Author Topic: This non-existent friendly collision business...  (Read 860 times)

Offline Frod

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This non-existent friendly collision business...
« on: February 17, 2012, 05:15:07 PM »
needs to go, yes?    I think it would add realism to have "hard" friendly planes.  The friendly buildings don't let me fly through.  What do you think?

Frod

Offline guncrasher

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Re: This non-existent friendly collision business...
« Reply #1 on: February 17, 2012, 05:19:42 PM »
It would add even more realism to only get one life too.


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Offline APDrone

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Re: This non-existent friendly collision business...
« Reply #2 on: February 17, 2012, 05:22:49 PM »
The continuous explosions as people tried to spawn to take off would get old pretty quickly.
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Offline Frod

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Re: This non-existent friendly collision business...
« Reply #3 on: February 17, 2012, 05:37:13 PM »
I was thinking that it would loosen up the hordes a bit.   Also this would apply to 3 v. 1 dogfights, etc.   It would add another peril besides kill-shooting.

Offline Wiley

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Re: This non-existent friendly collision business...
« Reply #4 on: February 17, 2012, 06:26:39 PM »
It would definitely be a game changer.  On the one hand, I kind of like the idea.  On the other hand, 2 words: griefer ramming.  As it stands now, about the only thing a griefer can attempt to do is get you to killshoot yourself.  This would open up a whole nother level of dweebery.  Probably a good portion of the reason it's not on right now.

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Offline MachFly

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Re: This non-existent friendly collision business...
« Reply #5 on: February 17, 2012, 06:34:08 PM »
The only thing this would really change is make take offs and landing extremely difficult because most people that play aces high are not taught to fly properly and are extremely unorganized.
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Offline Noir

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Re: This non-existent friendly collision business...
« Reply #6 on: February 17, 2012, 06:47:49 PM »
Spawn 2 planes at the same time, boom your dead. Some noob think you are an enemy boom your dead. You flight leader warped a bit? boom your dead.

no thanks.
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Offline MK-84

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Re: This non-existent friendly collision business...
« Reply #7 on: February 17, 2012, 08:00:29 PM »
And what about the griefer who intentionally rams your plane because he doesnt like you, or he thinks its funny.

Offline LTCClark

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Re: This non-existent friendly collision business...
« Reply #8 on: February 17, 2012, 08:12:53 PM »
Friendly Collisions would be a great success to add after take off if you were in the FSO or SEA

The mods would have the ability to turn them on and off.

In that situation it would definitely be more realistic and challenging.

I am thinking about doing a couple Realism Missions if anyone would be interested in it.
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Offline Soulyss

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Re: This non-existent friendly collision business...
« Reply #9 on: February 17, 2012, 08:23:54 PM »
Would never work, and would be detrimental to game play. 
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Offline Devonai

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Re: This non-existent friendly collision business...
« Reply #10 on: February 17, 2012, 11:59:36 PM »
Friendly collisions result in babies; you're not ready to be a parent, are you?  Please, think of the babies.
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Offline ImADot

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Re: This non-existent friendly collision business...
« Reply #11 on: February 18, 2012, 09:58:42 AM »
Friendly Collisions would be a great success to add after take off if you were in the FSO or SEA

The mods would have the ability to turn them on and off.

In that situation it would definitely be more realistic and challenging.

I am thinking about doing a couple Realism Missions if anyone would be interested in it.

It is possible, yes.  It wouldn't work well due to lag; you would have guys collide just by flying in close formation, not to mention the rearms.  Turning it on and off for rearms would be unmanageable, as squads would be rearming while others are still fighting.
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Offline shotgunneeley

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Re: This non-existent friendly collision business...
« Reply #12 on: February 18, 2012, 11:11:34 AM »
I like the idea for the SEA or FSO only because it is more realistic, but its just not practical for the game we play. Like its been stated already, even with a group of responsible and considerate players it would only take one warp to do what the enemy is trying to do. How would you take off in a mission with three dozen other players moving as one mass (not to mention the lag) without it turning into a flying demolition derby?

The only parameter I can think of to make this reasonable is if friendly collisions were automatically turned on/off if the aircraft were above/below a certain level, respectively.
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Offline FLS

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Re: This non-existent friendly collision business...
« Reply #13 on: February 18, 2012, 11:38:56 AM »
They are already an option in arena settings. Just set Friendlymidairs to 1. 

Offline ImADot

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Re: This non-existent friendly collision business...
« Reply #14 on: February 18, 2012, 11:55:49 AM »
They are already an option in arena settings. Just set Friendlymidairs to 1. 

Yes they do. And as I stated earlier, it would be difficult if not nearly impossible to implement fairly. The only thing that might make it possible is if no collisions happen if wheels are on the ground. Even then it would make it very difficult during group takeoffs, formation flying and landing.
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