Author Topic: A few wishes to chew on...  (Read 3156 times)

Offline Arlo

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Re: A few wishes to chew on...
« Reply #60 on: February 25, 2012, 11:14:06 AM »
"hitech is no dummy when it comes to running a company."

"HiTech Creations was founded with a simple philosophy by Dale "HiTech" Addink in 1999.  It's not to create a large corporation, a vast gaming network, or a line of online games.  It's just to create one game, but one that is better than any other like it.  Contrary to most companies, our goal is to keep the company small.  We know that with a singular focus and an experienced cohesive team that enjoys its work, the production, service, support, and overall level of satisfaction will be unmatched."

Two words: WWI Arena.

Hitech certainly isn't a dummy, but he is as human as they come. Things like that creep up on anyone without being seen, despite whatever blocks/etc they put in the way, time just does that.  :airplane:



You're actually using the WWI arena as an example of why he should follow a bad business plan, overall? Huh.

Offline bustr

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Re: A few wishes to chew on...
« Reply #61 on: February 25, 2012, 03:46:44 PM »
WWI arena was put in place to test real time new functions like the damage model which was introduced with the 4 aircraft in that arena. That arena is serving it's purpose for the developer who published to the community at it's rollout why he put it in place.

The OP is still trolling since most in this community knew this information about the WWI arena. The owner of the game can put up a live testing arena and let subscribers play in it if he wants to. It's his game. I'm still seeing a single individual cherry picking while not providing any factual data supporting his proposal or what he is unhappy with about this product. Wikipedia, uniformed personal observations, and personal infer'd ageismic insults against Hitech don't constitute an authoritive argument supporting the OP's original assertion.

It shows the OP personaly dislikes the player subscriber HTC business model and lack of responsive attention by the developers to him personaly. He also is showing prejudicial descrimination against veteren professionals and their abilities over time. You see this in his assertion of Hitech's conditional status combined with the unspoken common knowlege of how long Hitech has been programming in this industry and how old AH is:

Hitech certainly isn't a dummy, but he is as human as they come. Things like that creep up on anyone without being seen, despite whatever blocks/etc they put in the way, time just does that. 

This does not constitiute a superior postion to support his original assertions and observations against the game and it's creator. First by assuming a fiat of familiarity to enable declaring Hitech to be his equal, or by time in grade, his inferior through pointing out the obvious: we are all human and have our faults.

We have an unhappy troll in the forum.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Brownien

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Re: A few wishes to chew on...
« Reply #62 on: February 26, 2012, 03:02:27 PM »
-1 these  wishes are crap  :huh

Offline Ruah

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Re: A few wishes to chew on...
« Reply #63 on: February 27, 2012, 07:19:05 AM »
On weekends AH gets 500+ sometimes, that is a perfectly fine, tight and healthy community for an MMO. The idea of p2p will kill the game and anger the players - just look at EvE, a dedicated hardcore player base was basically pissed away there for little to no gain, and once that skepticism is introduced, it will never go away (the internet never forgets).  So if HiTech has a business model where they milk this game to launch another and another after that (aka WOT style) then it could get that - but - it would be at the cost of this game.

I suppose the real question is - community growth is good, but its better to grow slow and stable then to go for the quick buck - all of the suggestions by the OP are very short sighted.

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Offline Myg

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Re: A few wishes to chew on...
« Reply #64 on: February 27, 2012, 07:49:52 AM »
Its only a quick buck if thats what you want from it. Freeing up resources to allocate to other things is never a bad thing; for a company who wants to just rip off its players like WOT, that might end up badly for them, but for HTC: Who knows?

Offline Myg

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Re: A few wishes to chew on...
« Reply #65 on: February 27, 2012, 08:04:35 AM »
On a side not: For those who didn't understand the idea I was trying to make to 'groove with ideas' heres an example:

- Maintain current subscription model + also add f2p to replace the 2 weeks free system. The two can live together quite peacefully while preserving the base subscription expectations.

Offline Pigslilspaz

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Re: A few wishes to chew on...
« Reply #66 on: February 27, 2012, 07:16:52 PM »
- Maintain current subscription model + also add f2p to replace the 2 weeks free system. The two can live together quite peacefully while preserving the base subscription expectations.


We used to have that. HTC got rid of it since the F2P arenas were used as a test bed for hacking and game exploitation. As far as I know, it's gone for good.

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Offline Shuffler

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Re: A few wishes to chew on...
« Reply #67 on: February 28, 2012, 01:33:55 PM »
Great to see the old wishlist ideology sticking strong! Heres some tips for the more "strong" of mind.

Lesson 1: How to groove with ideas:

1. Picking items or tokens within the string of concepts which you think might have potential from *another angle* is ok and doesn't make you a sissy.
2. If you find yourself rejecting ideas without a further thought, don't respond.
3. If the edge of the box looms, be thankful thats its a reminder that your still stuck in it.

 :cool:



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Offline fbEagle

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Re: A few wishes to chew on...
« Reply #68 on: February 29, 2012, 01:28:09 PM »
So you basically want to turn aces high into a completely different game...    :rofl       No
<Insert witty remark here>

Offline Ack-Ack

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Re: A few wishes to chew on...
« Reply #69 on: February 29, 2012, 02:08:01 PM »
If there were more people to moderate the arena, then most hacking would be kept to a minimum

Not true.

ack-ack
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Offline Ack-Ack

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Re: A few wishes to chew on...
« Reply #70 on: February 29, 2012, 02:14:29 PM »

google this and you will have an idea of what problems may arise.

"problems with p2p"
"problems with micro transactions"

I'll give you a quick example of how stupid micro transactions are.  in world of tank a guy killed about 5 or 6 of us using what are called "gold" rounds.  he probably spent about 1 or 2 dollars based on the number of rounds he shot and wasted.  and that was for 1 battle that lasted about 8 minutes.  I heard of some guys spending 3 or 4 hundred bucks in a few months to get to top tanks there.  aces high costs about 170 bucks for the whole year and that gives you access to all the planes and gv.  so which way would you rather go?  micro transactions are depending on a certain type of play that doesn't exist in aces high.

 :salute


semp

The problems with microtransactions are how they are implemented for the game.  Your example of WoT is an example of how microtransactions improperly implemented that favors the "pay to win" crowd, which basically requires a player to spend money in order to advance to be competitive.  On the flip side, you can use the example of a cash shop that is properly implemented from Dungeons and Dragons Online, where the cash shop isn't geared towards the "pay to win" model but rather offers cosmetic and additional content (which is also available in game through grinding for those that don't want to pay) and the player is not put at a disadvantage if they want to grind for those items in game as opposed to pay for it, unlike WoT where the opposite is true.

So basically, saying cash shops/item malls are stupid and dismissing them out of hand is rather silly since the problem isn't the shops themselves but the implementation.

ack-ack
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Offline Ack-Ack

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Re: A few wishes to chew on...
« Reply #71 on: February 29, 2012, 02:15:17 PM »
JESUS CHRIST you made a squeeker go deaf urgh who let you in here  :eek: :furious :furious :bhead

I already miss the days when you were just a distant memory.

ack-ack
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Offline hitech

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Re: A few wishes to chew on...
« Reply #72 on: February 29, 2012, 02:24:56 PM »
- AH reduces its maintenance costs by turning to a p2p centered networking model (while retaining a persistant world).
Step 1. Reduce cost by about 1% or less
Quote
- AH switches to a "Free" charging model with micro-transactions for planes above certain ENY.
Step 2. Reduce all revenue to zero
Quote
- A facebook "Aircraft factory" Casual Game in which players manage a WW2 aircraft factory despite predictable issues. These factories would be bound to each country in-game and effect the supply of planes in-game for each country.
Step 3. Increase cost by increasing development time.
Quote

Step 4. Make the losses up in volume.

Wow, why didn't I ever consider those possibility.

HiTech


Offline MAINER

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Re: A few wishes to chew on...
« Reply #73 on: February 29, 2012, 03:15:18 PM »
Step 1. Reduce cost by about 1% or lessStep 2. Reduce all revenue to zeroStep 3. Increase cost by increasing development time.Step 4. Make the losses up in volume.

Wow, why didn't I ever consider those possibility.

HiTech


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Offline Krusty

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Re: A few wishes to chew on...
« Reply #74 on: February 29, 2012, 04:05:59 PM »
Step 1: reduce overhead 1%
Step 2: Reduce all revenue to none
Step 3: ????
Step 4: Profit!












(Sorry... I couldn't resist!)