- AH reduces its maintenance costs by turning to a p2p centered networking model (while retaining a persistant world).
- AH switches to a "Free" charging model with micro-transactions for planes above certain ENY.
- A facebook "Aircraft factory" Casual Game in which players manage a WW2 aircraft factory despite predictable issues. These factories would be bound to each country in-game and effect the supply of planes in-game for each country.
- For each aircraft produced and sold to a player in-game, the person selling the plane from their factory gets a decent share of the money from the micro-transaction.
- Personal skins and decals at extra cost for greater expression (pre-made skins/decals can be sold on the factory floor as well).
- Custom Factory stripped templates of Tank/plane models at extra cost (remove armour, fueltanks/guns/etc to gain things like speed/maneuverability/climb).
- If flying a plane of value, every kill of another plane that cost money adds the cost of that killed plane to your current plane value and only the increased value is credited to you upon landing successfully.
Scheme 2:
- AH goes Fully free to play, sponsored by Out and In-game ads (Like a red bull logo on a p38 for example or a coke insignia on b17s/etc).