Author Topic: better gameplay  (Read 1672 times)

Offline scottak

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Re: better gameplay
« Reply #15 on: March 04, 2012, 07:31:50 PM »
In addition, the trumpets of Jericho were on the wheel pants, not the dive brakes...  :rolleyes:
i know but they sound when the dive breaks are deployed. i wish  people realize that when i say something should happen when you do another thing, it means that it is not always connected to that piece. it just means that it automaticaly happens to make it easier

Offline MachFly

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Re: better gameplay
« Reply #16 on: March 04, 2012, 07:46:01 PM »
i know but they sound when the dive breaks are deployed. i wish  people realize that when i say something should happen when you do another thing, it means that it is not always connected to that piece. it just means that it automaticaly happens to make it easier

We do realize what your saying, the problem is that your simply wrong. Say HTC does add the siren and it would turn on when the drive brakes are down (just like you said), then you would come in here and complain that when your sitting on the runway with dive brakes down your siren is on for some reason.

HTC does not add things just to have them, they add things to make it more realistic and improve gameplay. In order to have the siren we'd need a whole new plane as the current Ju-87 did not have it and the siren would be useless in AH as we don't have civilians. Siren was made to scare the general population, in AH when you see a Ju-87 diving in you normally get really happy as it's an easy kill.
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline VonMessa

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Re: better gameplay
« Reply #17 on: March 04, 2012, 07:48:19 PM »
i know but they sound when the dive breaks are deployed. i wish  people realize that when i say something should happen when you do another thing, it means that it is not always connected to that piece. it just means that it automaticaly happens to make it easier

The Jericho-Trompete were driven by a prop on the main gear spat, made sound when up to speed and where in no way associated the dive brakes and, in addition, the dive brakes were not "deployed"  they came on automatically when the pilot pulled the dive lever to the rear, which also limited the travel of the control column.

You should read up on subjects before you make claims about them.   :aok
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Offline scottak

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Re: better gameplay
« Reply #18 on: March 04, 2012, 09:10:43 PM »
The  were driven by a prop on the main gear spat, made sound when up to speed and where in no way associated the dive brakes and, in addition, the dive brakes were not "deployed"  they came on automatically when the pilot pulled the dive lever to the rear, which also limited the travel of the control column.

You should read up on subjects before you make claims about them.   :aok
look  i been studying military history sense i was 10 so forgive me in my post if I do not put in my post EVERY thing that is related to my suggestions. I assumed that people know what i was talking about and wouldn't give me heat about what i left out. Yes i know that it was a prop. on the spats. Yes i know it was not automatically deployed with the dive brakes. I bet you didn't think that the slabs on the wings of the Me 109 was to keep it stable at low speeds and that it has almost no effect on actual gameplay but they probably put it in there to make it more authentic, like am trying to do. I was saying that to tell you that they should be turned on when the brakes were deployed instead of memorizing another button. Instead of giving me heat on what I left out or assuming I know nothing about the aircraft and vehicles in here, tell me whether it would be useful in the game or not. I though the game was supposed to be realistic, so i was giving suggestions to make it close to that point.

Offline B-17

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Re: better gameplay
« Reply #19 on: March 04, 2012, 09:15:46 PM »
The Jericho-Trompete were driven by a prop on the main gear spat, made sound when up to speed and where in no way associated the dive brakes and, in addition, the dive brakes were not "deployed"  they came on automatically when the pilot pulled the dive lever to the rear, which also limited the travel of the control column.

I thought they started to wind up as they went into the dive and hit a certain speed..? Sorta like the little spinner on the front of the 163. That's why there was a eeeeeeeeoooooOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOooooooooowwwwwwww w kind of thing. Like bagpipes starting up :lol

Offline scottak

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Re: better gameplay
« Reply #20 on: March 04, 2012, 09:20:18 PM »
I thought they started to wind up as they went into the dive and hit a certain speed..? Sorta like the little spinner on the front of the 163. That's why there was a eeeeeeeeoooooOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOooooooooowwwwwwww w kind of thing. Like bagpipes starting up :lol
they press a button which releases a break, if you will, on the prop. and the air rushing thru the blades makes it turn. the air forcing its way thru the spinning blades produces the siren. imagine blowing on the edge of a piece of papper and the whistling sound it makes.

Offline B-17

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Re: better gameplay
« Reply #21 on: March 04, 2012, 09:26:55 PM »
they press a button which releases a break, if you will, on the prop. and the air rushing thru the blades makes it turn. the air forcing its way thru the spinning blades produces the siren. imagine blowing on the edge of a piece of papper and the whistling sound it makes.

I know, that's what I meant. Like the 163's spinner provided electricity (?)

Offline The Fugitive

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Re: better gameplay
« Reply #22 on: March 04, 2012, 09:31:57 PM »
look  i been studying military history sense i was 10 so forgive me in my post if I do not put in my post EVERY thing that is related to my suggestions. I assumed that people know what i was talking about and wouldn't give me heat about what i left out. Yes i know that it was a prop. on the spats. Yes i know it was not automatically deployed with the dive brakes. I bet you didn't think that the slabs on the wings of the Me 109 was to keep it stable at low speeds and that it has almost no effect on actual gameplay but they probably put it in there to make it more authentic, like am trying to do. I was saying that to tell you that they should be turned on when the brakes were deployed instead of memorizing another button. Instead of giving me heat on what I left out or assuming I know nothing about the aircraft and vehicles in here, tell me whether it would be useful in the game or not. I though the game was supposed to be realistic, so i was giving suggestions to make it close to that point.

Did YOU know they were called "slats" not slabs and that they were spring loaded?



and yes I believe that they are modeled in the game and work as the real planes did.

Offline scottak

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Re: better gameplay
« Reply #23 on: March 04, 2012, 09:33:08 PM »
I know, that's what I meant. Like the 163's spinner provided electricity (?)
sorry i thought that you were actualy asking how it works.

Offline scottak

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Re: better gameplay
« Reply #24 on: March 04, 2012, 09:36:13 PM »
sorry i thought that you were actually asking how it works.
and yes  i knew they were spring loaded and yes they did serve a function in the game, just not a major one as i said.

Offline VonMessa

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Re: better gameplay
« Reply #25 on: March 04, 2012, 09:41:59 PM »
look  i been studying military history sense i was 10 so forgive me in my post if I do not put in my post EVERY thing that is related to my suggestions. I assumed that people know what i was talking about and wouldn't give me heat about what i left out. Yes i know that it was a prop. on the spats. Yes i know it was not automatically deployed with the dive brakes. I bet you didn't think that the slabs on the wings of the Me 109 was to keep it stable at low speeds and that it has almost no effect on actual gameplay but they probably put it in there to make it more authentic, like am trying to do. I was saying that to tell you that they should be turned on when the brakes were deployed instead of memorizing another button. Instead of giving me heat on what I left out or assuming I know nothing about the aircraft and vehicles in here, tell me whether it would be useful in the game or not. I though the game was supposed to be realistic, so i was giving suggestions to make it close to that point.

Look, you should have been studying English composition for the past 4 years instead.

Why would you assume anything at all, instead of just portraying it correctly the first time?

I am not assuming that you do not know anything about the aircraft.  I do not need to as you have proven it yourself and at a high rate of speed, no less.

First of all, they are slats, not slabs.  Second of all, they are primarily not to improve handling.  That is a secondary effect.  They are a way to maintain airfoil efficiency at high angles of attack, not just "slow speed" although slower speeds are more likely to happen in a high AOA situation.  As the airfoil pivots at a greater angle from the direction of airflow, the point at which the flow detaches from the upper wing surface moves further and further towards the front of the plane.  Eventually, if this condition continues, the airflow "detaches" or "unsticks" completely from the top surface, and creates a condition in which the wing stalls.  In order to delay this action, the slat on the 109 extends outwards under aerodynamic pressure, channeling airflow back up and over the wing upper surface, subsequently maintaining the effectiveness of the airfoil.   In a fashion, it MAY help slow-speed handling, but only because planes tend to handle better when flying, as opposed to, when they are stalling.

Prove to me that HiTech has not coded this into his flight model.  Why would he not have?

With regard to the authenticity of this game, the emphasis is on the flight model which is about as accurate as one is going to find, not the bells and whistles.

Lastly, to have a cranial hemorrhoid over "getting heat" because of the content of your posts is quite nervy considering the fact the you have told long term members of this community to "shut up" during the expansive career of your first 20 posts which, by the way, also immediately quantifies your maturity level and depth of your intellect.

« Last Edit: March 04, 2012, 09:43:36 PM by VonMessa »
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Offline B-17

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Re: better gameplay
« Reply #26 on: March 04, 2012, 09:43:18 PM »
Look, you should have been studying English composition for the past 4 years instead.


:rofl I was thinking the same thing

Offline tokenjo

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Re: better gameplay
« Reply #27 on: March 04, 2012, 09:49:36 PM »
Scottak, take breath,  if you went and searched for pics from
AH ver 1 u would be blown away at were this game is now.  I
May be wrong, seem to be relatively new?  Many players have
been here for years.... People have come along and asked why not
More & better etc ... You need to be careful.  Enjoy the game
for what it is,  fly it for 6 months w/o complaining what it isnt.

You will see.

Enjoy,

Tokenjo

Offline scottak

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Re: better gameplay
« Reply #28 on: March 04, 2012, 09:57:15 PM »
Look, you should have been studying English composition for the past 4 years instead.

Why would you assume anything at all, instead of just portraying it correctly the first time?

I am not assuming that you do not know anything about the aircraft.  I do not need to as you have pr oven it yourself and at a high rate of speed, no less.

First of all, they are slats, not slabs.  Second of all, they are primarily not to improve handling.  That is a secondary effect.  They are a way to maintain airfoil efficiency at high angles of attack, not just "slow speed" although slower speeds are more likely to happen in a high AOA situation.  As the airfoil pivots at a greater angle from the direction of airflow, the point at which the flow detaches from the upper wing surface moves further and further towards the front of the plane.  Eventually, if this condition continues, the airflow "detaches" or "unstuck" completely from the top surface, and creates a condition in which the wing stalls.  In order to delay this action, the slat on the 109 extends outwards under aerodynamic pressure, channeling airflow back up and over the wing upper surface, subsequently maintaining the effectiveness of the airfoil.   In a fashion, it MAY help sloped handling, but only because planes tend to handle better when flying, as opposed to, when they are stalling.

Prove to me that Hi Tech has not coded this into his flight model.  Why would he not have?

With regard to the authenticity of this game, the emphasis is on the flight model which is about as accurate as one is going to find, not the bells and whistles.

Lastly, to have a cranial hemorrhoid over "getting heat" because of the content of your posts is quite nervy considering the fact the you have told long term members of this community to "shut up" during the expansive career of your first 20 posts which, by the way, also immediately quantifies your maturity level and depth of your intellect.


my "intelect" is that of a 14 year old student with an I.Q. of 156 studying military history, human history, and quantum mechanics getting ready for oxford. i do not want to get into proper grammar, punctuation, and English comp. because this is a forum, not school. i don't  really care what you bring up to make me look like a subnormal human being, whether its my English, spelling or whatever. I can easily answer any question about any of the vehicles in here with 99% certainty that i am correct. Forgive me if i do not wish to check if my English is correct in my post which most of the time, only get 20 comments from complete strangers who i bet get most of the info of planes and ground vehicles from t he internet. notice i said most, not all, if you do not do that.

Offline climber

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Re: better gameplay
« Reply #29 on: March 04, 2012, 10:01:03 PM »
Ornery little bugger ain't he...
5 out of 4 people have trouble with fractions