Author Topic: Engine startup randomness  (Read 3537 times)

Offline wil3ur

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Engine startup randomness
« on: February 25, 2012, 06:14:08 PM »
It'd be nice if the engines didn't always start on the first turn.  Making it so sometimes takes 2 or 3 or even 5 attempts to get your engine started would add a bit of realism to the game.  Also I find it completely ridiculous to fight someone in 2 consecutive flights and have them cut their engines no less than 10 times, and have it instantly start back up.  The E key is used as a crutch when in reality it should be throttle control.  If the engine didn't always start right back up, maybe it'd force people to learn other aspects of the game besides Shift-+ and HO... i mean go.
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Offline TwinBoom

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Re: Engine startup randomness
« Reply #1 on: February 25, 2012, 06:22:58 PM »
ditto
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Offline olds442

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Re: Engine startup randomness
« Reply #2 on: February 25, 2012, 06:39:26 PM »
kill all sound packs? ill pass.
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Offline titanic3

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Re: Engine startup randomness
« Reply #3 on: February 25, 2012, 06:56:32 PM »
kill all sound packs? ill pass.

You loop the first second or so of the "engine starrtup" sound. Problem solved.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Butcher

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Re: Engine startup randomness
« Reply #4 on: February 25, 2012, 07:00:45 PM »
One of the Me109k4 engines does this, sounds pretty nice actually, same with the F4u that I have, it cranks over a few times then fires up.

I wish someone could rip the sound from the Red Bull F4u4 starting up (youtube) - its by far the perfect startup i've seen in a while.

http://www.youtube.com/watch?v=pWtMTCXOynM
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Offline MachFly

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Re: Engine startup randomness
« Reply #5 on: February 25, 2012, 07:01:23 PM »
-1

It isn't hard to re-start an engine if the prop is still spinning.

The reason why it might take you a few attempts to start the engine on the ground is if your doing something wrong. So do you really want HTC to program random pilot mistakes?
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Offline Tupac

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Re: Engine startup randomness
« Reply #6 on: February 25, 2012, 07:06:47 PM »
-1

It isn't hard to re-start an engine if the prop is still spinning.

The reason why it might take you a few attempts to start the engine on the ground is if your doing something wrong. So do you really want HTC to program random pilot mistakes?

Have you ever had vapor lock before?

+1
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Offline MachFly

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Re: Engine startup randomness
« Reply #7 on: February 25, 2012, 07:12:42 PM »
Have you ever had vapor lock before?

+1

No, I didn't.

As far as I know the only time when you would get is (given proper conditions) when your fuel pump can not provide enough pressure to overcome it. So if that happens it's probably time to change your fuel pump. Also in addition to the heat and working equipment the type of fuel will make a difference.

I don't think this should be programmed in AH. 
« Last Edit: February 25, 2012, 07:28:11 PM by MachFly »
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
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flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline wil3ur

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Re: Engine startup randomness
« Reply #8 on: February 25, 2012, 07:14:31 PM »
It's still nice that the Storch and WWI planes can overrev their engines... this would be along those same lines.
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Offline MachFly

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Re: Engine startup randomness
« Reply #9 on: February 25, 2012, 07:17:27 PM »
It's still nice that the Storch and WWI planes can overrev their engines... this would be along those same lines.

That can be controlled by the player. Since we don't have specific engine controls, time aircraft spends with engine off is not measured, and weather is not programmed starting the engine can not controlled by the player.

For your wish to be added we'd need the following:
Mixture
Primer
Measurement of time the specific aircraft spends on the ground with the engine off
Outside air temperate
Different fuel types
Random mechanical malfunctions
(Maybe I'm missing a few but this is all that comes to mind)
« Last Edit: February 25, 2012, 07:22:29 PM by MachFly »
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline curry1

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Re: Engine startup randomness
« Reply #10 on: February 25, 2012, 08:21:18 PM »
As much as I like the idea I wouldn't wanted it implemented.  Randomness takes all skill out of the equation.  Randomness can cause an unskilled person to win a fight.
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Offline guncrasher

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Re: Engine startup randomness
« Reply #11 on: February 25, 2012, 08:51:50 PM »
It'd be nice if the engines didn't always start on the first turn.  Making it so sometimes takes 2 or 3 or even 5 attempts to get your engine started would add a bit of realism to the game.  Also I find it completely ridiculous to fight someone in 2 consecutive flights and have them cut their engines no less than 10 times, and have it instantly start back up.  The E key is used as a crutch when in reality it should be throttle control.  If the engine didn't always start right back up, maybe it'd force people to learn other aspects of the game besides Shift-+ and HO... i mean go.

isnt it funny how everything that people want added is always in the name of realism no matter how useless the wish is?  nothing personal wil3ur but how in the heck sitting in the runway pressing e will make a game more realistic?  It's a game and it isnt more realistic than a dream.

you want realism then ask for a military chain of command.  .   we can have the president of the country, secretary of the army, the generals...
you refused to follow orders you get court martial.  you switch country, you will be treated as a captured spy and shot.  how is that for "realism"  :rofl.


semp
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Offline Jayhawk

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Re: Engine startup randomness
« Reply #12 on: February 25, 2012, 08:57:42 PM »
Absolutely no benefit to 'random start-up failures' when you're sitting on the runway.

I don't know enough about these engines to know how easy it is to restart an engine in flight.  However, it doesn't seem like it would be too hard to make the engine take longer to start-up if you've over a certain speed.
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Offline MachFly

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Re: Engine startup randomness
« Reply #13 on: February 25, 2012, 09:19:35 PM »
isnt it funny how everything that people want added is always in the name of realism no matter how useless the wish is?  nothing personal wil3ur but how in the heck sitting in the runway pressing e will make a game more realistic?  It's a game and it isnt more realistic than a dream.

you want realism then ask for a military chain of command.  .   we can have the president of the country, secretary of the army, the generals...
you refused to follow orders you get court martial.  you switch country, you will be treated as a captured spy and shot.  how is that for "realism"  :rofl.


semp

I doubt that you'd be playing this game if it was in space with sci-fi space ships. Or remember the flying sharks with lasers, would you like to have those available in the MA on daily bases?

So you probably care about realism.
« Last Edit: February 25, 2012, 09:21:22 PM by MachFly »
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline wil3ur

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Re: Engine startup randomness
« Reply #14 on: February 25, 2012, 09:44:46 PM »
more talking about when you're inverted in a high G manuver and you cut your engine, then expect it to roll back over no problem, but on the runway too.  It'd be funny watching horde missions form up.
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