instruments the first time I use a different plane.  so things like ammo counters are included to make it easier for us.


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Offline Raphael

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Re: historically accurate cockpits?
« Reply #2 on: February 01, 2012, 08:45:12 PM »
but what id you make it optional? you would actually have to manually click the button to give you the historical cockpit
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Offline Gr8pape

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Re: historically accurate cockpits?
« Reply #3 on: February 01, 2012, 08:53:32 PM »
Do you realize how much work would have to go into making "accurate" cockpits, a lot of them are very close as it is, but the hours to put into modeling this would be insane, chances of happening - same as getting hit by lightening, twice.
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Offline Tupac

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Re: historically accurate cockpits?
« Reply #4 on: February 01, 2012, 08:55:19 PM »
I still think we should replace the mph ASI to furlongs per fortnights indicators.
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Offline Raphael

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Re: historically accurate cockpits?
« Reply #5 on: February 01, 2012, 08:56:48 PM »
just for taking some stuff out? (like the horizon) they pretty much already have the positions rigth,then in the case it takes to much work do as we do in the paintscheemes case, make it for the comunity and sent to the game only with aproval of HTC
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Offline Pigslilspaz

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Re: historically accurate cockpits?
« Reply #6 on: February 02, 2012, 02:41:57 AM »
I would love to use km/h in the planes whose instruments read in those. But I agree 100% that it should be optional, due to concessions for gameplay.

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Offline EskimoJoe

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Re: historically accurate cockpits?
« Reply #7 on: February 02, 2012, 02:55:28 AM »
Do you realize how much work would have to go into making "accurate" cockpits, a lot of them are very close as it is, but the hours to put into modeling this would be insane, chances of happening - same as getting hit by lightening, twice.

We have a member on this board that has been hit by lightning, twice  :D
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Offline Karnak

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Re: historically accurate cockpits?
« Reply #8 on: February 02, 2012, 08:52:03 AM »
HiTech has in the past explained why they are all in MPH and said that they will remain so.  Reasons being that most of the player base is American and that it is more realistic to be able to tell your speed or climb at a glance with them being shown in historically inaccurate measurements than it would be to have to take a few second to calculate what your historically accurate instruments are telling you.  The reason being that the historic pilot wouldn't have that delay in understanding his instruments.  The other reason is that using the same measurement across the board allows better cooperation in flights of mixed aircraft.  If they were historically accurate in regard to measurements we'd have to be familiar with at least three different speed gauges and two different climb indicators.  Already the Japanese climb indicators are a pain just due to the 0 mark being at the bottom of the dial instead of the top.

As an optional feature it would still fall afoul of the second point and would require extra work from HTC.
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Offline LCADolby

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Re: historically accurate cockpits?
« Reply #9 on: February 02, 2012, 09:17:26 AM »
IL2WoP has the correct instruments, and boy oh boy are they a pain in the arse when you think your doing 100 mph but your at 100kph.
Nothing worse than stalling on a wing and slamming into the deck because your actually only doing 65 mph.
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Offline hitech

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Re: historically accurate cockpits?
« Reply #10 on: February 02, 2012, 10:28:22 AM »
IL2WoP has the correct instruments, and boy oh boy are they a pain in the arse when you think your doing 100 mph but your at 100kph.
Nothing worse than stalling on a wing and slamming into the deck because your actually only doing 65 mph.
 :o

I did this in real life (except the crash part) flying a yak in Ukraine. Glanced down, thought I had vertical speed , had to abort the first loop.


Also it is really fun to have an 12000 ft strip all to yourself to use as center line  for aero.

HiTech

« Last Edit: February 02, 2012, 10:34:10 AM by hitech »

Offline Pigslilspaz

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Re: historically accurate cockpits?
« Reply #11 on: February 02, 2012, 10:44:08 AM »
Some people have all the fun....

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Offline pervert

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Re: historically accurate cockpits?
« Reply #12 on: February 02, 2012, 10:48:58 AM »
I did this in real life (except the crash part) flying a yak in Ukraine. Glanced down, thought I had vertical speed , had to abort the first loop.


Also it is really fun to have an 12000 ft strip all to yourself to use as center line  for aero.

HiTech



You should film this sort of stuff flying warbirds etc and stick it on youtube it would be good publicity for the game.

How about that? just a thought... you know, like so not all the planes will have an artificial horizon or all be marking the speed in mph (km/h is cool and is what they had 109's right?) all the limitations one airplane had in it's model. the cockpit limitations.

 Make it optional, like using skins. you mark an option to use the historically accurate model or the default HT C's model for each plane. what do you guys think? I would use it :)

good idea +1

Offline Soulyss

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Re: historically accurate cockpits?
« Reply #13 on: February 02, 2012, 10:50:45 AM »
Looks like it's time to start a rumor that HT has been doing research for the revamp of the Yak-9's and the addition of the Yak-3.

:)
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Offline Karnak

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Re: historically accurate cockpits?
« Reply #14 on: February 02, 2012, 11:00:23 AM »
There are many kinds of Yaks, though I would enjoy knowing the model in question, so we should not by any means assume it was a Yak-9 or Yak-3.
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